* Refactor: Make some inner scene dictionaries internal rather than public
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@ -56,8 +56,8 @@ namespace OpenSim.Region.Environment.Scenes
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internal Dictionary<LLUUID, ScenePresence> ScenePresences;
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internal Dictionary<LLUUID, ScenePresence> ScenePresences;
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// SceneObjects is not currently populated or used.
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// SceneObjects is not currently populated or used.
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//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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public Dictionary<LLUUID, EntityBase> Entities;
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internal Dictionary<LLUUID, EntityBase> Entities;
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public Dictionary<LLUUID, ScenePresence> RestorePresences;
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internal Dictionary<LLUUID, ScenePresence> RestorePresences;
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public BasicQuadTreeNode QuadTree;
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public BasicQuadTreeNode QuadTree;
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