get rid of all the ^M line endings
parent
139994757c
commit
d4bb430f78
|
@ -1,157 +1,157 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class LocalAssetServer : AssetServerBase
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{
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private IObjectContainer db;
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public LocalAssetServer()
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{
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bool yapfile;
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yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
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db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Db4 Asset database creation");
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if (!yapfile)
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{
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SetUpAssetDatabase();
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}
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}
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public void CreateAndCommitAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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override public void Close()
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{
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base.Close();
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if (db != null)
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{
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MainLog.Instance.Verbose("Closing local asset server database");
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db.Close();
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}
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}
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override protected void RunRequests()
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{
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while (true)
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{
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byte[] idata = null;
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bool found = false;
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AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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override protected void StoreAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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CommitAssets();
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}
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protected override void CommitAssets()
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{
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db.Commit();
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}
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protected virtual void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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}
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}
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public class AssetUUIDQuery : Predicate
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{
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private LLUUID _findID;
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public AssetUUIDQuery(LLUUID find)
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{
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_findID = find;
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}
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public bool Match(AssetStorage asset)
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{
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return (asset.UUID == _findID);
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class LocalAssetServer : AssetServerBase
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{
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private IObjectContainer db;
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public LocalAssetServer()
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{
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bool yapfile;
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yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
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db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Db4 Asset database creation");
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if (!yapfile)
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{
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SetUpAssetDatabase();
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}
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}
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public void CreateAndCommitAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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override public void Close()
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{
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base.Close();
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if (db != null)
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{
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MainLog.Instance.Verbose("Closing local asset server database");
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db.Close();
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}
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}
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override protected void RunRequests()
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{
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while (true)
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{
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byte[] idata = null;
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bool found = false;
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AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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override protected void StoreAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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CommitAssets();
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}
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protected override void CommitAssets()
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{
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db.Commit();
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}
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protected virtual void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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}
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}
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public class AssetUUIDQuery : Predicate
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{
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private LLUUID _findID;
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public AssetUUIDQuery(LLUUID find)
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{
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_findID = find;
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}
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public bool Match(AssetStorage asset)
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{
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return (asset.UUID == _findID);
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}
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}
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}
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@ -1,188 +1,188 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Cache
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{
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public abstract class AssetServerBase : IAssetServer
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{
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protected IAssetReceiver _receiver;
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protected BlockingQueue<ARequest> _assetRequests;
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protected Thread _localAssetServerThread;
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protected IAssetProvider m_assetProviderPlugin;
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protected object syncLock = new object();
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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protected abstract void RunRequests();
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public void LoadDefaultAssets()
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{
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MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset(StoreAsset );
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ForEachXmlAsset(StoreAsset );
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CommitAssets();
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}
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public AssetServerBase()
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{
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System.Console.WriteLine("Starting Db4o asset storage system");
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this._assetRequests = new BlockingQueue<ARequest>();
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this._localAssetServerThread = new Thread( RunRequests );
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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{
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//should request Asset from storage manager
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//but for now read from file
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string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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lock (syncLock)
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{
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m_assetProviderPlugin.UpdateAsset(asset);
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m_assetProviderPlugin.CommitAssets();
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}
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}
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public void StoreAndCommitAsset(AssetBase asset)
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{
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lock (syncLock)
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{
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StoreAsset(asset);
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CommitAssets();
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}
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}
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public virtual void Close()
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{
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_localAssetServerThread.Abort( );
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public virtual List<AssetBase> GetDefaultAssets()
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{
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List<AssetBase> assets = new List<AssetBase>();
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
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assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
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assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
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assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
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assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
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assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
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return assets;
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}
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public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
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{
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return CreateAsset(assetIdStr, name, filename, true);
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}
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public void ForEachDefaultAsset(Action<AssetBase> action)
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{
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List<AssetBase> assets = GetDefaultAssets();
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assets.ForEach(action);
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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AssetBase asset = new AssetBase(
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new LLUUID(assetIdStr),
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name
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);
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if (!String.IsNullOrEmpty(filename))
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{
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
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LoadAsset(asset, isImage, filename);
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}
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else
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{
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
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}
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return asset;
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}
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
|
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
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newAsset.Type = type;
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newAsset.InvType = invType;
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
|
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using System.IO;
|
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using System.Threading;
|
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using libsecondlife;
|
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using Nini.Config;
|
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using OpenSim.Framework.Console;
|
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using OpenSim.Framework.Interfaces;
|
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using OpenSim.Framework.Types;
|
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using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public abstract class AssetServerBase : IAssetServer
|
||||
{
|
||||
protected IAssetReceiver _receiver;
|
||||
protected BlockingQueue<ARequest> _assetRequests;
|
||||
protected Thread _localAssetServerThread;
|
||||
protected IAssetProvider m_assetProviderPlugin;
|
||||
protected object syncLock = new object();
|
||||
|
||||
protected abstract void StoreAsset(AssetBase asset);
|
||||
protected abstract void CommitAssets();
|
||||
|
||||
protected abstract void RunRequests();
|
||||
|
||||
public void LoadDefaultAssets()
|
||||
{
|
||||
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
|
||||
|
||||
ForEachDefaultAsset(StoreAsset );
|
||||
ForEachXmlAsset(StoreAsset );
|
||||
|
||||
CommitAssets();
|
||||
}
|
||||
|
||||
|
||||
public AssetServerBase()
|
||||
{
|
||||
System.Console.WriteLine("Starting Db4o asset storage system");
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
|
||||
this._localAssetServerThread = new Thread( RunRequests );
|
||||
this._localAssetServerThread.IsBackground = true;
|
||||
this._localAssetServerThread.Start();
|
||||
}
|
||||
|
||||
public void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void FetchAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_assetProviderPlugin.UpdateAsset(asset);
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreAndCommitAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
StoreAsset(asset);
|
||||
CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
_localAssetServerThread.Abort( );
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual List<AssetBase> GetDefaultAssets()
|
||||
{
|
||||
List<AssetBase> assets = new List<AssetBase>();
|
||||
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
|
||||
|
||||
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
|
||||
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
|
||||
|
||||
return assets;
|
||||
}
|
||||
|
||||
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
|
||||
{
|
||||
return CreateAsset(assetIdStr, name, filename, true);
|
||||
}
|
||||
|
||||
public void ForEachDefaultAsset(Action<AssetBase> action)
|
||||
{
|
||||
List<AssetBase> assets = GetDefaultAssets();
|
||||
assets.ForEach(action);
|
||||
}
|
||||
|
||||
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
|
||||
{
|
||||
AssetBase asset = new AssetBase(
|
||||
new LLUUID(assetIdStr),
|
||||
name
|
||||
);
|
||||
|
||||
if (!String.IsNullOrEmpty(filename))
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
|
||||
|
||||
LoadAsset(asset, isImage, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void ForEachXmlAsset(Action<AssetBase> action)
|
||||
{
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
|
||||
string name = source.Configs[i].GetString("name", "");
|
||||
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
|
||||
|
||||
newAsset.Type = type;
|
||||
newAsset.InvType = invType;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,125 +1,125 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class SQLAssetServer : AssetServerBase
|
||||
{
|
||||
public SQLAssetServer(string pluginName)
|
||||
{
|
||||
_assetRequests = new BlockingQueue<ARequest>();
|
||||
AddPlugin(pluginName);
|
||||
}
|
||||
|
||||
public SQLAssetServer(IAssetProvider assetProvider)
|
||||
{
|
||||
m_assetProviderPlugin = assetProvider;
|
||||
}
|
||||
|
||||
public void AddPlugin(string FileName)
|
||||
{
|
||||
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
m_assetProviderPlugin = plug;
|
||||
m_assetProviderPlugin.Initialise();
|
||||
|
||||
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
|
||||
override protected void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
|
||||
}
|
||||
if (asset != null)
|
||||
{
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
m_assetProviderPlugin.CreateAsset(asset);
|
||||
}
|
||||
|
||||
protected override void CommitAssets()
|
||||
{
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class SQLAssetServer : AssetServerBase
|
||||
{
|
||||
public SQLAssetServer(string pluginName)
|
||||
{
|
||||
_assetRequests = new BlockingQueue<ARequest>();
|
||||
AddPlugin(pluginName);
|
||||
}
|
||||
|
||||
public SQLAssetServer(IAssetProvider assetProvider)
|
||||
{
|
||||
m_assetProviderPlugin = assetProvider;
|
||||
}
|
||||
|
||||
public void AddPlugin(string FileName)
|
||||
{
|
||||
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
m_assetProviderPlugin = plug;
|
||||
m_assetProviderPlugin.Initialise();
|
||||
|
||||
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
|
||||
override protected void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
|
||||
}
|
||||
if (asset != null)
|
||||
{
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
m_assetProviderPlugin.CreateAsset(asset);
|
||||
}
|
||||
|
||||
protected override void CommitAssets()
|
||||
{
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,315 +1,315 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
string firstname = (string)requestData["first"];
|
||||
string lastname = (string)requestData["last"];
|
||||
string passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Verbose(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
MainLog.Instance.Verbose(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.GetUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
string firstname = (string)requestData["first"];
|
||||
string lastname = (string)requestData["last"];
|
||||
string passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Verbose(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
MainLog.Instance.Verbose(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.GetUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,159 +1,159 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Data.MySQL
|
||||
{
|
||||
class MySQLAssetData : IAssetProvider
|
||||
{
|
||||
MySQLManager _dbConnection;
|
||||
#region IAssetProvider Members
|
||||
|
||||
private void UpgradeAssetsTable(string oldVersion)
|
||||
{
|
||||
// null as the version, indicates that the table didn't exist
|
||||
if (oldVersion == null)
|
||||
{
|
||||
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
|
||||
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the assets related tables exists and are at the latest version
|
||||
/// </summary>
|
||||
private void TestTables()
|
||||
{
|
||||
|
||||
Dictionary<string, string> tableList = new Dictionary<string, string>();
|
||||
|
||||
tableList["assets"] = null;
|
||||
_dbConnection.GetTableVersion(tableList);
|
||||
|
||||
UpgradeAssetsTable(tableList["assets"]);
|
||||
|
||||
}
|
||||
|
||||
public AssetBase FetchAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = assetID.GetBytes();
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase();
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
asset.FullID = assetID;
|
||||
asset.InvType = (sbyte)dbReader["invType"];
|
||||
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)dbReader["name"];
|
||||
asset.Type = (sbyte)dbReader["assetType"];
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = asset.FullID.GetBytes();
|
||||
cmd.Parameters.AddWithValue("?name", asset.Name);
|
||||
cmd.Parameters.AddWithValue("?description", asset.Description);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?invType", asset.InvType);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
CreateAsset(asset);
|
||||
}
|
||||
|
||||
public bool ExistsAsset(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All writes are immediately commited to the database, so this is a no-op
|
||||
/// </summary>
|
||||
public void CommitAssets()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string database = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
string username = GridDataMySqlFile.ParseFileReadValue("username");
|
||||
string password = GridDataMySqlFile.ParseFileReadValue("password");
|
||||
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
|
||||
string port = GridDataMySqlFile.ParseFileReadValue("port");
|
||||
|
||||
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
|
||||
|
||||
TestTables();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { return _dbConnection.getVersion(); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL Asset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Data.MySQL
|
||||
{
|
||||
class MySQLAssetData : IAssetProvider
|
||||
{
|
||||
MySQLManager _dbConnection;
|
||||
#region IAssetProvider Members
|
||||
|
||||
private void UpgradeAssetsTable(string oldVersion)
|
||||
{
|
||||
// null as the version, indicates that the table didn't exist
|
||||
if (oldVersion == null)
|
||||
{
|
||||
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
|
||||
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the assets related tables exists and are at the latest version
|
||||
/// </summary>
|
||||
private void TestTables()
|
||||
{
|
||||
|
||||
Dictionary<string, string> tableList = new Dictionary<string, string>();
|
||||
|
||||
tableList["assets"] = null;
|
||||
_dbConnection.GetTableVersion(tableList);
|
||||
|
||||
UpgradeAssetsTable(tableList["assets"]);
|
||||
|
||||
}
|
||||
|
||||
public AssetBase FetchAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = assetID.GetBytes();
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase();
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
asset.FullID = assetID;
|
||||
asset.InvType = (sbyte)dbReader["invType"];
|
||||
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)dbReader["name"];
|
||||
asset.Type = (sbyte)dbReader["assetType"];
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = asset.FullID.GetBytes();
|
||||
cmd.Parameters.AddWithValue("?name", asset.Name);
|
||||
cmd.Parameters.AddWithValue("?description", asset.Description);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?invType", asset.InvType);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
CreateAsset(asset);
|
||||
}
|
||||
|
||||
public bool ExistsAsset(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All writes are immediately commited to the database, so this is a no-op
|
||||
/// </summary>
|
||||
public void CommitAssets()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string database = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
string username = GridDataMySqlFile.ParseFileReadValue("username");
|
||||
string password = GridDataMySqlFile.ParseFileReadValue("password");
|
||||
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
|
||||
string port = GridDataMySqlFile.ParseFileReadValue("port");
|
||||
|
||||
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
|
||||
|
||||
TestTables();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { return _dbConnection.getVersion(); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL Asset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,83 +1,83 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,57 +1,57 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,11 +4,11 @@ using System.Runtime.InteropServices;
|
|||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
|
|
|
@ -1,114 +1,114 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
public abstract class RegionBase
|
||||
{
|
||||
// These are events that the region needs to have
|
||||
|
||||
// TEMP: Using System.Delegate -- needs replacing with a real delegate
|
||||
public delegate void DefaultDelegate();
|
||||
|
||||
public event DefaultDelegate onScriptRez;
|
||||
public event DefaultDelegate onstate_entry;
|
||||
public event DefaultDelegate onstate_exit;
|
||||
public event DefaultDelegate ontouch_start;
|
||||
public event DefaultDelegate ontouch;
|
||||
public event DefaultDelegate ontouch_end;
|
||||
public event DefaultDelegate oncollision_start;
|
||||
public event DefaultDelegate oncollision;
|
||||
public event DefaultDelegate oncollision_end;
|
||||
public event DefaultDelegate onland_collision_start;
|
||||
public event DefaultDelegate onland_collision;
|
||||
public event DefaultDelegate onland_collision_end;
|
||||
public event DefaultDelegate ontimer;
|
||||
public event DefaultDelegate onlisten;
|
||||
public event DefaultDelegate onon_rez;
|
||||
public event DefaultDelegate onsensor;
|
||||
public event DefaultDelegate onno_sensor;
|
||||
public event DefaultDelegate oncontrol;
|
||||
public event DefaultDelegate onmoney;
|
||||
public event DefaultDelegate onemail;
|
||||
public event DefaultDelegate onat_target;
|
||||
public event DefaultDelegate onnot_at_target;
|
||||
public event DefaultDelegate onat_rot_target;
|
||||
public event DefaultDelegate onnot_at_rot_target;
|
||||
public event DefaultDelegate onrun_time_permissions;
|
||||
public event DefaultDelegate onchanged;
|
||||
public event DefaultDelegate onattach;
|
||||
public event DefaultDelegate ondataserver;
|
||||
public event DefaultDelegate onlink_message;
|
||||
public event DefaultDelegate onmoving_start;
|
||||
public event DefaultDelegate onmoving_end;
|
||||
public event DefaultDelegate onobject_rez;
|
||||
public event DefaultDelegate onremote_data;
|
||||
public event DefaultDelegate onhttp_response;
|
||||
|
||||
|
||||
public void ScriptRez() { onScriptRez(); }
|
||||
public void state_entry() { onstate_entry(); }
|
||||
public void state_exit() { onstate_exit(); }
|
||||
public void touch_start() { ontouch_start(); }
|
||||
public void touch() { ontouch(); }
|
||||
public void touch_end() { ontouch_end(); }
|
||||
public void collision_start() { oncollision_start(); }
|
||||
public void collision() { oncollision(); }
|
||||
public void collision_end() { oncollision_end(); }
|
||||
public void land_collision_start() { onland_collision_start(); }
|
||||
public void land_collision() { onland_collision(); }
|
||||
public void land_collision_end() { onland_collision_end(); }
|
||||
public void timer() { ontimer(); }
|
||||
public void listen() { onlisten(); }
|
||||
public void on_rez() { onon_rez(); }
|
||||
public void sensor() { onsensor(); }
|
||||
public void no_sensor() { onno_sensor(); }
|
||||
public void control() { oncontrol(); }
|
||||
public void money() { onmoney(); }
|
||||
public void email() { onemail(); }
|
||||
public void at_target() { onat_target(); }
|
||||
public void not_at_target() { onnot_at_target(); }
|
||||
public void at_rot_target() { onat_rot_target(); }
|
||||
public void not_at_rot_target() { onnot_at_rot_target(); }
|
||||
public void run_time_permissions() { onrun_time_permissions(); }
|
||||
public void changed() { onchanged(); }
|
||||
public void attach() { onattach(); }
|
||||
public void dataserver() { ondataserver(); }
|
||||
public void link_message() { onlink_message(); }
|
||||
public void moving_start() { onmoving_start(); }
|
||||
public void moving_end() { onmoving_end(); }
|
||||
public void object_rez() { onobject_rez(); }
|
||||
public void remote_data() { onremote_data(); }
|
||||
public void http_response() { onhttp_response(); }
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
public abstract class RegionBase
|
||||
{
|
||||
// These are events that the region needs to have
|
||||
|
||||
// TEMP: Using System.Delegate -- needs replacing with a real delegate
|
||||
public delegate void DefaultDelegate();
|
||||
|
||||
public event DefaultDelegate onScriptRez;
|
||||
public event DefaultDelegate onstate_entry;
|
||||
public event DefaultDelegate onstate_exit;
|
||||
public event DefaultDelegate ontouch_start;
|
||||
public event DefaultDelegate ontouch;
|
||||
public event DefaultDelegate ontouch_end;
|
||||
public event DefaultDelegate oncollision_start;
|
||||
public event DefaultDelegate oncollision;
|
||||
public event DefaultDelegate oncollision_end;
|
||||
public event DefaultDelegate onland_collision_start;
|
||||
public event DefaultDelegate onland_collision;
|
||||
public event DefaultDelegate onland_collision_end;
|
||||
public event DefaultDelegate ontimer;
|
||||
public event DefaultDelegate onlisten;
|
||||
public event DefaultDelegate onon_rez;
|
||||
public event DefaultDelegate onsensor;
|
||||
public event DefaultDelegate onno_sensor;
|
||||
public event DefaultDelegate oncontrol;
|
||||
public event DefaultDelegate onmoney;
|
||||
public event DefaultDelegate onemail;
|
||||
public event DefaultDelegate onat_target;
|
||||
public event DefaultDelegate onnot_at_target;
|
||||
public event DefaultDelegate onat_rot_target;
|
||||
public event DefaultDelegate onnot_at_rot_target;
|
||||
public event DefaultDelegate onrun_time_permissions;
|
||||
public event DefaultDelegate onchanged;
|
||||
public event DefaultDelegate onattach;
|
||||
public event DefaultDelegate ondataserver;
|
||||
public event DefaultDelegate onlink_message;
|
||||
public event DefaultDelegate onmoving_start;
|
||||
public event DefaultDelegate onmoving_end;
|
||||
public event DefaultDelegate onobject_rez;
|
||||
public event DefaultDelegate onremote_data;
|
||||
public event DefaultDelegate onhttp_response;
|
||||
|
||||
|
||||
public void ScriptRez() { onScriptRez(); }
|
||||
public void state_entry() { onstate_entry(); }
|
||||
public void state_exit() { onstate_exit(); }
|
||||
public void touch_start() { ontouch_start(); }
|
||||
public void touch() { ontouch(); }
|
||||
public void touch_end() { ontouch_end(); }
|
||||
public void collision_start() { oncollision_start(); }
|
||||
public void collision() { oncollision(); }
|
||||
public void collision_end() { oncollision_end(); }
|
||||
public void land_collision_start() { onland_collision_start(); }
|
||||
public void land_collision() { onland_collision(); }
|
||||
public void land_collision_end() { onland_collision_end(); }
|
||||
public void timer() { ontimer(); }
|
||||
public void listen() { onlisten(); }
|
||||
public void on_rez() { onon_rez(); }
|
||||
public void sensor() { onsensor(); }
|
||||
public void no_sensor() { onno_sensor(); }
|
||||
public void control() { oncontrol(); }
|
||||
public void money() { onmoney(); }
|
||||
public void email() { onemail(); }
|
||||
public void at_target() { onat_target(); }
|
||||
public void not_at_target() { onnot_at_target(); }
|
||||
public void at_rot_target() { onat_rot_target(); }
|
||||
public void not_at_rot_target() { onnot_at_rot_target(); }
|
||||
public void run_time_permissions() { onrun_time_permissions(); }
|
||||
public void changed() { onchanged(); }
|
||||
public void attach() { onattach(); }
|
||||
public void dataserver() { ondataserver(); }
|
||||
public void link_message() { onlink_message(); }
|
||||
public void moving_start() { onmoving_start(); }
|
||||
public void moving_end() { onmoving_end(); }
|
||||
public void object_rez() { onobject_rez(); }
|
||||
public void remote_data() { onremote_data(); }
|
||||
public void http_response() { onhttp_response(); }
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Grid.UserServer
|
|||
/// <param name="theUser">The user profile</param>
|
||||
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
// Load information from the gridserver
|
||||
// Load information from the gridserver
|
||||
RegionProfileData SimInfo = new RegionProfileData();
|
||||
SimInfo = SimInfo.RequestSimProfileData(theUser.currentAgent.currentHandle, m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
|
||||
|
||||
|
|
|
@ -1,72 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AssetDownloadModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AssetDownloadModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,476 +1,476 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
|
||||
// or at least some of they can be moved somewhere else
|
||||
|
||||
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if ( TryGetAvatar( avatarId, out avatar ))
|
||||
{
|
||||
AddInventoryItem(avatar.ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
{
|
||||
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
|
||||
}
|
||||
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
|
||||
LLUUID itemID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AgentAssetTransactions transactions =
|
||||
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
if (transactions != null)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
bool addToCache = false;
|
||||
|
||||
asset = commsManager.AssetCache.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
{
|
||||
asset = transactions.GetTransactionAsset(transactionID);
|
||||
addToCache = true;
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
if (asset.FullID == assetID)
|
||||
{
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Description = item.inventoryDescription;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
item.assetID = asset.FullID;
|
||||
|
||||
if (addToCache)
|
||||
{
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType, sbyte type,
|
||||
byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
|
||||
callbackID, description, name, invType,
|
||||
type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
if (fileChange)
|
||||
{
|
||||
if (XferManager != null)
|
||||
{
|
||||
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
bool isTexture = false;
|
||||
bool rezzed = false;
|
||||
if (item.invType == 0)
|
||||
{
|
||||
isTexture = true;
|
||||
}
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
||||
{
|
||||
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
||||
group.DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(group.UUID);
|
||||
}
|
||||
group.DeleteParts();
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
PrimitiveBaseShape pbs = rootPart.Shape;
|
||||
rootPart.PhysActor = phyScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
pbs,
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
|
||||
// or at least some of they can be moved somewhere else
|
||||
|
||||
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if ( TryGetAvatar( avatarId, out avatar ))
|
||||
{
|
||||
AddInventoryItem(avatar.ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
{
|
||||
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
|
||||
}
|
||||
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
|
||||
LLUUID itemID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AgentAssetTransactions transactions =
|
||||
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
if (transactions != null)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
bool addToCache = false;
|
||||
|
||||
asset = commsManager.AssetCache.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
{
|
||||
asset = transactions.GetTransactionAsset(transactionID);
|
||||
addToCache = true;
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
if (asset.FullID == assetID)
|
||||
{
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Description = item.inventoryDescription;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
item.assetID = asset.FullID;
|
||||
|
||||
if (addToCache)
|
||||
{
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType, sbyte type,
|
||||
byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
|
||||
callbackID, description, name, invType,
|
||||
type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
if (fileChange)
|
||||
{
|
||||
if (XferManager != null)
|
||||
{
|
||||
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
bool isTexture = false;
|
||||
bool rezzed = false;
|
||||
if (item.invType == 0)
|
||||
{
|
||||
isTexture = true;
|
||||
}
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
||||
{
|
||||
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
||||
group.DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(group.UUID);
|
||||
}
|
||||
group.DeleteParts();
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
PrimitiveBaseShape pbs = rootPart.Shape;
|
||||
rootPart.PhysActor = phyScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
pbs,
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,258 +1,258 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
//private int m_quadNumber;
|
||||
private string m_quadID;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
|
||||
{
|
||||
m_parent = parent;
|
||||
m_quadID = quadID;
|
||||
m_leftX = leftX;
|
||||
m_leftY = leftY;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
// Console.WriteLine("creating quadtree node " + m_quadID);
|
||||
}
|
||||
|
||||
public void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
if (!m_objects.Contains(obj))
|
||||
{
|
||||
m_objects.Add(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[2].AddObject(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[3].AddObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Subdivide()
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_childNodes.Length; i++)
|
||||
{
|
||||
m_childNodes[i].Subdivide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
|
||||
{
|
||||
if (nodeName == m_quadID)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
List<SceneObjectGroup> retVal;
|
||||
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
|
||||
if (retVal != null)
|
||||
{
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string GetNodeID(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return m_quadID;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_childNodes[i].Update();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||
foreach (SceneObjectGroup group in m_objects)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
//still in bounds
|
||||
}
|
||||
else
|
||||
{
|
||||
outBounds.Add(group);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup removee in outBounds)
|
||||
{
|
||||
m_objects.Remove(removee);
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(removee);
|
||||
}
|
||||
}
|
||||
outBounds.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void PassUp(SceneObjectGroup group)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
AddObject(group);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string[] GetNeighbours(string nodeName)
|
||||
{
|
||||
string[] retVal = new string[1];
|
||||
retVal[0] = "";
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
//private int m_quadNumber;
|
||||
private string m_quadID;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
|
||||
{
|
||||
m_parent = parent;
|
||||
m_quadID = quadID;
|
||||
m_leftX = leftX;
|
||||
m_leftY = leftY;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
// Console.WriteLine("creating quadtree node " + m_quadID);
|
||||
}
|
||||
|
||||
public void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
if (!m_objects.Contains(obj))
|
||||
{
|
||||
m_objects.Add(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[2].AddObject(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[3].AddObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Subdivide()
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_childNodes.Length; i++)
|
||||
{
|
||||
m_childNodes[i].Subdivide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
|
||||
{
|
||||
if (nodeName == m_quadID)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
List<SceneObjectGroup> retVal;
|
||||
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
|
||||
if (retVal != null)
|
||||
{
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string GetNodeID(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return m_quadID;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_childNodes[i].Update();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||
foreach (SceneObjectGroup group in m_objects)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
//still in bounds
|
||||
}
|
||||
else
|
||||
{
|
||||
outBounds.Add(group);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup removee in outBounds)
|
||||
{
|
||||
m_objects.Remove(removee);
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(removee);
|
||||
}
|
||||
}
|
||||
outBounds.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void PassUp(SceneObjectGroup group)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
AddObject(group);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string[] GetNeighbours(string nodeName)
|
||||
{
|
||||
string[] retVal = new string[1];
|
||||
retVal[0] = "";
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,79 +1,79 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class UpdateQueue
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
{
|
||||
lock (m_ids)
|
||||
{
|
||||
if (!m_ids.Contains(part.UUID))
|
||||
{
|
||||
m_ids.Add(part.UUID);
|
||||
m_queue.Enqueue(part);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectPart Dequeue()
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
lock (m_ids)
|
||||
{
|
||||
m_ids.Remove(part.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class UpdateQueue
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
{
|
||||
lock (m_ids)
|
||||
{
|
||||
if (!m_ids.Contains(part.UUID))
|
||||
{
|
||||
m_ids.Add(part.UUID);
|
||||
m_queue.Enqueue(part);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectPart Dequeue()
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
lock (m_ids)
|
||||
{
|
||||
m_ids.Remove(part.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,35 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Inventory")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Lauridsen")]
|
||||
[assembly: AssemblyProduct("Inventory")]
|
||||
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Inventory")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Lauridsen")]
|
||||
[assembly: AssemblyProduct("Inventory")]
|
||||
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
File diff suppressed because it is too large
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Reference in New Issue