Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.0.7.4.1
parent
af2954898e
commit
d547bcf8d1
|
@ -4039,16 +4039,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
// Nothing is removed here, so down count it as such
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
m_sceneGraph.removeUserCount(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneGraph.removeUserCount(true);
|
||||
}
|
||||
|
||||
presence.ControllingClient.Close();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -703,10 +703,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public int GetChildAgentCount()
|
||||
{
|
||||
// some network situations come in where child agents get closed twice.
|
||||
if (m_numChildAgents < 0)
|
||||
{
|
||||
m_numChildAgents = 0;
|
||||
}
|
||||
// if (m_numChildAgents < 0)
|
||||
// {
|
||||
// m_numChildAgents = 0;
|
||||
// }
|
||||
|
||||
return m_numChildAgents;
|
||||
}
|
||||
|
|
|
@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
|
Loading…
Reference in New Issue