Fix avatar height management
parent
43ac44b028
commit
d555c373d8
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@ -171,9 +171,6 @@ namespace OpenSim.Region.Framework.Scenes
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private float m_health = 100f;
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// Default AV Height
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private float m_avHeight = 127.0f;
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion;
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@ -841,9 +838,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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float localAVHeight = 1.56f;
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if (m_avHeight != 127.0f)
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if (m_appearance != null)
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{
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localAVHeight = m_avHeight;
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if (m_appearance.AvatarHeight > 0)
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localAVHeight = m_appearance.AvatarHeight;
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}
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float posZLimit = 0;
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@ -1066,10 +1064,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SetHeight(float height)
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{
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m_avHeight = height;
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if (PhysicsActor != null && !IsChildAgent)
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{
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Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight);
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Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
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PhysicsActor.Size = SetSize;
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}
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}
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@ -1693,9 +1690,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentID = 0;
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SendFullUpdateToAllClients();
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m_requestedSitTargetID = 0;
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if ((m_physicsActor != null) && (m_avHeight > 0))
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if (m_physicsActor != null && m_appearance != null)
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{
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SetHeight(m_avHeight);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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}
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}
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@ -2585,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
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cadu.ActiveGroupID = UUID.Zero.Guid;
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cadu.AgentID = UUID.Guid;
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cadu.alwaysrun = m_setAlwaysRun;
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cadu.AVHeight = m_avHeight;
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cadu.AVHeight = m_appearance.AvatarHeight;
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Vector3 tempCameraCenter = m_CameraCenter;
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cadu.cameraPosition = tempCameraCenter;
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cadu.drawdistance = m_DrawDistance;
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@ -2921,7 +2919,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_CameraCenter = cAgentData.Center + offset;
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m_avHeight = cAgentData.Size.Z;
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//SetHeight(cAgentData.AVHeight);
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if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
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@ -2946,8 +2943,6 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.Position = AbsolutePosition;
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cAgent.Velocity = m_velocity;
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cAgent.Center = m_CameraCenter;
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// Don't copy the size; it is inferred from apearance parameters
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//cAgent.Size = new Vector3(0, 0, m_avHeight);
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cAgent.AtAxis = m_CameraAtAxis;
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cAgent.LeftAxis = m_CameraLeftAxis;
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cAgent.UpAxis = m_CameraUpAxis;
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@ -3065,7 +3060,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos = cAgent.Position;
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m_velocity = cAgent.Velocity;
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m_CameraCenter = cAgent.Center;
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//m_avHeight = cAgent.Size.Z;
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m_CameraAtAxis = cAgent.AtAxis;
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m_CameraLeftAxis = cAgent.LeftAxis;
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m_CameraUpAxis = cAgent.UpAxis;
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@ -3198,16 +3192,9 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pVec = AbsolutePosition;
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// Old bug where the height was in centimeters instead of meters
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if (m_avHeight == 127.0f)
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f),
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isFlying);
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}
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else
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{
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
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new Vector3(0f, 0f, m_avHeight), isFlying);
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}
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m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
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new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying);
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scene.AddPhysicsActorTaint(m_physicsActor);
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//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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