* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders

0.6.0-stable
Justin Clarke Casey 2008-05-26 01:06:50 +00:00
parent a28ca7b78b
commit d500209da0
2 changed files with 90 additions and 89 deletions

View File

@ -46,20 +46,20 @@ namespace OpenSim.Region.Environment.Scenes
#region Events
public event PhysicsCrash UnRecoverableError;
protected internal event PhysicsCrash UnRecoverableError;
private PhysicsCrash handlerPhysicsCrash = null;
#endregion
#region Fields
internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>();
protected internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>();
// SceneObjects is not currently populated or used.
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>();
internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>();
protected internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>();
protected internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>();
public BasicQuadTreeNode QuadTree;
protected internal BasicQuadTreeNode QuadTree;
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
@ -72,13 +72,13 @@ namespace OpenSim.Region.Environment.Scenes
protected int m_activeScripts = 0;
protected int m_scriptLPS = 0;
internal object m_syncRoot = new object();
protected internal object m_syncRoot = new object();
public PhysicsScene _PhyScene;
protected internal PhysicsScene _PhyScene;
#endregion
public InnerScene(Scene parent, RegionInfo regInfo)
protected internal InnerScene(Scene parent, RegionInfo regInfo)
{
m_parentScene = parent;
m_regInfo = regInfo;
@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void Close()
protected internal void Close()
{
lock (ScenePresences)
{
@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Update Methods
internal void UpdatePreparePhysics()
protected internal void UpdatePreparePhysics()
{
// If we are using a threaded physics engine
// grab the latest scene from the engine before
@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
internal void UpdateEntities()
protected internal void UpdateEntities()
{
List<EntityBase> updateEntities = GetEntities();
@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
internal void UpdatePresences()
protected internal void UpdatePresences()
{
List<ScenePresence> updateScenePresences = GetScenePresences();
foreach (ScenePresence pres in updateScenePresences)
@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
internal float UpdatePhysics(double elapsed)
protected internal float UpdatePhysics(double elapsed)
{
lock (m_syncRoot)
{
@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
internal void UpdateEntityMovement()
protected internal void UpdateEntityMovement()
{
List<EntityBase> moveEntities = GetEntities();
@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
protected internal void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
{
sceneObject.RegionHandle = m_regInfo.RegionHandle;
sceneObject.SetScene(m_parentScene);
@ -206,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="sceneObject"></param>
/// <returns>true if the object was added, false if an object with the same uuid was already in the scene
/// </returns>
public bool AddSceneObject(SceneObjectGroup sceneObject)
protected internal bool AddSceneObject(SceneObjectGroup sceneObject)
{
lock (Entities)
{
@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="sceneObject"></param>
/// <returns>true if the object was deleted, false if there was no object to delete</returns>
public bool DeleteSceneObject(LLUUID uuid)
protected internal bool DeleteSceneObject(LLUUID uuid)
{
lock (Entities)
{
@ -250,7 +250,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="obj">
/// A <see cref="EntityBase"/>
/// </param>
internal void AddToUpdateList(EntityBase obj)
protected internal void AddToUpdateList(EntityBase obj)
{
lock (m_updateList)
{
@ -264,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Process all pending updates
/// </summary>
internal void ProcessUpdates()
protected internal void ProcessUpdates()
{
lock (m_updateList)
{
@ -294,27 +294,27 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void AddPhysicalPrim(int number)
protected internal void AddPhysicalPrim(int number)
{
m_physicalPrim++;
}
public void RemovePhysicalPrim(int number)
protected internal void RemovePhysicalPrim(int number)
{
m_physicalPrim--;
}
public void AddToScriptLPS(int number)
protected internal void AddToScriptLPS(int number)
{
m_scriptLPS += number;
}
public void AddActiveScripts(int number)
protected internal void AddActiveScripts(int number)
{
m_activeScripts += number;
}
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();
@ -331,23 +331,20 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
}
public void HandleUndo(IClientAPI remoteClient, LLUUID primId)
protected internal void HandleUndo(IClientAPI remoteClient, LLUUID primId)
{
if (primId != LLUUID.Zero)
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
if (part != null)
part.Undo();
}
}
public void HandleObjectGroupUpdate(
IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage)
protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage)
{
List<EntityBase> EntityList = GetEntities();
@ -367,9 +364,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
}
/// <summary>
/// Event Handling routine for Attach Object
/// </summary>
@ -377,13 +373,15 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot)
protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot)
{
// Calls attach with a Zero position
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
}
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
protected internal void RezSingleAttachment(
IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
{
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
@ -396,12 +394,11 @@ namespace OpenSim.Region.Environment.Scenes
AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition);
objatt.ScheduleGroupForFullUpdate();
}
}
// What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards.
// To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID??
public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
protected internal void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
{
if (itemID == LLUUID.Zero) // If this happened, someone made a mistake....
return;
@ -424,7 +421,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
protected internal void AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase obj in EntityList)
@ -482,10 +480,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
}
}
protected internal ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance)
@ -563,7 +559,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SwapRootChildAgent(bool direction_RC_CR_T_F)
protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
{
if (direction_RC_CR_T_F)
{
@ -577,7 +573,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void removeUserCount(bool TypeRCTF)
protected internal void removeUserCount(bool TypeRCTF)
{
if (TypeRCTF)
{
@ -589,7 +585,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public int GetChildAgentCount()
protected internal int GetChildAgentCount()
{
// some network situations come in where child agents get closed twice.
if (m_numChildAgents < 0)
@ -600,32 +596,33 @@ namespace OpenSim.Region.Environment.Scenes
return m_numChildAgents;
}
public int GetRootAgentCount()
protected internal int GetRootAgentCount()
{
return m_numRootAgents;
}
public int GetTotalObjects()
protected internal int GetTotalObjects()
{
return m_numPrim;
}
public int GetActiveObjects()
protected internal int GetActiveObjects()
{
return m_physicalPrim;
}
public int GetActiveScripts()
protected internal int GetActiveScripts()
{
return m_activeScripts;
}
public int GetScriptLPS()
protected internal int GetScriptLPS()
{
int returnval = m_scriptLPS;
m_scriptLPS = 0;
return returnval;
}
#endregion
#region Get Methods
@ -634,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Request a List of all m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
protected internal List<ScenePresence> GetScenePresences()
{
List<ScenePresence> result;
@ -646,7 +643,7 @@ namespace OpenSim.Region.Environment.Scenes
return result;
}
public List<ScenePresence> GetAvatars()
protected internal List<ScenePresence> GetAvatars()
{
List<ScenePresence> result =
GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
@ -664,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="agentId"></param>
/// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns>
public IClientAPI GetControllingClient(LLUUID agentId)
protected internal IClientAPI GetControllingClient(LLUUID agentId)
{
ScenePresence presence = GetScenePresence(agentId);
@ -680,7 +677,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Request a filtered list of m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{
// No locking of scene presences here since we're passing back a list...
@ -703,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="avatarID"></param>
/// <returns>null if the agent was not found</returns>
public ScenePresence GetScenePresence(LLUUID agentID)
protected internal ScenePresence GetScenePresence(LLUUID agentID)
{
ScenePresence sp;
ScenePresences.TryGetValue(agentID, out sp);
@ -741,7 +738,7 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
public EntityIntersection GetClosestIntersectingPrim(Ray hray, bool frontFacesOnly, bool faceCenters)
protected internal EntityIntersection GetClosestIntersectingPrim(Ray hray, bool frontFacesOnly, bool faceCenters)
{
// Primitive Ray Tracing
float closestDistance = 280f;
@ -765,7 +762,7 @@ namespace OpenSim.Region.Environment.Scenes
return returnResult;
}
public SceneObjectPart GetSceneObjectPart(uint localID)
protected internal SceneObjectPart GetSceneObjectPart(uint localID)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -774,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{
SceneObjectGroup group = GetGroupByPrim(fullID);
if (group != null)
@ -783,7 +780,7 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
protected internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (ScenePresences.TryGetValue(avatarId, out presence))
@ -805,7 +802,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
lock (ScenePresences)
{
@ -833,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes
/// will not affect the original list of objects in the scene.
/// </summary>
/// <returns></returns>
public List<EntityBase> GetEntities()
protected internal List<EntityBase> GetEntities()
{
List<EntityBase> result;
@ -845,7 +842,7 @@ namespace OpenSim.Region.Environment.Scenes
return result;
}
public Dictionary<uint, float> GetTopScripts()
protected internal Dictionary<uint, float> GetTopScripts()
{
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
@ -880,7 +877,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Other Methods
public void physicsBasedCrash()
protected internal void physicsBasedCrash()
{
handlerPhysicsCrash = UnRecoverableError;
if (handlerPhysicsCrash != null)
@ -889,7 +886,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public LLUUID ConvertLocalIDToFullID(uint localID)
protected internal LLUUID ConvertLocalIDToFullID(uint localID)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -898,7 +895,7 @@ namespace OpenSim.Region.Environment.Scenes
return LLUUID.Zero;
}
public void SendAllSceneObjectsToClient(ScenePresence presence)
protected internal void SendAllSceneObjectsToClient(ScenePresence presence)
{
List<EntityBase> EntityList = GetEntities();
@ -935,7 +932,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
internal void ForEachClient(Action<IClientAPI> action)
protected internal void ForEachClient(Action<IClientAPI> action)
{
lock (ScenePresences)
{
@ -956,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="scale"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
protected internal void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -967,7 +964,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -987,8 +985,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="AgentID"></param>
/// <param name="RequestFlags"></param>
/// <param name="ObjectID"></param>
public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags,
LLUUID ObjectID)
protected internal void RequestObjectPropertiesFamily(
IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID)
{
SceneObjectGroup group = GetGroupByPrim(ObjectID);
if (group != null)
@ -1003,7 +1001,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
protected internal void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1021,7 +1019,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
protected internal void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1040,7 +1038,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="pos"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
protected internal void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1052,7 +1050,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
protected internal void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1076,7 +1074,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
protected internal void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1108,7 +1106,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="texture"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1126,7 +1124,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="packet"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
protected internal void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@ -1138,7 +1136,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
protected internal void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(objectID);
if (group != null)
@ -1160,7 +1158,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimName(IClientAPI remoteClient, uint primLocalID, string name)
protected internal void PrimName(IClientAPI remoteClient, uint primLocalID, string name)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
@ -1177,7 +1175,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimDescription(IClientAPI remoteClient, uint primLocalID, string description)
protected internal void PrimDescription(IClientAPI remoteClient, uint primLocalID, string description)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
@ -1189,7 +1187,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
protected internal void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
@ -1207,7 +1205,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="shapeBlock"></param>
public void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock)
protected internal void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
@ -1246,7 +1244,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="client"></param>
/// <param name="parentPrim"></param>
/// <param name="childPrims"></param>
public void LinkObjects(IClientAPI client, uint parentPrim, List<uint> childPrims)
protected internal void LinkObjects(IClientAPI client, uint parentPrim, List<uint> childPrims)
{
List<EntityBase> EntityList = GetEntities();
@ -1295,7 +1293,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Delink a linkset
/// </summary>
/// <param name="prims"></param>
public void DelinkObjects(List<uint> primIds)
protected internal void DelinkObjects(List<uint> primIds)
{
SceneObjectGroup parenPrim = null;
@ -1365,7 +1363,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
{
LLUUID user = remoteClient.AgentId;
LLUUID objid = null;
@ -1415,7 +1413,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID)
protected internal void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
@ -1472,7 +1470,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="v1"></param>
/// <param name="v2"></param>
/// <returns></returns>
public float Vector3Distance(Vector3 v1, Vector3 v2)
protected internal float Vector3Distance(Vector3 v1, Vector3 v2)
{
// We don't really need the double floating point precision...
// so casting it to a single

View File

@ -3065,7 +3065,8 @@ namespace OpenSim.Region.Environment.Scenes
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
/// <summary>
///
/// Return a list of all avatars in this region.
/// This list is a new object, so it can be iterated over without locking.
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetAvatars()
@ -3074,7 +3075,8 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Request a List of all ScenePresences in this region. This returns child agents as well as root agents.
/// Return a list of all ScenePresences in this region. This returns child agents as well as root agents.
/// This list is a new object, so it can be iterated over without locking.
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
@ -3083,7 +3085,8 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Request a filtered list of ScenePresences in this region
/// Request a filtered list of ScenePresences in this region.
/// This list is a new object, so it can be iterated over without locking.
/// </summary>
/// <param name="filter"></param>
/// <returns></returns>