Update svn properties. Minor formatting cleanup.
parent
bdf1262605
commit
d51ce47b2d
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@ -588,7 +588,6 @@ namespace OpenSim
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m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor);
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}
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public void handleRestartRegion(RegionInfo whichRegion)
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{
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m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
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@ -658,7 +658,6 @@ namespace OpenSim.Region.Environment.Scenes
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float physicsFPS = 0;
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int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
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if (agentsInScene > 21)
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{
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if (m_update_entities == 1)
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@ -676,7 +675,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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frameMS = System.Environment.TickCount;
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try
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{
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@ -687,7 +685,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_frame == Int32.MaxValue)
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m_frame = 0;
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physicsMS2 = System.Environment.TickCount;
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if ((m_frame % m_update_physics == 0) && m_physics_enabled)
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m_innerScene.UpdatePreparePhysics();
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@ -112,7 +112,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private PhysicsActor _parent = null;
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private PhysicsActor m_taintparent = null;
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private bool iscolliding = false;
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private bool m_isphysical = false;
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private bool m_isSelected = false;
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@ -129,7 +128,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public bool outofBounds = false;
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private float m_density = 10.000006836f; // Aluminum g/cm3;
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public bool _zeroFlag = false;
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private bool m_lastUpdateSent = false;
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@ -1761,8 +1759,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override bool Flying
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{
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get { return false; //no flying prims for you
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}
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// no flying prims for you
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get { return false; }
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set { }
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}
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@ -1832,8 +1830,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PrimitiveBaseShape Shape
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{
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set {
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set
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{
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_pbs = value;
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m_taintshape = true;
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}
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@ -1851,13 +1849,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z)/2;
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return returnVelocity;
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}
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set {
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set
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{
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_velocity = value;
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m_taintVelocity = value;
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_parent_scene.AddPhysicsActorTaint(this);
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}
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}
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@ -1898,7 +1895,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsVector RotationalVelocity
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{
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get {
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get
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{
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PhysicsVector pv = new PhysicsVector(0, 0, 0);
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if (_zeroFlag)
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return pv;
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@ -1911,6 +1909,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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set { m_rotationalVelocity = value; }
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}
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public override void CrossingFailure()
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{
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m_crossingfailures++;
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@ -1918,7 +1917,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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base.RaiseOutOfBounds(_position);
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return;
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}
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else if (m_crossingfailures == 5)
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{
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@ -1942,7 +1940,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_taintparent = null;
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}
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public override void LockAngularMotion(PhysicsVector axis)
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{
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// reverse the zero/non zero values for ODE.
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@ -1958,7 +1955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
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if (_parent != null)
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{
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}
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else
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{
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@ -1973,7 +1969,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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PhysicsVector l_position = new PhysicsVector();
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// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
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//if (vec.X < 0.0f) { vec.X = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
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//if (vec.Y < 0.0f) { vec.Y = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
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@ -2014,7 +2009,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Disables the prim's movement physics....
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// It's a hack and will generate a console message if it fails.
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//IsPhysical = false;
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if (_parent == null)
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base.RaiseOutOfBounds(_position);
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@ -2052,10 +2046,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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_zeroFlag = false;
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}
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if (_zeroFlag)
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{
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_velocity.X = 0.0f;
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_velocity.Y = 0.0f;
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_velocity.Z = 0.0f;
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@ -2197,8 +2189,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.JointAttach(Amotor, Body, IntPtr.Zero);
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d.JointSetAMotorMode(Amotor, dAMotorEuler);
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d.JointSetAMotorNumAxes(Amotor,(int)axisnum);
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int i = 0;
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@ -2236,10 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
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d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
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d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
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d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor);
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}
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}
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}
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