Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
parent
4382f28efc
commit
d519f1885f
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@ -547,6 +547,11 @@ namespace OpenSim.Framework.Communications.Tests
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return false;
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}
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public bool MoveItems(UUID owner, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID owner, List<UUID> items)
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{
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return false;
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@ -254,7 +254,7 @@ namespace OpenSim.Framework
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string newName);
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public delegate void MoveInventoryItem(
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IClientAPI remoteClient, UUID folderID, UUID itemID, int length, string newName);
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IClientAPI remoteClient, List<InventoryItemBase> items);
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public delegate void RemoveInventoryItem(
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IClientAPI remoteClient, List<UUID> itemIDs);
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@ -7027,14 +7027,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (OnMoveInventoryItem != null)
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{
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handlerMoveInventoryItem = null;
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InventoryItemBase itm = null;
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
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{
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handlerMoveInventoryItem = OnMoveInventoryItem;
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if (handlerMoveInventoryItem != null)
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{
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handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
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Util.FieldToString(datablock.NewName));
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}
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itm = new InventoryItemBase(datablock.ItemID, AgentId);
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itm.Folder = datablock.FolderID;
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itm.Name = Util.FieldToString(datablock.NewName);
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// weird, comes out as empty string
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//m_log.DebugFormat("[XXX] new name: {0}", itm.Name);
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items.Add(itm);
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}
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handlerMoveInventoryItem = OnMoveInventoryItem;
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if (handlerMoveInventoryItem != null)
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{
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handlerMoveInventoryItem(this, items);
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}
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}
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break;
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@ -181,6 +181,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns>true if the item was successfully updated</returns>
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public abstract bool UpdateItem(InventoryItemBase item);
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public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
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/// <summary>
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/// Delete an item from the user's inventory
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/// </summary>
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@ -393,6 +393,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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if (items.Count == 0)
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return true;
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if (IsLocalGridUser(ownerID))
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return m_GridService.MoveItems(ownerID, items);
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else
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{
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UUID sessionID = GetSessionID(ownerID);
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string uri = GetUserInventoryURI(ownerID) + "/" + ownerID.ToString();
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return m_HGService.MoveItems(uri, items, sessionID);
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}
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}
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public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
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@ -289,6 +289,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_InventoryService.UpdateItem(item);
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return m_InventoryService.MoveItems(ownerID, items);
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}
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/// <summary>
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/// Delete an item from the user's inventory
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/// </summary>
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@ -273,6 +273,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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UUID sessionID = GetSessionID(ownerID);
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return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
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}
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public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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if (itemIDs == null)
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@ -638,36 +638,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="itemID"></param>
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/// <param name="length"></param>
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/// <param name="newName"></param>
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public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length,
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string newName)
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public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
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"[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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if (item != null)
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{
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if (newName != String.Empty)
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{
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item.Name = newName;
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}
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item.Folder = folderID;
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// Diva comment: can't we just update?
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List<UUID> uuids = new List<UUID>();
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uuids.Add(item.ID);
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InventoryService.DeleteItems(item.Owner, uuids);
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AddInventoryItem(remoteClient, item);
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}
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else
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{
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m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
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return;
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}
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if (!InventoryService.MoveItems(remoteClient.AgentId, items))
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m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId);
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}
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/// <summary>
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@ -125,8 +125,8 @@ namespace OpenSim.Server.Handlers.Inventory
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"POST", "/NewFolder/", m_InventoryService.AddFolder, CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>(
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"POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckTrustSource));
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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@ -137,9 +137,13 @@ namespace OpenSim.Server.Handlers.Inventory
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"POST", "/AddNewItem/", m_InventoryService.AddItem, CheckTrustSource));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>(
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"POST", "/GetItems/", GetFolderItems, CheckTrustSource));
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new RestDeserialiseSecureHandler<Guid, List<InventoryItemBase>>(
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"POST", "/GetItems/", GetFolderItems, CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<List<InventoryItemBase>, bool>(
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"POST", "/MoveItems/", MoveItems, CheckAuthSession));
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// for persistent active gestures
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
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@ -256,6 +260,15 @@ namespace OpenSim.Server.Handlers.Inventory
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return m_InventoryService.DeleteItems(UUID.Zero, uuids);
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}
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public bool MoveItems(List<InventoryItemBase> items)
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{
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// oops we lost the user info here. Bad bad handlers
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// let's peek at one item
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UUID ownerID = UUID.Zero;
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if (items.Count > 0)
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ownerID = items[0].Owner;
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return m_InventoryService.MoveItems(ownerID, items);
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}
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#endregion
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/// <summary>
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@ -253,6 +253,19 @@ namespace OpenSim.Services.Connectors.Inventory
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return false;
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}
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public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
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{
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.MoveItems(userID, items, sessionID);
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}
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return false;
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}
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public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
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{
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string url = string.Empty;
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@ -116,6 +116,8 @@ namespace OpenSim.Services.Connectors
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/// <returns>true if the item was successfully updated</returns>
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bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
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bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
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/// <summary>
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/// Delete an item from the user's inventory
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/// </summary>
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@ -383,6 +383,48 @@ namespace OpenSim.Services.Connectors
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return false;
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}
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/**
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* MoveItems Async group
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*/
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delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
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private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
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{
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try
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{
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SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
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"POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
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// Success
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return;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
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e.Source, e.Message);
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}
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foreach (InventoryItemBase item in items)
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{
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InventoryItemBase itm = this.QueryItem(userID, item, sessionID);
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itm.Name = item.Name;
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itm.Folder = item.Folder;
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this.UpdateItem(userID, itm, sessionID);
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}
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}
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private void MoveItemsCompleted(IAsyncResult iar)
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{
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}
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public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
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{
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MoveItemsDelegate d = MoveItemsAsync;
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d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
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return true;
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}
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public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
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{
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try
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@ -151,6 +151,11 @@ namespace OpenSim.Services.Connectors
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return false;
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID owner, List<UUID> itemIDs)
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{
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return false;
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@ -142,6 +142,8 @@ namespace OpenSim.Services.Interfaces
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/// <returns>true if the item was successfully updated</returns>
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bool UpdateItem(InventoryItemBase item);
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bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
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/// <summary>
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/// Delete an item from the user's inventory
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/// </summary>
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@ -386,6 +386,24 @@ namespace OpenSim.Services.InventoryService
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return true;
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}
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public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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m_log.InfoFormat(
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"[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
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InventoryItemBase itm = null;
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foreach (InventoryItemBase item in items)
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{
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itm = GetInventoryItem(item.ID);
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itm.Folder = item.Folder;
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if ((item.Name != null) && !item.Name.Equals(string.Empty))
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itm.Name = item.Name;
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m_Database.updateInventoryItem(itm);
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}
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return true;
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}
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// See IInventoryServices
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public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
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{
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@ -143,6 +143,11 @@ namespace OpenSim.Tests.Common.Mock
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return false;
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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return false;
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