minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim
parent
750e8ec3da
commit
d4fc07aae1
|
@ -2859,14 +2859,14 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
|
|||
{
|
||||
//if (timeStep < 0.2f)
|
||||
{
|
||||
foreach (OdePrim actor in _activeprims)
|
||||
foreach (OdePrim prim in _activeprims)
|
||||
{
|
||||
if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
|
||||
if (prim.IsPhysical && (d.BodyIsEnabled(prim.Body) || !prim._zeroFlag))
|
||||
{
|
||||
actor.UpdatePositionAndVelocity();
|
||||
prim.UpdatePositionAndVelocity();
|
||||
|
||||
if (SupportsNINJAJoints)
|
||||
SimulateActorPendingJoints(actor);
|
||||
SimulateActorPendingJoints(prim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue