Two small changes:
1. add addin-db-001 to the delete list 2. allow for connection strings for data sources in the config file0.6.0-stable
parent
67f2b89bf6
commit
d52fc2dc1a
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@ -90,6 +90,9 @@ namespace OpenSim
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private string m_standaloneInventoryPlugin;
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private string m_standaloneAssetPlugin;
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private string m_standaloneUserPlugin;
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private string m_standaloneInventorySource;
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private string m_standaloneAssetSource;
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private string m_standaloneUserSource;
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private string m_assetStorage = "local";
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@ -140,9 +143,10 @@ namespace OpenSim
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// The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache
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// Hence, as a temporary solution we'll remove it before each startup
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if (Directory.Exists("addin-db-000"))
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{
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Directory.Delete("addin-db-000", true);
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}
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if (Directory.Exists("addin-db-001"))
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Directory.Delete("addin-db-001", true);
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m_log.Info("[OPENSIM MAIN]: PLEASE IGNORE THE SCANNING ERRORS BELOW. These are the result of a temporary problem with our plugins manager.");
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@ -210,8 +214,11 @@ namespace OpenSim
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config.Set("accounts_authenticate", false);
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config.Set("welcome_message", "Welcome to OpenSim");
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config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("inventory_source", "");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("user_source", "");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_source", "");
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config.Set("dump_assets_to_file", false);
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}
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@ -299,10 +306,16 @@ namespace OpenSim
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m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
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m_standaloneInventoryPlugin =
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standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
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m_standaloneInventorySource =
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standaloneConfig.GetString("inventory_source","");
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m_standaloneUserPlugin =
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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m_standaloneUserSource =
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standaloneConfig.GetString("user_source","");
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m_standaloneAssetPlugin =
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standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
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m_standaloneAssetSource =
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standaloneConfig.GetString("asset_source","");
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m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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