on updates, send rotations using livomv Quaternion.toBytes() again

avinationmerge
UbitUmarov 2014-08-23 21:13:30 +01:00
parent 63d1916f51
commit d55041d934
1 changed files with 2 additions and 4 deletions

View File

@ -5334,13 +5334,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Vector3 velocity = new Vector3(0, 0, 0);
Vector3 acceleration = new Vector3(0, 0, 0);
rotation.Normalize();
Vector3 vrot = new Vector3(rotation.X, rotation.Y, rotation.Z);
data.CollisionPlane.ToBytes(objectData, 0);
offsetPosition.ToBytes(objectData, 16);
velocity.ToBytes(objectData, 28);
acceleration.ToBytes(objectData, 40);
vrot.ToBytes(objectData, 52);
rotation.ToBytes(objectData, 52);
data.AngularVelocity.ToBytes(objectData, 64);
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@ -5400,8 +5399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Quaternion rotation = data.RotationOffset;
rotation.Normalize();
Vector3 vrot = new Vector3(rotation.X, rotation.Y, rotation.Z);
vrot.ToBytes(objectData, 36);
rotation.ToBytes(objectData, 36);
data.AngularVelocity.ToBytes(objectData, 48);
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();