Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong in one place)
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cacbb5c165
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d4acaf25af
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@ -742,7 +742,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string reason;
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string reason;
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string version;
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string version;
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if (!Scene.SimulationService.QueryAccess(
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, position, out version, out reason))
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{
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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sp.ControllingClient.SendTeleportFailed(reason);
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