get rid of all the ^M line endings

afrisby
Sean Dague 2007-10-19 20:28:18 +00:00
parent 139994757c
commit d4bb430f78
16 changed files with 3126 additions and 3126 deletions

View File

@ -1,157 +1,157 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public class LocalAssetServer : AssetServerBase
{
private IObjectContainer db;
public LocalAssetServer()
{
bool yapfile;
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
MainLog.Instance.Verbose("Db4 Asset database creation");
if (!yapfile)
{
SetUpAssetDatabase();
}
}
public void CreateAndCommitAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
}
override public void Close()
{
base.Close();
if (db != null)
{
MainLog.Instance.Verbose("Closing local asset server database");
db.Close();
}
}
override protected void RunRequests()
{
while (true)
{
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
ARequest req = this._assetRequests.Dequeue();
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
AssetBase asset = new AssetBase();
if (found)
{
asset.FullID = foundAsset.UUID;
asset.Type = foundAsset.Type;
asset.InvType = foundAsset.Type;
asset.Name = foundAsset.Name;
idata = foundAsset.Data;
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
//asset.FullID = ;
_receiver.AssetNotFound(req.AssetID);
}
}
}
override protected void StoreAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
CommitAssets();
}
protected override void CommitAssets()
{
db.Commit();
}
protected virtual void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
}
}
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
public AssetUUIDQuery(LLUUID find)
{
_findID = find;
}
public bool Match(AssetStorage asset)
{
return (asset.UUID == _findID);
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public class LocalAssetServer : AssetServerBase
{
private IObjectContainer db;
public LocalAssetServer()
{
bool yapfile;
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
MainLog.Instance.Verbose("Db4 Asset database creation");
if (!yapfile)
{
SetUpAssetDatabase();
}
}
public void CreateAndCommitAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
}
override public void Close()
{
base.Close();
if (db != null)
{
MainLog.Instance.Verbose("Closing local asset server database");
db.Close();
}
}
override protected void RunRequests()
{
while (true)
{
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
ARequest req = this._assetRequests.Dequeue();
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
AssetBase asset = new AssetBase();
if (found)
{
asset.FullID = foundAsset.UUID;
asset.Type = foundAsset.Type;
asset.InvType = foundAsset.Type;
asset.Name = foundAsset.Name;
idata = foundAsset.Data;
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
//asset.FullID = ;
_receiver.AssetNotFound(req.AssetID);
}
}
}
override protected void StoreAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
CommitAssets();
}
protected override void CommitAssets()
{
db.Commit();
}
protected virtual void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
}
}
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
public AssetUUIDQuery(LLUUID find)
{
_findID = find;
}
public bool Match(AssetStorage asset)
{
return (asset.UUID == _findID);
}
}
}

View File

@ -1,188 +1,188 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public abstract class AssetServerBase : IAssetServer
{
protected IAssetReceiver _receiver;
protected BlockingQueue<ARequest> _assetRequests;
protected Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
protected object syncLock = new object();
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
protected abstract void RunRequests();
public void LoadDefaultAssets()
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset );
ForEachXmlAsset(StoreAsset );
CommitAssets();
}
public AssetServerBase()
{
System.Console.WriteLine("Starting Db4o asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void StoreAndCommitAsset(AssetBase asset)
{
lock (syncLock)
{
StoreAsset(asset);
CommitAssets();
}
}
public virtual void Close()
{
_localAssetServerThread.Abort( );
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public virtual List<AssetBase> GetDefaultAssets()
{
List<AssetBase> assets = new List<AssetBase>();
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
return assets;
}
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
{
return CreateAsset(assetIdStr, name, filename, true);
}
public void ForEachDefaultAsset(Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets();
assets.ForEach(action);
}
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
}
return asset;
}
public void ForEachXmlAsset(Action<AssetBase> action)
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
}
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public abstract class AssetServerBase : IAssetServer
{
protected IAssetReceiver _receiver;
protected BlockingQueue<ARequest> _assetRequests;
protected Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
protected object syncLock = new object();
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
protected abstract void RunRequests();
public void LoadDefaultAssets()
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset );
ForEachXmlAsset(StoreAsset );
CommitAssets();
}
public AssetServerBase()
{
System.Console.WriteLine("Starting Db4o asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void StoreAndCommitAsset(AssetBase asset)
{
lock (syncLock)
{
StoreAsset(asset);
CommitAssets();
}
}
public virtual void Close()
{
_localAssetServerThread.Abort( );
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public virtual List<AssetBase> GetDefaultAssets()
{
List<AssetBase> assets = new List<AssetBase>();
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
return assets;
}
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
{
return CreateAsset(assetIdStr, name, filename, true);
}
public void ForEachDefaultAsset(Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets();
assets.ForEach(action);
}
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
}
return asset;
}
public void ForEachXmlAsset(Action<AssetBase> action)
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
}
}
}
}
}

View File

@ -1,125 +1,125 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Threading;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public class SQLAssetServer : AssetServerBase
{
public SQLAssetServer(string pluginName)
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
}
public SQLAssetServer(IAssetProvider assetProvider)
{
m_assetProviderPlugin = assetProvider;
}
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_assetProviderPlugin = plug;
m_assetProviderPlugin.Initialise();
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public override void Close()
{
base.Close();
m_assetProviderPlugin.CommitAssets();
}
override protected void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
AssetBase asset = null;
lock (syncLock)
{
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
}
if (asset != null)
{
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
_receiver.AssetNotFound(req.AssetID);
}
}
}
protected override void StoreAsset(AssetBase asset)
{
m_assetProviderPlugin.CreateAsset(asset);
}
protected override void CommitAssets()
{
m_assetProviderPlugin.CommitAssets();
}
}
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Threading;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public class SQLAssetServer : AssetServerBase
{
public SQLAssetServer(string pluginName)
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
}
public SQLAssetServer(IAssetProvider assetProvider)
{
m_assetProviderPlugin = assetProvider;
}
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_assetProviderPlugin = plug;
m_assetProviderPlugin.Initialise();
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public override void Close()
{
base.Close();
m_assetProviderPlugin.CommitAssets();
}
override protected void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
AssetBase asset = null;
lock (syncLock)
{
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
}
if (asset != null)
{
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
_receiver.AssetNotFound(req.AssetID);
}
}
}
protected override void StoreAsset(AssetBase asset)
{
m_assetProviderPlugin.CreateAsset(asset);
}
protected override void CommitAssets()
{
m_assetProviderPlugin.CommitAssets();
}
}
}

View File

@ -1,315 +1,315 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{
public class LoginService
{
protected string m_welcomeMessage = "Welcome to OpenSim";
protected UserManagerBase m_userManager = null;
public LoginService(UserManagerBase userManager, string welcomeMess)
{
m_userManager = userManager;
if (welcomeMess != "")
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
MainLog.Instance.Verbose("Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
if (GoodXML)
{
string firstname = (string)requestData["first"];
string lastname = (string)requestData["last"];
string passwd = (string)requestData["passwd"];
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
return logResponse.CreateLoginFailedResponse();
GoodLogin = AuthenticateUser(userProfile, passwd);
}
else
{
return logResponse.CreateGridErrorResponse();
}
if (!GoodLogin)
{
return logResponse.CreateLoginFailedResponse();
}
else
{
// If we already have a session...
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
{
// Reject the login
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(userProfile, request);
try
{
LLUUID agentID = userProfile.UUID;
// Inventory Library Section
InventoryData inventData = this.CreateInventoryData(agentID);
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.rootInventoryFolderID = inventData.RootFolderID;
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
logResponse.Lastname = userProfile.surname;
logResponse.Firstname = userProfile.username;
logResponse.AgentID = agentID.ToStringHyphenated();
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = this.GetInventoryLibrary();
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
logResponse.CircuitCode = (Int32)circode;
//logResponse.RegionX = 0; //overwritten
//logResponse.RegionY = 0; //overwritten
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
//logResponse.SimAddress = "127.0.0.1"; //overwritten
//logResponse.SimPort = 0; //overwritten
logResponse.Message = this.GetMessage();
try
{
this.CustomiseResponse(logResponse, userProfile);
}
catch (Exception e)
{
MainLog.Instance.Verbose(e.ToString());
return logResponse.CreateDeadRegionResponse();
//return logResponse.ToXmlRpcResponse();
}
CommitAgent(ref userProfile);
return logResponse.ToXmlRpcResponse();
}
catch (Exception E)
{
MainLog.Instance.Verbose(E.ToString());
}
//}
}
return response;
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
MainLog.Instance.Verbose(
"Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
this.m_userManager.CreateAgent(profile, request);
}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return this.m_userManager.GetUserProfile(firstname, lastname);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
//return new ArrayList();
Hashtable TempHash = new Hashtable();
TempHash["name"] = "OpenSim Library";
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList temp = new ArrayList();
temp.Add(TempHash);
TempHash = new Hashtable();
TempHash["name"] = "Texture Library";
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
temp.Add(TempHash);
return temp;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
protected virtual InventoryData CreateInventoryData(LLUUID userID)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public LLUUID RootFolderID = LLUUID.Zero;
public InventoryData(ArrayList invList, LLUUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{
public class LoginService
{
protected string m_welcomeMessage = "Welcome to OpenSim";
protected UserManagerBase m_userManager = null;
public LoginService(UserManagerBase userManager, string welcomeMess)
{
m_userManager = userManager;
if (welcomeMess != "")
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
MainLog.Instance.Verbose("Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
if (GoodXML)
{
string firstname = (string)requestData["first"];
string lastname = (string)requestData["last"];
string passwd = (string)requestData["passwd"];
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
return logResponse.CreateLoginFailedResponse();
GoodLogin = AuthenticateUser(userProfile, passwd);
}
else
{
return logResponse.CreateGridErrorResponse();
}
if (!GoodLogin)
{
return logResponse.CreateLoginFailedResponse();
}
else
{
// If we already have a session...
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
{
// Reject the login
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(userProfile, request);
try
{
LLUUID agentID = userProfile.UUID;
// Inventory Library Section
InventoryData inventData = this.CreateInventoryData(agentID);
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.rootInventoryFolderID = inventData.RootFolderID;
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
logResponse.Lastname = userProfile.surname;
logResponse.Firstname = userProfile.username;
logResponse.AgentID = agentID.ToStringHyphenated();
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = this.GetInventoryLibrary();
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
logResponse.CircuitCode = (Int32)circode;
//logResponse.RegionX = 0; //overwritten
//logResponse.RegionY = 0; //overwritten
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
//logResponse.SimAddress = "127.0.0.1"; //overwritten
//logResponse.SimPort = 0; //overwritten
logResponse.Message = this.GetMessage();
try
{
this.CustomiseResponse(logResponse, userProfile);
}
catch (Exception e)
{
MainLog.Instance.Verbose(e.ToString());
return logResponse.CreateDeadRegionResponse();
//return logResponse.ToXmlRpcResponse();
}
CommitAgent(ref userProfile);
return logResponse.ToXmlRpcResponse();
}
catch (Exception E)
{
MainLog.Instance.Verbose(E.ToString());
}
//}
}
return response;
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
MainLog.Instance.Verbose(
"Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
this.m_userManager.CreateAgent(profile, request);
}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return this.m_userManager.GetUserProfile(firstname, lastname);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
//return new ArrayList();
Hashtable TempHash = new Hashtable();
TempHash["name"] = "OpenSim Library";
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList temp = new ArrayList();
temp.Add(TempHash);
TempHash = new Hashtable();
TempHash["name"] = "Texture Library";
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
temp.Add(TempHash);
return temp;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
protected virtual InventoryData CreateInventoryData(LLUUID userID)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public LLUUID RootFolderID = LLUUID.Zero;
public InventoryData(ArrayList invList, LLUUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
}
}

View File

@ -1,159 +1,159 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using MySql.Data.MySqlClient;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Data.MySQL
{
class MySQLAssetData : IAssetProvider
{
MySQLManager _dbConnection;
#region IAssetProvider Members
private void UpgradeAssetsTable(string oldVersion)
{
// null as the version, indicates that the table didn't exist
if (oldVersion == null)
{
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
return;
}
}
/// <summary>
/// Ensure that the assets related tables exists and are at the latest version
/// </summary>
private void TestTables()
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList);
UpgradeAssetsTable(tableList["assets"]);
}
public AssetBase FetchAsset(LLUUID assetID)
{
AssetBase asset = null;
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
p.Value = assetID.GetBytes();
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase();
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
asset.FullID = assetID;
asset.InvType = (sbyte)dbReader["invType"];
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
asset.Name = (string)dbReader["name"];
asset.Type = (sbyte)dbReader["assetType"];
}
}
return asset;
}
public void CreateAsset(AssetBase asset)
{
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
p.Value = asset.FullID.GetBytes();
cmd.Parameters.AddWithValue("?name", asset.Name);
cmd.Parameters.AddWithValue("?description", asset.Description);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?invType", asset.InvType);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
public void UpdateAsset(AssetBase asset)
{
CreateAsset(asset);
}
public bool ExistsAsset(LLUUID uuid)
{
throw new Exception("The method or operation is not implemented.");
}
/// <summary>
/// All writes are immediately commited to the database, so this is a no-op
/// </summary>
public void CommitAssets()
{
}
#endregion
#region IPlugin Members
public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
TestTables();
}
public string Version
{
get { return _dbConnection.getVersion(); }
}
public string Name
{
get { return "MySQL Asset storage engine"; }
}
#endregion
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using MySql.Data.MySqlClient;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Data.MySQL
{
class MySQLAssetData : IAssetProvider
{
MySQLManager _dbConnection;
#region IAssetProvider Members
private void UpgradeAssetsTable(string oldVersion)
{
// null as the version, indicates that the table didn't exist
if (oldVersion == null)
{
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
return;
}
}
/// <summary>
/// Ensure that the assets related tables exists and are at the latest version
/// </summary>
private void TestTables()
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList);
UpgradeAssetsTable(tableList["assets"]);
}
public AssetBase FetchAsset(LLUUID assetID)
{
AssetBase asset = null;
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
p.Value = assetID.GetBytes();
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase();
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
asset.FullID = assetID;
asset.InvType = (sbyte)dbReader["invType"];
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
asset.Name = (string)dbReader["name"];
asset.Type = (sbyte)dbReader["assetType"];
}
}
return asset;
}
public void CreateAsset(AssetBase asset)
{
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
p.Value = asset.FullID.GetBytes();
cmd.Parameters.AddWithValue("?name", asset.Name);
cmd.Parameters.AddWithValue("?description", asset.Description);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?invType", asset.InvType);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
public void UpdateAsset(AssetBase asset)
{
CreateAsset(asset);
}
public bool ExistsAsset(LLUUID uuid)
{
throw new Exception("The method or operation is not implemented.");
}
/// <summary>
/// All writes are immediately commited to the database, so this is a no-op
/// </summary>
public void CommitAssets()
{
}
#endregion
#region IPlugin Members
public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
TestTables();
}
public string Version
{
get { return _dbConnection.getVersion(); }
}
public string Name
{
get { return "MySQL Asset storage engine"; }
}
#endregion
}
}

View File

@ -1,83 +1,83 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class AssetConfig
{
public string DefaultStartupMsg = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8003;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public AssetConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class AssetConfig
{
public string DefaultStartupMsg = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8003;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public AssetConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}

View File

@ -1,57 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// This interface, describes a generic plugin
/// </summary>
public interface IPlugin
{
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string Version { get; }
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string Name { get; }
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// This interface, describes a generic plugin
/// </summary>
public interface IPlugin
{
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string Version { get; }
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string Name { get; }
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}

View File

@ -4,11 +4,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]

View File

@ -1,114 +1,114 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Grid.ScriptServer
{
public abstract class RegionBase
{
// These are events that the region needs to have
// TEMP: Using System.Delegate -- needs replacing with a real delegate
public delegate void DefaultDelegate();
public event DefaultDelegate onScriptRez;
public event DefaultDelegate onstate_entry;
public event DefaultDelegate onstate_exit;
public event DefaultDelegate ontouch_start;
public event DefaultDelegate ontouch;
public event DefaultDelegate ontouch_end;
public event DefaultDelegate oncollision_start;
public event DefaultDelegate oncollision;
public event DefaultDelegate oncollision_end;
public event DefaultDelegate onland_collision_start;
public event DefaultDelegate onland_collision;
public event DefaultDelegate onland_collision_end;
public event DefaultDelegate ontimer;
public event DefaultDelegate onlisten;
public event DefaultDelegate onon_rez;
public event DefaultDelegate onsensor;
public event DefaultDelegate onno_sensor;
public event DefaultDelegate oncontrol;
public event DefaultDelegate onmoney;
public event DefaultDelegate onemail;
public event DefaultDelegate onat_target;
public event DefaultDelegate onnot_at_target;
public event DefaultDelegate onat_rot_target;
public event DefaultDelegate onnot_at_rot_target;
public event DefaultDelegate onrun_time_permissions;
public event DefaultDelegate onchanged;
public event DefaultDelegate onattach;
public event DefaultDelegate ondataserver;
public event DefaultDelegate onlink_message;
public event DefaultDelegate onmoving_start;
public event DefaultDelegate onmoving_end;
public event DefaultDelegate onobject_rez;
public event DefaultDelegate onremote_data;
public event DefaultDelegate onhttp_response;
public void ScriptRez() { onScriptRez(); }
public void state_entry() { onstate_entry(); }
public void state_exit() { onstate_exit(); }
public void touch_start() { ontouch_start(); }
public void touch() { ontouch(); }
public void touch_end() { ontouch_end(); }
public void collision_start() { oncollision_start(); }
public void collision() { oncollision(); }
public void collision_end() { oncollision_end(); }
public void land_collision_start() { onland_collision_start(); }
public void land_collision() { onland_collision(); }
public void land_collision_end() { onland_collision_end(); }
public void timer() { ontimer(); }
public void listen() { onlisten(); }
public void on_rez() { onon_rez(); }
public void sensor() { onsensor(); }
public void no_sensor() { onno_sensor(); }
public void control() { oncontrol(); }
public void money() { onmoney(); }
public void email() { onemail(); }
public void at_target() { onat_target(); }
public void not_at_target() { onnot_at_target(); }
public void at_rot_target() { onat_rot_target(); }
public void not_at_rot_target() { onnot_at_rot_target(); }
public void run_time_permissions() { onrun_time_permissions(); }
public void changed() { onchanged(); }
public void attach() { onattach(); }
public void dataserver() { ondataserver(); }
public void link_message() { onlink_message(); }
public void moving_start() { onmoving_start(); }
public void moving_end() { onmoving_end(); }
public void object_rez() { onobject_rez(); }
public void remote_data() { onremote_data(); }
public void http_response() { onhttp_response(); }
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Grid.ScriptServer
{
public abstract class RegionBase
{
// These are events that the region needs to have
// TEMP: Using System.Delegate -- needs replacing with a real delegate
public delegate void DefaultDelegate();
public event DefaultDelegate onScriptRez;
public event DefaultDelegate onstate_entry;
public event DefaultDelegate onstate_exit;
public event DefaultDelegate ontouch_start;
public event DefaultDelegate ontouch;
public event DefaultDelegate ontouch_end;
public event DefaultDelegate oncollision_start;
public event DefaultDelegate oncollision;
public event DefaultDelegate oncollision_end;
public event DefaultDelegate onland_collision_start;
public event DefaultDelegate onland_collision;
public event DefaultDelegate onland_collision_end;
public event DefaultDelegate ontimer;
public event DefaultDelegate onlisten;
public event DefaultDelegate onon_rez;
public event DefaultDelegate onsensor;
public event DefaultDelegate onno_sensor;
public event DefaultDelegate oncontrol;
public event DefaultDelegate onmoney;
public event DefaultDelegate onemail;
public event DefaultDelegate onat_target;
public event DefaultDelegate onnot_at_target;
public event DefaultDelegate onat_rot_target;
public event DefaultDelegate onnot_at_rot_target;
public event DefaultDelegate onrun_time_permissions;
public event DefaultDelegate onchanged;
public event DefaultDelegate onattach;
public event DefaultDelegate ondataserver;
public event DefaultDelegate onlink_message;
public event DefaultDelegate onmoving_start;
public event DefaultDelegate onmoving_end;
public event DefaultDelegate onobject_rez;
public event DefaultDelegate onremote_data;
public event DefaultDelegate onhttp_response;
public void ScriptRez() { onScriptRez(); }
public void state_entry() { onstate_entry(); }
public void state_exit() { onstate_exit(); }
public void touch_start() { ontouch_start(); }
public void touch() { ontouch(); }
public void touch_end() { ontouch_end(); }
public void collision_start() { oncollision_start(); }
public void collision() { oncollision(); }
public void collision_end() { oncollision_end(); }
public void land_collision_start() { onland_collision_start(); }
public void land_collision() { onland_collision(); }
public void land_collision_end() { onland_collision_end(); }
public void timer() { ontimer(); }
public void listen() { onlisten(); }
public void on_rez() { onon_rez(); }
public void sensor() { onsensor(); }
public void no_sensor() { onno_sensor(); }
public void control() { oncontrol(); }
public void money() { onmoney(); }
public void email() { onemail(); }
public void at_target() { onat_target(); }
public void not_at_target() { onnot_at_target(); }
public void at_rot_target() { onat_rot_target(); }
public void not_at_rot_target() { onnot_at_rot_target(); }
public void run_time_permissions() { onrun_time_permissions(); }
public void changed() { onchanged(); }
public void attach() { onattach(); }
public void dataserver() { ondataserver(); }
public void link_message() { onlink_message(); }
public void moving_start() { onmoving_start(); }
public void moving_end() { onmoving_end(); }
public void object_rez() { onobject_rez(); }
public void remote_data() { onremote_data(); }
public void http_response() { onhttp_response(); }
}
}

View File

@ -56,7 +56,7 @@ namespace OpenSim.Grid.UserServer
/// <param name="theUser">The user profile</param>
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
// Load information from the gridserver
// Load information from the gridserver
RegionProfileData SimInfo = new RegionProfileData();
SimInfo = SimInfo.RequestSimProfileData(theUser.currentAgent.currentHandle, m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);

View File

@ -1,72 +1,72 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules
{
public class AssetDownloadModule : IRegionModule
{
private Scene m_scene;
public AssetDownloadModule()
{
}
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "AssetDownloadModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void NewClient(IClientAPI client)
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules
{
public class AssetDownloadModule : IRegionModule
{
private Scene m_scene;
public AssetDownloadModule()
{
}
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "AssetDownloadModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void NewClient(IClientAPI client)
{
}
}
}

View File

@ -1,476 +1,476 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
{
ScenePresence avatar;
if ( TryGetAvatar( avatarId, out avatar ))
{
AddInventoryItem(avatar.ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte) item.assetType;
asset.InvType = (sbyte) item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AgentAssetTransactions transactions =
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType, sbyte type,
byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
callbackID, description, name, invType,
type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;
}
}
}
}
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
LLUUID copyID = LLUUID.Random();
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
bool rezzed = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
if (rezzed)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
bool added =
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
copyID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
}
}
}
}
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description =
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
}
}
}
}
}
public void DeleteSceneObjectGroup(SceneObjectGroup group)
{
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
if (rootPart.PhysActor != null)
{
phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
group.DeleteGroup();
lock (Entities)
{
Entities.Remove(group.UUID);
}
group.DeleteParts();
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
PrimitiveBaseShape pbs = rootPart.Shape;
rootPart.PhysActor = phyScene.AddPrimShape(
rootPart.Name,
pbs,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
{
ScenePresence avatar;
if ( TryGetAvatar( avatarId, out avatar ))
{
AddInventoryItem(avatar.ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte) item.assetType;
asset.InvType = (sbyte) item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AgentAssetTransactions transactions =
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType, sbyte type,
byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
callbackID, description, name, invType,
type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;
}
}
}
}
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
LLUUID copyID = LLUUID.Random();
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
bool rezzed = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
if (rezzed)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
bool added =
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
copyID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
}
}
}
}
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description =
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
}
}
}
}
}
public void DeleteSceneObjectGroup(SceneObjectGroup group)
{
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
if (rootPart.PhysActor != null)
{
phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
group.DeleteGroup();
lock (Entities)
{
Entities.Remove(group.UUID);
}
group.DeleteParts();
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
PrimitiveBaseShape pbs = rootPart.Shape;
rootPart.PhysActor = phyScene.AddPrimShape(
rootPart.Name,
pbs,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
}
}
}

View File

@ -1,258 +1,258 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Types
{
public class BasicQuadTreeNode
{
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
private BasicQuadTreeNode[] m_childNodes = null;
private BasicQuadTreeNode m_parent = null;
private short m_leftX;
private short m_leftY;
private short m_width;
private short m_height;
//private int m_quadNumber;
private string m_quadID;
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
{
m_parent = parent;
m_quadID = quadID;
m_leftX = leftX;
m_leftY = leftY;
m_width = width;
m_height = height;
// Console.WriteLine("creating quadtree node " + m_quadID);
}
public void AddObject(SceneObjectGroup obj)
{
if (m_childNodes == null)
{
if (!m_objects.Contains(obj))
{
m_objects.Add(obj);
}
}
else
{
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[0].AddObject(obj);
}
else
{
m_childNodes[2].AddObject(obj);
}
}
else
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[1].AddObject(obj);
}
else
{
m_childNodes[3].AddObject(obj);
}
}
}
}
public void Subdivide()
{
if (m_childNodes == null)
{
m_childNodes = new BasicQuadTreeNode[4];
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
}
else
{
for (int i = 0; i < m_childNodes.Length; i++)
{
m_childNodes[i].Subdivide();
}
}
}
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
{
if (m_childNodes == null)
{
return new List<SceneObjectGroup>(m_objects);
}
else
{
if (x < m_leftX + (m_width / 2))
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetObjectsFrom(x, y);
}
else
{
return m_childNodes[2].GetObjectsFrom(x, y);
}
}
else
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetObjectsFrom(x, y);
}
else
{
return m_childNodes[3].GetObjectsFrom(x, y);
}
}
}
}
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
{
if (nodeName == m_quadID)
{
return new List<SceneObjectGroup>(m_objects);
}
else if (m_childNodes != null)
{
for (int i = 0; i < 4; i++)
{
List<SceneObjectGroup> retVal;
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
if (retVal != null)
{
return retVal;
}
}
}
return null;
}
public string GetNodeID(float x, float y)
{
if (m_childNodes == null)
{
return m_quadID;
}
else
{
if (x < m_leftX + (m_width / 2))
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetNodeID(x, y);
}
else
{
return m_childNodes[2].GetNodeID(x, y);
}
}
else
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetNodeID(x, y);
}
else
{
return m_childNodes[3].GetNodeID(x, y);
}
}
}
}
public void Update()
{
if (m_childNodes != null)
{
for (int i = 0; i < 4; i++)
{
m_childNodes[i].Update();
}
}
else
{
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
foreach (SceneObjectGroup group in m_objects)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
//still in bounds
}
else
{
outBounds.Add(group);
}
}
foreach (SceneObjectGroup removee in outBounds)
{
m_objects.Remove(removee);
if (m_parent != null)
{
m_parent.PassUp(removee);
}
}
outBounds.Clear();
}
}
public void PassUp(SceneObjectGroup group)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
AddObject(group);
}
else
{
if (m_parent != null)
{
m_parent.PassUp(group);
}
}
}
public string[] GetNeighbours(string nodeName)
{
string[] retVal = new string[1];
retVal[0] = "";
return retVal;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Types
{
public class BasicQuadTreeNode
{
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
private BasicQuadTreeNode[] m_childNodes = null;
private BasicQuadTreeNode m_parent = null;
private short m_leftX;
private short m_leftY;
private short m_width;
private short m_height;
//private int m_quadNumber;
private string m_quadID;
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
{
m_parent = parent;
m_quadID = quadID;
m_leftX = leftX;
m_leftY = leftY;
m_width = width;
m_height = height;
// Console.WriteLine("creating quadtree node " + m_quadID);
}
public void AddObject(SceneObjectGroup obj)
{
if (m_childNodes == null)
{
if (!m_objects.Contains(obj))
{
m_objects.Add(obj);
}
}
else
{
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[0].AddObject(obj);
}
else
{
m_childNodes[2].AddObject(obj);
}
}
else
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[1].AddObject(obj);
}
else
{
m_childNodes[3].AddObject(obj);
}
}
}
}
public void Subdivide()
{
if (m_childNodes == null)
{
m_childNodes = new BasicQuadTreeNode[4];
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
}
else
{
for (int i = 0; i < m_childNodes.Length; i++)
{
m_childNodes[i].Subdivide();
}
}
}
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
{
if (m_childNodes == null)
{
return new List<SceneObjectGroup>(m_objects);
}
else
{
if (x < m_leftX + (m_width / 2))
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetObjectsFrom(x, y);
}
else
{
return m_childNodes[2].GetObjectsFrom(x, y);
}
}
else
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetObjectsFrom(x, y);
}
else
{
return m_childNodes[3].GetObjectsFrom(x, y);
}
}
}
}
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
{
if (nodeName == m_quadID)
{
return new List<SceneObjectGroup>(m_objects);
}
else if (m_childNodes != null)
{
for (int i = 0; i < 4; i++)
{
List<SceneObjectGroup> retVal;
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
if (retVal != null)
{
return retVal;
}
}
}
return null;
}
public string GetNodeID(float x, float y)
{
if (m_childNodes == null)
{
return m_quadID;
}
else
{
if (x < m_leftX + (m_width / 2))
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetNodeID(x, y);
}
else
{
return m_childNodes[2].GetNodeID(x, y);
}
}
else
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetNodeID(x, y);
}
else
{
return m_childNodes[3].GetNodeID(x, y);
}
}
}
}
public void Update()
{
if (m_childNodes != null)
{
for (int i = 0; i < 4; i++)
{
m_childNodes[i].Update();
}
}
else
{
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
foreach (SceneObjectGroup group in m_objects)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
//still in bounds
}
else
{
outBounds.Add(group);
}
}
foreach (SceneObjectGroup removee in outBounds)
{
m_objects.Remove(removee);
if (m_parent != null)
{
m_parent.PassUp(removee);
}
}
outBounds.Clear();
}
}
public void PassUp(SceneObjectGroup group)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
AddObject(group);
}
else
{
if (m_parent != null)
{
m_parent.PassUp(group);
}
}
}
public string[] GetNeighbours(string nodeName)
{
string[] retVal = new string[1];
retVal[0] = "";
return retVal;
}
}
}

View File

@ -1,79 +1,79 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Types
{
public class UpdateQueue
{
private Queue<SceneObjectPart> m_queue;
private List<LLUUID> m_ids;
public int Count
{
get { return m_queue.Count; }
}
public UpdateQueue()
{
m_queue = new Queue<SceneObjectPart>();
m_ids = new List<LLUUID>();
}
public void Enqueue(SceneObjectPart part)
{
lock (m_ids)
{
if (!m_ids.Contains(part.UUID))
{
m_ids.Add(part.UUID);
m_queue.Enqueue(part);
}
}
}
public SceneObjectPart Dequeue()
{
SceneObjectPart part = null;
if (m_queue.Count > 0)
{
part = m_queue.Dequeue();
lock (m_ids)
{
m_ids.Remove(part.UUID);
}
}
return part;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Types
{
public class UpdateQueue
{
private Queue<SceneObjectPart> m_queue;
private List<LLUUID> m_ids;
public int Count
{
get { return m_queue.Count; }
}
public UpdateQueue()
{
m_queue = new Queue<SceneObjectPart>();
m_ids = new List<LLUUID>();
}
public void Enqueue(SceneObjectPart part)
{
lock (m_ids)
{
if (!m_ids.Contains(part.UUID))
{
m_ids.Add(part.UUID);
m_queue.Enqueue(part);
}
}
}
public SceneObjectPart Dequeue()
{
SceneObjectPart part = null;
if (m_queue.Count > 0)
{
part = m_queue.Dequeue();
lock (m_ids)
{
m_ids.Remove(part.UUID);
}
}
return part;
}
}
}

View File

@ -1,35 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Inventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Lauridsen")]
[assembly: AssemblyProduct("Inventory")]
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Inventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Lauridsen")]
[assembly: AssemblyProduct("Inventory")]
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

File diff suppressed because it is too large Load Diff