vehicle changes done by simulation thread and not calling one
parent
3f9c390b4d
commit
d4e28ed113
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@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* Revision 2011 by Ubit Umarov
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/* Revision 2011/12 by Ubit Umarov
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*
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*
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*/
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@ -190,7 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public ODEDynamics m_vehicle;
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internal int m_material = (int)Material.Wood;
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protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f};
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protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f };
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/// <summary>
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/// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
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@ -209,7 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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AddChange(changes.Physical, value);
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}
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}
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public override bool Building // this is not reliable for internal use
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{
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get { return m_building; }
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@ -225,23 +225,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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get
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{
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/*
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ODEDynamics v;
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if(childPrim && _parent !=null)
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{
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v =((OdePrim)_parent).m_vehicle;
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if(v != null && v.Type != Vehicle.TYPE_NONE)
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return v.VehiculeContactData;
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return primContactData;
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}
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if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
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return m_vehicle.VehiculeContactData;
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*/
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return primContactData;
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return primContactData;
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}
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}
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public override int PhysicsActorType
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{
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get { return (int)ActorTypes.Prim; }
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@ -276,11 +263,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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set
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{
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if(value)
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if (value)
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m_isSelected = value;
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AddChange(changes.Selected, value);
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}
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}
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}
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public override bool Flying
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{
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@ -400,10 +387,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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public override void SetVolumeDetect(int param)
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{
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AddChange(changes.VolumeDtc,(param != 0));
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AddChange(changes.VolumeDtc, (param != 0));
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}
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public override Vector3 GeometricCenter
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@ -483,14 +469,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// client object interpolation works a 'little' better
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if (_zeroFlag)
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return Vector3.Zero;
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/*
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Vector3 returnVelocity = Vector3.Zero;
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returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
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returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
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returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
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return returnVelocity;
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*/
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return _velocity;
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}
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set
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@ -498,7 +476,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (value.IsFinite())
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{
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AddChange(changes.Velocity, value);
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// _velocity = value;
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// _velocity = value;
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}
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else
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@ -548,7 +526,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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get
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{
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if (givefakeori>0)
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if (givefakeori > 0)
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return fakeori;
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else
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@ -603,7 +581,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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public override float Buoyancy
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{
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get { return m_buoyancy; }
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@ -652,6 +630,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override int VehicleType
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{
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// we may need to put a fake on this
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get
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{
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if (m_vehicle == null)
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@ -661,44 +640,32 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set
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{
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if (m_vehicle == null)
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{
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if (value != (int)Vehicle.TYPE_NONE)
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{
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m_vehicle = new ODEDynamics(this);
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m_vehicle.ProcessTypeChange((Vehicle)value);
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}
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}
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else
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m_vehicle.ProcessTypeChange((Vehicle)value);
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AddChange(changes.VehicleType, value);
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}
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}
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public override void VehicleFloatParam(int param, float value)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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strVehicleFloatParam fp = new strVehicleFloatParam();
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fp.param = param;
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fp.value = value;
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AddChange(changes.VehicleFloatParam, fp);
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}
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public override void VehicleVectorParam(int param, Vector3 value)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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strVehicleVectorParam fp = new strVehicleVectorParam();
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fp.param = param;
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fp.value = value;
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AddChange(changes.VehicleVectorParam, fp);
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}
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public override void VehicleRotationParam(int param, Quaternion rotation)
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public override void VehicleRotationParam(int param, Quaternion value)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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strVehicleQuatParam fp = new strVehicleQuatParam();
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fp.param = param;
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fp.value = value;
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AddChange(changes.VehicleVectorParam, fp);
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}
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public override void VehicleFlags(int param, bool remove)
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return false;
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}
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public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
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Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
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{
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if (size.Z <= 0) size.Z = 0.01f;
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_size = size;
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if (!QuaternionIsFinite(rotation))
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{
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@ -1023,7 +990,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_parent != null)
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{
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OdePrim parent = (OdePrim)_parent;
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parent.ChildDelink(this,false);
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parent.ChildDelink(this, false);
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}
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}
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else
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@ -1093,23 +1060,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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_parent_scene.geom_name_map[prim_geom] = Name;
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_parent_scene.actor_name_map[prim_geom] = this;
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/*
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if (childPrim)
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{
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if (_parent != null && _parent is OdePrim)
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{
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OdePrim parent = (OdePrim)_parent;
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//Console.WriteLine("SetGeom calls ChildSetGeom");
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parent.ChildSetGeom(this);
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}
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}
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*/
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/*
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if (childPrim)
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{
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if (_parent != null && _parent is OdePrim)
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{
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OdePrim parent = (OdePrim)_parent;
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//Console.WriteLine("SetGeom calls ChildSetGeom");
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parent.ChildSetGeom(this);
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}
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}
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*/
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}
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else
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m_log.Warn("Setting bad Geom");
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}
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/// <summary>
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/// Create a geometry for the given mesh in the given target space.
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/// </summary>
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@ -1128,10 +1095,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_parent_scene.needsMeshing(_pbs))
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{
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haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims
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haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims
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}
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if(!haveMesh)
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if (!haveMesh)
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
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&& _size.X == _size.Y && _size.Y == _size.Z)
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@ -1186,7 +1153,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// catch (System.AccessViolationException)
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catch (Exception e)
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{
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m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name,e);
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m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
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}
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prim_geom = IntPtr.Zero;
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@ -1526,7 +1493,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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#region Mass Calculation
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private float CalculatePrimVolume()
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{
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float volume = _size.X * _size.Y * _size.Z; // default
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{
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if (prm.prim_geom != IntPtr.Zero)
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d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
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if(prm.Body != prim.Body)
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if (prm.Body != prim.Body)
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prm.DestroyBody(); // don't loose bodies around
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prm.Body = IntPtr.Zero;
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}
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SetInStaticSpace(this);
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}
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// m_building = false; // REMOVE THIS LATER
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// m_building = false; // REMOVE THIS LATER
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if (m_isphysical && Body == IntPtr.Zero)
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{
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/*
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if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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{
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*/
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MakeBody();
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// }
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/*
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if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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{
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*/
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MakeBody();
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// }
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}
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}
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@ -2114,7 +2081,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (NewParent != _parent)
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{
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(_parent as OdePrim).ChildDelink(this,false); // for now...
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(_parent as OdePrim).ChildDelink(this, false); // for now...
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childPrim = false;
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if (NewParent != null)
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@ -2130,7 +2097,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void Stop()
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{
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if(!childPrim)
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if (!childPrim)
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{
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m_force = Vector3.Zero;
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m_forceacc = Vector3.Zero;
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@ -2138,7 +2105,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_torque = Vector3.Zero;
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_velocity = Vector3.Zero;
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_acceleration = Vector3.Zero;
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m_rotationalVelocity = Vector3.Zero;
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m_rotationalVelocity = Vector3.Zero;
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_target_velocity = Vector3.Zero;
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if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
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m_vehicle.Stop();
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@ -2150,7 +2117,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.BodySetTorque(Body, 0f, 0f, 0f);
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d.BodySetLinearVel(Body, 0f, 0f, 0f);
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d.BodySetAngularVel(Body, 0f, 0f, 0f);
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}
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}
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@ -2236,7 +2203,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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givefakepos--;
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if (givefakepos < 0)
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givefakepos = 0;
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// changeSelectedStatus();
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// changeSelectedStatus();
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resetCollisionAccounting();
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}
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@ -2381,17 +2348,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (!childPrim)
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{
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if (NewStatus)
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if (NewStatus)
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{
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if (Body == IntPtr.Zero)
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{
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/*
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if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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*/
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/*
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if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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*/
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{
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MakeBody();
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}
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@ -2402,13 +2369,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (Body != IntPtr.Zero)
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{
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// UpdateChildsfromgeom();
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/* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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*/
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DestroyBody();
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/* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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changeShape(_pbs);
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}
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else
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*/
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DestroyBody();
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}
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}
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}
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@ -2417,7 +2384,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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private void changeprimsizeshape()
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{
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{
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OdePrim parent = (OdePrim)_parent;
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bool chp = childPrim;
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@ -2609,6 +2576,57 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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private void changeVehicleType(int value)
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{
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if (m_vehicle == null)
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{
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if (value != (int)Vehicle.TYPE_NONE)
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{
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m_vehicle = new ODEDynamics(this);
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m_vehicle.ProcessTypeChange((Vehicle)value);
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}
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}
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else
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m_vehicle.ProcessTypeChange((Vehicle)value);
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}
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private void changeVehicleFloatParam(strVehicleFloatParam fp)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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}
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private void changeVehicleVectorParam(strVehicleVectorParam vp)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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}
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private void changeVehicleRotationParam(strVehicleQuatParam qp)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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}
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private void changeVehicleFlags(strVehicleBoolParam bp)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
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d.BodyEnable(Body);
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}
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#endregion
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public void Move()
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|
@ -2616,10 +2634,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
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!m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims.
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{
|
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// if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
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// if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
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float timestep = _parent_scene.ODE_STEPSIZE;
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|
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|
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float fx = 0;
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float fy = 0;
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float fz = 0;
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|
@ -2631,13 +2649,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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}
|
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else
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{
|
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float m_mass = _mass;
|
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float m_mass = _mass;
|
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|
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// fz = 0f;
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//m_log.Info(m_collisionFlags.ToString());
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if (m_usePID)
|
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{
|
||||
|
||||
|
||||
// If the PID Controller isn't active then we set our force
|
||||
// calculating base velocity to the current position
|
||||
|
||||
|
@ -2795,7 +2813,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
fz += m_forceacc.Z;
|
||||
|
||||
m_forceacc = Vector3.Zero;
|
||||
|
||||
|
||||
//m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
|
||||
if (fx != 0 || fy != 0 || fz != 0)
|
||||
{
|
||||
|
@ -2871,10 +2889,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
bool lastZeroFlag = _zeroFlag;
|
||||
|
||||
d.Vector3 lpos;
|
||||
d.GeomCopyPosition(prim_geom,out lpos); // root position that is seem by rest of simulator
|
||||
|
||||
d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator
|
||||
|
||||
// we need to use root position since that's all the rest of scene uses
|
||||
if ( lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X
|
||||
if (lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X
|
||||
|| lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y
|
||||
)
|
||||
{
|
||||
|
@ -3137,10 +3155,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (_parent != null)
|
||||
{
|
||||
OdePrim parent = (OdePrim)_parent;
|
||||
parent.ChildRemove(this,false);
|
||||
parent.ChildRemove(this, false);
|
||||
}
|
||||
else
|
||||
ChildRemove(this,false);
|
||||
ChildRemove(this, false);
|
||||
|
||||
RemoveGeom();
|
||||
m_targetSpace = IntPtr.Zero;
|
||||
|
@ -3177,12 +3195,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
changevelocity((Vector3)arg);
|
||||
break;
|
||||
|
||||
// case changes.Acceleration:
|
||||
// changeacceleration((Vector3)arg);
|
||||
// break;
|
||||
// case changes.AngVelocity:
|
||||
// changeangvelocity((Vector3)arg);
|
||||
// break;
|
||||
// case changes.Acceleration:
|
||||
// changeacceleration((Vector3)arg);
|
||||
// break;
|
||||
// case changes.AngVelocity:
|
||||
// changeangvelocity((Vector3)arg);
|
||||
// break;
|
||||
|
||||
case changes.Force:
|
||||
changeForce((Vector3)arg);
|
||||
|
@ -3209,7 +3227,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
break;
|
||||
|
||||
case changes.Shape:
|
||||
changeShape((PrimitiveBaseShape) arg);
|
||||
changeShape((PrimitiveBaseShape)arg);
|
||||
break;
|
||||
|
||||
case changes.CollidesWater:
|
||||
|
@ -3229,13 +3247,33 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
break;
|
||||
|
||||
case changes.disabled:
|
||||
changeDisable((bool) arg);
|
||||
changeDisable((bool)arg);
|
||||
break;
|
||||
|
||||
case changes.building:
|
||||
changeBuilding((bool)arg);
|
||||
break;
|
||||
|
||||
case changes.VehicleType:
|
||||
changeVehicleType((int)arg);
|
||||
break;
|
||||
|
||||
case changes.VehicleFlags:
|
||||
changeVehicleFlags((strVehicleBoolParam) arg);
|
||||
break;
|
||||
|
||||
case changes.VehicleFloatParam:
|
||||
changeVehicleFloatParam((strVehicleFloatParam) arg);
|
||||
break;
|
||||
|
||||
case changes.VehicleVectorParam:
|
||||
changeVehicleVectorParam((strVehicleVectorParam) arg);
|
||||
break;
|
||||
|
||||
case changes.VehicleRotationParam:
|
||||
changeVehicleRotationParam((strVehicleQuatParam) arg);
|
||||
break;
|
||||
|
||||
case changes.Null:
|
||||
donullchange();
|
||||
break;
|
||||
|
@ -3251,5 +3289,30 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
_parent_scene.AddChange(this, what, arg);
|
||||
}
|
||||
|
||||
|
||||
private struct strVehicleBoolParam
|
||||
{
|
||||
public int param;
|
||||
public bool value;
|
||||
}
|
||||
|
||||
private struct strVehicleFloatParam
|
||||
{
|
||||
public int param;
|
||||
public float value;
|
||||
}
|
||||
|
||||
private struct strVehicleQuatParam
|
||||
{
|
||||
public int param;
|
||||
public Quaternion value;
|
||||
}
|
||||
|
||||
private struct strVehicleVectorParam
|
||||
{
|
||||
public int param;
|
||||
public Vector3 value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
|
@ -137,6 +136,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
disabled,
|
||||
building,
|
||||
|
||||
VehicleType,
|
||||
VehicleFloatParam,
|
||||
VehicleVectorParam,
|
||||
VehicleRotationParam,
|
||||
VehicleFlags,
|
||||
|
||||
Null //keep this last used do dim the methods array. does nothing but pulsing the prim
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue