Yengine: remove potencial log spam
parent
f44569eee5
commit
d537862cc2
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@ -975,7 +975,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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XMRInstance instance = GetInstance(itemID);
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XMRInstance instance = GetInstance(itemID);
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if(instance != null)
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if(instance != null)
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instance.ApiReset();
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instance.ApiReset();
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}
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}
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public void ResetScript(UUID itemID)
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public void ResetScript(UUID itemID)
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@ -1211,15 +1210,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Requested engine not defined, warn on console.
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// Requested engine not defined, warn on console.
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// Then we try to handle it if we're the default engine, else we ignore it.
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// Then we try to handle it if we're the default engine, else we ignore it.
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m_log.Warn("[YEngine]: " + itemID.ToString() + " requests undefined/disabled engine " + engineName);
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// m_log.Warn("[YEngine]: " + itemID.ToString() + " requests undefined/disabled engine " + engineName);
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m_log.Info("[YEngine]: - " + part.GetWorldPosition());
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// m_log.Info("[YEngine]: - " + part.GetWorldPosition());
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m_log.Info("[YEngine]: first line: " + firstline);
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// m_log.Info("[YEngine]: first line: " + firstline);
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if(defEngine != ScriptEngineName)
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if(defEngine != ScriptEngineName)
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{
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{
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m_log.Info("[YEngine]: leaving it to the default script engine (" + defEngine + ") to process it");
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// m_log.Info("[YEngine]: leaving it to the default script engine (" + defEngine + ") to process it");
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return;
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return;
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}
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}
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m_log.Info("[YEngine]: will attempt to processing it anyway as default script engine");
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// m_log.Info("[YEngine]: will attempt to processing it anyway as default script engine");
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}
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}
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// Put on object/instance lists.
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// Put on object/instance lists.
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@ -1884,7 +1883,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public static Thread StartMyThread(ThreadStart start, string name, ThreadPriority priority)
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public static Thread StartMyThread(ThreadStart start, string name, ThreadPriority priority)
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{
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{
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m_log.Debug("[YEngine]: starting thread " + name);
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m_log.Debug("[YEngine]: starting thread " + name);
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Thread thread = WorkManager.StartThread(start, name, priority, true, false, false);
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Thread thread = WorkManager.StartThread(start, name, priority, false, false);
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return thread;
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return thread;
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}
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}
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