Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with

https://bugzilla.novell.com/show_bug.cgi?id=538854
prioritization
Diva Canto 2009-10-06 07:49:05 -07:00
parent 8a7a947faa
commit d4d060b57d
1 changed files with 6 additions and 6 deletions

View File

@ -962,12 +962,12 @@ namespace OpenSim.Region.Framework.Scenes
int maintc = 0; int maintc = 0;
while (!shuttingdown) while (!shuttingdown)
{ {
#if DEBUG //#if DEBUG
int w = 0, io = 0; // int w = 0, io = 0;
ThreadPool.GetAvailableThreads(out w, out io); // ThreadPool.GetAvailableThreads(out w, out io);
if ((w < 10) || (io < 10)) // if ((w < 10) || (io < 10))
m_log.DebugFormat("[WARNING]: ThreadPool reaching exhaustion. workers = {0}; io = {1}", w, io); // m_log.DebugFormat("[WARNING]: ThreadPool reaching exhaustion. workers = {0}; io = {1}", w, io);
#endif //#endif
maintc = Environment.TickCount; maintc = Environment.TickCount;
TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate;