A few fixes and stopped sim crossing being attempted in sandbox mode
parent
3e86870f7f
commit
d5406fe773
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@ -67,7 +67,7 @@ namespace OpenSim
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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private DateTime startuptime;
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public RegionInfo regionData;
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private RegionInfo regionData;
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public Socket Server;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private IPEndPoint ServerIncoming;
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@ -207,16 +207,22 @@ namespace OpenSim
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if(requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) {
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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agent_data.child=true;
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{
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} else {
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agent_data.child = true;
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agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),Convert.ToUInt32(requestData["startpos_y"]),Convert.ToUInt32(requestData["startpos_z"]));
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}
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agent_data.child=false;
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else
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{
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agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
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agent_data.child = false;
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}
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}
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if(((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) {
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if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode]=agent_data;
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{
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} else {
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
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}
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else
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{
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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}
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}
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@ -231,9 +237,10 @@ namespace OpenSim
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]),Single.Parse((string)requestData["pos_y"]),Single.Parse((string)requestData["pos_z"]));
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agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
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if(((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) {
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if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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{
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
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@ -342,7 +349,7 @@ namespace OpenSim
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{
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{
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isChildAgent = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child;
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isChildAgent = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child;
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}
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}
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox, isChildAgent);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox, isChildAgent, this.regionData);
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if ((this.GridServers.UserServer != null) && (user_accounts))
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if ((this.GridServers.UserServer != null) && (user_accounts))
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{
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{
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newuser.UserServer = this.GridServers.UserServer;
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newuser.UserServer = this.GridServers.UserServer;
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@ -82,8 +82,9 @@ namespace OpenSim
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private IUserServer m_userServer = null;
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private IUserServer m_userServer = null;
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private OpenSimNetworkHandler m_application;
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private OpenSimNetworkHandler m_application;
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private InventoryCache m_inventoryCache;
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private InventoryCache m_inventoryCache;
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private bool m_sandboxMode;
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public bool m_sandboxMode;
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private int cachedtextureserial = 0;
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private int cachedtextureserial = 0;
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private RegionInfo m_regionData;
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protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
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protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
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@ -97,7 +98,7 @@ namespace OpenSim
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}
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}
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}
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child)
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat)
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{
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{
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m_world = world;
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m_world = world;
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m_clientThreads = clientThreads;
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m_clientThreads = clientThreads;
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@ -106,15 +107,19 @@ namespace OpenSim
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m_application = application;
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m_application = application;
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m_inventoryCache = inventoryCache;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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m_sandboxMode = sandboxMode;
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m_child=child;
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m_child = child;
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m_regionData = regionDat;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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cirpack = initialcirpack;
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userEP = remoteEP;
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userEP = remoteEP;
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if(m_gridServer.GetName() == "Remote") {
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if (m_gridServer.GetName() == "Remote")
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this.startpos=((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
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{
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} else {
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this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
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this.startpos=new LLVector3(128.0f,128.0f,60f);
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}
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else
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{
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this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 1.0f); // new LLVector3(128.0f, 128.0f, 60f);
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}
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}
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PacketQueue = new BlockingQueue<QueItem>();
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PacketQueue = new BlockingQueue<QueItem>();
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@ -137,26 +142,30 @@ namespace OpenSim
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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}
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}
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public void CrossSimBorder(LLVector3 avatarpos) { // VERY VERY BASIC
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public void CrossSimBorder(LLVector3 avatarpos)
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LLVector3 newpos = avatarpos;
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{ // VERY VERY BASIC
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uint neighbourx=((OpenSimMain)m_application).regionData.RegionLocX;
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LLVector3 newpos = this.m_regionData.RegionLocX;
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uint neighboury=((OpenSimMain)m_application).regionData.RegionLocY;
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uint neighboury = this.m_regionData.RegionLocY;
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if(avatarpos.X<0) {
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if (avatarpos.X < 0)
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neighbourx-=1;
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{
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newpos.X=254;
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neighbourx -= 1;
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newpos.X = 254;
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}
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}
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if(avatarpos.X>255) {
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if (avatarpos.X > 255)
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neighbourx+=1;
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{
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newpos.X=1;
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neighbourx += 1;
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newpos.X = 1;
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}
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}
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if(avatarpos.Y<0) {
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if (avatarpos.Y < 0)
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neighboury-=1;
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{
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newpos.Y=254;
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neighboury -= 1;
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newpos.Y = 254;
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}
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}
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if(avatarpos.Y>255) {
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if (avatarpos.Y > 255)
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neighbourx+=1;
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{
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newpos.Y=1;
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neighbourx += 1;
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newpos.Y = 1;
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}
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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@ -164,8 +173,10 @@ namespace OpenSim
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ArrayList SendParams;
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ArrayList SendParams;
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XmlRpcRequest GridReq;
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XmlRpcRequest GridReq;
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XmlRpcResponse GridResp;
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XmlRpcResponse GridResp;
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foreach(Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) {
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foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours)
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if(((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) {
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{
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if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString()))
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{
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SimParams = new Hashtable();
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SimParams = new Hashtable();
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SimParams["firstname"] = this.ClientAvatar.firstname;
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SimParams["firstname"] = this.ClientAvatar.firstname;
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SimParams["lastname"] = this.ClientAvatar.lastname;
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SimParams["lastname"] = this.ClientAvatar.lastname;
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@ -181,13 +192,13 @@ namespace OpenSim
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CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
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CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
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NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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NewSimPack.AgentData.AgentID=this.AgentID;
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NewSimPack.AgentData.AgentID = this.AgentID;
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NewSimPack.AgentData.SessionID=this.SessionID;
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NewSimPack.AgentData.SessionID = this.SessionID;
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NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
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NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
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NewSimPack.Info.Position=newpos;
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NewSimPack.Info.Position = newpos;
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NewSimPack.Info.LookAt=new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
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NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
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NewSimPack.RegionData.RegionHandle=Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
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NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
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byte[] byteIP = neighbourIP.GetAddressBytes();
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byte[] byteIP = neighbourIP.GetAddressBytes();
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NewSimPack.RegionData.SimIP += (uint)byteIP[0];
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NewSimPack.RegionData.SimIP += (uint)byteIP[0];
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NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
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NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
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NewSimPack.RegionData.SeedCapability = new byte[0];
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NewSimPack.RegionData.SeedCapability = new byte[0];
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lock(PacketQueue) {
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lock (PacketQueue)
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{
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ProcessOutPacket(NewSimPack);
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ProcessOutPacket(NewSimPack);
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DowngradeClient();
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DowngradeClient();
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}
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}
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@ -205,23 +217,29 @@ namespace OpenSim
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}
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}
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}
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}
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public void UpgradeClient() {
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public void UpgradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child=false;
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this.m_child = false;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.RemoveViewerAgent(this);
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this.startpos=((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos;
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if (!this.m_sandboxMode)
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((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child=false;
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{
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this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos;
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((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child = false;
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}
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this.InitNewClient();
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this.InitNewClient();
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}
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}
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public void DowngradeClient() {
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public void DowngradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
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this.m_child=true;
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this.m_child = true;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.RemoveViewerAgent(this);
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this.m_world.AddViewerAgent(this);
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this.m_world.AddViewerAgent(this);
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}
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}
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public void KillClient() {
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public void KillClient()
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{
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KillObjectPacket kill = new KillObjectPacket();
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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switch (Pack.Type)
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switch (Pack.Type)
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{
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{
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case PacketType.CompleteAgentMovement:
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case PacketType.CompleteAgentMovement:
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if(this.m_child) this.UpgradeClient();
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if (this.m_child) this.UpgradeClient();
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.SendInitialPosition();
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ClientAvatar.SendInitialPosition();
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break;
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break;
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@ -595,7 +613,8 @@ namespace OpenSim
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}
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}
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break;
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break;
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case PacketType.AgentAnimation:
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case PacketType.AgentAnimation:
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if(!m_child) {
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if (!m_child)
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{
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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{
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@ -307,7 +307,7 @@ namespace OpenSim.world
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handshake.RegionInfo.TerrainStartHeight11 = 10;
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handshake.RegionInfo.TerrainStartHeight11 = 10;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.WaterHeight = 20;
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handshake.RegionInfo.WaterHeight = 20;
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handshake.RegionInfo.RegionFlags = 72458694 -32;
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handshake.RegionInfo.RegionFlags = 72458694 - 32;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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@ -61,20 +61,27 @@ namespace OpenSim.world
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}
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}
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this.positionLastFrame = pos2;
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this.positionLastFrame = pos2;
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if(this._physActor.Position.X < 0) {
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if (!this.ControllingClient.m_sandboxMode)
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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{
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if (pos2.X < 0)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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}
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if(this._physActor.Position.Y < 0) {
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if (pos2.Y < 0)
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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}
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if(this._physActor.Position.X > 255) {
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if (pos2.X > 255)
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this._physActor.Position.Y > 255) {
|
if (pos2.Y > 255)
|
||||||
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z));
|
{
|
||||||
|
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue