This fix adds a stand-alone compilation environment

for OpenSIm scripts. It makes it very easy to address
  coding issues before going in-world to try a script
  out. This is a HUGE time saver if you're doing
  anything significant with scripts.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
remotes/origin/0.6.7-post-fixes
Alan M Webb 2009-09-16 10:00:00 -04:00 committed by dr scofield (aka dirk husemann)
parent 3b1ef2bfd2
commit d4c98ddffc
2 changed files with 314 additions and 0 deletions

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@ -0,0 +1,287 @@
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.CSharp;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using System.CodeDom.Compiler;
namespace OpenSim.Tools.LSL.Compiler
{
class Program
{
private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
static void Main(string[] args)
{
string source = null;
if(args.Length == 0)
{
Console.WriteLine("No input file specified");
Environment.Exit(1);
}
if(!File.Exists(args[0]))
{
Console.WriteLine("Input file does not exist");
Environment.Exit(1);
}
try
{
ICodeConverter cvt = (ICodeConverter) new CSCodeGenerator();
source = cvt.Convert(File.ReadAllText(args[0]));
}
catch(Exception e)
{
Console.WriteLine("Conversion failed:\n"+e.Message);
Environment.Exit(1);
}
source = CreateCSCompilerScript(source);
try
{
Console.WriteLine(CompileFromDotNetText(source,"a.out"));
}
catch(Exception e)
{
Console.WriteLine("Conversion failed: "+e.Message);
Environment.Exit(1);
}
Environment.Exit(0);
}
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CompileFromDotNetText(string Script, string asset)
{
string OutFile = asset;
string disp ="OK";
try
{
File.Delete(OutFile);
}
catch (Exception e) // NOTLEGIT - Should be just FileIOException
{
throw new Exception("Unable to delete old existing "+
"script-file before writing new. Compile aborted: " +
e.ToString());
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = true;
parameters.WarningLevel = 1;
parameters.TreatWarningsAsErrors = false;
CompilerResults results = CScodeProvider.CompileAssemblyFromSource(parameters, Script);
if (results.Errors.Count > 0)
{
string errtext = String.Empty;
foreach (CompilerError CompErr in results.Errors)
{
string severity = "Error";
if ( CompErr.IsWarning )
{
severity = "Warning";
}
KeyValuePair<int, int> lslPos;
lslPos = FindErrorPosition(CompErr.Line, CompErr.Column);
string text = CompErr.ErrorText;
text = ReplaceTypes(CompErr.ErrorText);
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
lslPos.Key - 1, lslPos.Value - 1,
CompErr.ErrorNumber, text, severity);
}
disp = "Completed with errors";
if (!File.Exists(OutFile))
{
throw new Exception(errtext);
}
}
if (!File.Exists(OutFile))
{
string errtext = String.Empty;
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
// Because windows likes to perform exclusive locks, we simply
// write out a textual representation of the file here
//
// Read the binary file into a buffer
//
FileInfo fi = new FileInfo(OutFile);
if (fi == null)
{
string errtext = String.Empty;
errtext += "No compile error. But not able to stat file.";
throw new Exception(errtext);
}
Byte[] data = new Byte[fi.Length];
try
{
FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read);
fs.Read(data, 0, data.Length);
fs.Close();
}
catch (Exception)
{
string errtext = String.Empty;
errtext += "No compile error. But not able to open file.";
throw new Exception(errtext);
}
// Convert to base64
//
string filetext = System.Convert.ToBase64String(data);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(filetext);
FileStream sfs = File.Create(OutFile+".text");
sfs.Write(buf, 0, buf.Length);
sfs.Close();
string posmap = String.Empty;
if (m_positionMap != null)
{
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
{
KeyValuePair<int, int> k = kvp.Key;
KeyValuePair<int, int> v = kvp.Value;
posmap += String.Format("{0},{1},{2},{3}\n",
k.Key, k.Value, v.Key, v.Value);
}
}
buf = enc.GetBytes(posmap);
FileStream mfs = File.Create(OutFile+".map");
mfs.Write(buf, 0, buf.Length);
mfs.Close();
return disp;
}
private static string ReplaceTypes(string message)
{
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
"string");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
"integer");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
"float");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
"list");
return message;
}
private static KeyValuePair<int, int> FindErrorPosition(int line, int col)
{
return FindErrorPosition(line, col, m_positionMap);
}
private class kvpSorter : IComparer<KeyValuePair<int,int>>
{
public int Compare(KeyValuePair<int,int> a,
KeyValuePair<int,int> b)
{
return a.Key.CompareTo(b.Key);
}
}
public static KeyValuePair<int, int> FindErrorPosition(int line,
int col, Dictionary<KeyValuePair<int, int>,
KeyValuePair<int, int>> positionMap)
{
if (positionMap == null || positionMap.Count == 0)
return new KeyValuePair<int, int>(line, col);
KeyValuePair<int, int> ret = new KeyValuePair<int, int>();
if (positionMap.TryGetValue(new KeyValuePair<int, int>(line, col),
out ret))
return ret;
List<KeyValuePair<int,int>> sorted =
new List<KeyValuePair<int,int>>(positionMap.Keys);
sorted.Sort(new kvpSorter());
int l = 1;
int c = 1;
foreach (KeyValuePair<int, int> cspos in sorted)
{
if (cspos.Key >= line)
{
if (cspos.Key > line)
return new KeyValuePair<int, int>(l, c);
if (cspos.Value > col)
return new KeyValuePair<int, int>(l, c);
c = cspos.Value;
if (c == 0)
c++;
}
else
{
l = cspos.Key;
}
}
return new KeyValuePair<int, int>(l, c);
}
}
}

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@ -3196,6 +3196,33 @@
</Files>
</Project>
<Project name="lslc" path="OpenSim/Tools/Compiler" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- Test Suite -->
<Project frameworkVersion="v3_5" name="OpenSim.TestSuite" path="OpenSim/TestSuite" type="Exe">
<Configuration name="Debug">