Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.avinationmerge
parent
2cced72d70
commit
d570cffa39
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@ -6307,8 +6307,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerObjectDuplicate != null)
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{
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handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
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dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
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AgentandGroupData.GroupID);
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dupe.SharedData.DuplicateFlags, AgentId,
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m_activeGroupID);
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}
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}
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@ -6898,7 +6898,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerObjectDuplicateOnRay != null)
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{
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handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
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dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
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AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
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dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
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dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
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}
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@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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if (copy.OwnerID != AgentID)
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if (original.OwnerID != AgentID)
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{
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copy.SetOwnerId(AgentID);
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copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
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@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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if (!userExposed)
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{
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dupe.RootPart.IsAttachment = previousAttachmentStatus;
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}
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dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
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dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
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@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
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}
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// Now we've made a copy that replaces this one, we need to
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// switch the owner to the person who did the copying
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// Second Life copies an object and duplicates the first one in it's place
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// So, we have to make a copy of this one, set it in it's place then set the owner on this one
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if (userExposed)
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{
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SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
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m_rootPart.ScheduleFullUpdate();
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}
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List<SceneObjectPart> partList;
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lockPartsForRead(true);
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@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
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newPart.LinkNum = part.LinkNum;
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if (userExposed)
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{
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SetPartOwner(newPart, cAgentID, cGroupID);
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newPart.ScheduleFullUpdate();
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}
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}
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}
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