* Fixed minor issue while building: If you do a raytraced object placement and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client.
* We may instead want to abort and send a "Cannot Rez Here" message?0.6.0-stable
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f00b24ff9e
commit
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@ -342,8 +342,6 @@ namespace OpenSim.Framework
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/// <summary>
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/// <summary>
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/// Returns the full name of the agent/avatar represented by this client
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/// Returns the full name of the agent/avatar represented by this client
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/// </summary>
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/// </summary>
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/// <param name="newPack"></param>
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/// <param name="packType"></param>
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string Name { get; }
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string Name { get; }
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bool IsActive
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bool IsActive
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@ -750,6 +748,7 @@ namespace OpenSim.Framework
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void SendLogoutPacket();
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void SendLogoutPacket();
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ClientInfo GetClientInfo();
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ClientInfo GetClientInfo();
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void SetClientInfo(ClientInfo info);
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void SetClientInfo(ClientInfo info);
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void SetClientOption(string option, string value);
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void SetClientOption(string option, string value);
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string GetClientOption(string option);
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string GetClientOption(string option);
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@ -1608,6 +1608,10 @@ namespace OpenSim.Region.Environment.Scenes
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if (ei.HitTF)
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if (ei.HitTF)
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{
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{
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pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
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pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
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} else
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{
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// fall back to our stupid functionality
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pos = RayEnd;
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}
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}
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return pos;
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return pos;
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