sqlite user datastore "should" be functionally complete
with this checkin, though it's not tested. Will do that tommorrow.afrisby
parent
f41f6daa57
commit
d5c5aff919
|
@ -78,7 +78,12 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
{
|
||||
DataRow row = ds.Tables["users"].Rows.Find(uuid);
|
||||
if(row != null) {
|
||||
return buildUserProfile(row);
|
||||
UserProfileData user = buildUserProfile(row);
|
||||
row = ds.Tables["useragents"].Rows.Find(uuid);
|
||||
if(row != null) {
|
||||
user.currentAgent = buildUserAgent(row);
|
||||
}
|
||||
return user;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
|
@ -105,7 +110,12 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
string select = "surname = '" + lname + "' and username = '" + fname + "'";
|
||||
DataRow[] rows = ds.Tables["users"].Select(select);
|
||||
if(rows.Length > 0) {
|
||||
return buildUserProfile(rows[0]);
|
||||
UserProfileData user = buildUserProfile(rows[0]);
|
||||
DataRow row = ds.Tables["useragents"].Rows.Find(user.UUID);
|
||||
if(row != null) {
|
||||
user.currentAgent = buildUserAgent(row);
|
||||
}
|
||||
return user;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
|
@ -174,6 +184,23 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
{
|
||||
fillUserRow(row, user);
|
||||
}
|
||||
|
||||
if(user.currentAgent != null) {
|
||||
DataTable ua = ds.Tables["useragents"];
|
||||
row = ua.Rows.Find(user.UUID);
|
||||
if (row == null)
|
||||
{
|
||||
row = ua.NewRow();
|
||||
fillUserAgentRow(row, user.currentAgent);
|
||||
ua.Rows.Add(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillUserAgentRow(row, user.currentAgent);
|
||||
}
|
||||
}
|
||||
// save changes off to disk
|
||||
da.Update(ds, "users");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -183,23 +210,14 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <returns>True on success, false on error</returns>
|
||||
public bool updateUserProfile(UserProfileData user)
|
||||
{
|
||||
DataTable users = ds.Tables["users"];
|
||||
DataRow row = users.Rows.Find(user.UUID);
|
||||
if (row == null)
|
||||
{
|
||||
row = users.NewRow();
|
||||
fillUserRow(row, user);
|
||||
users.Rows.Add(row);
|
||||
try {
|
||||
addNewUserProfile(user);
|
||||
return true;
|
||||
} catch (Exception) {
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
fillUserRow(row, user);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new user agent
|
||||
/// </summary>
|
||||
|
@ -404,106 +422,47 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
row["profileFirstImage"] = user.profileFirstImage;
|
||||
}
|
||||
|
||||
// private PrimitiveBaseShape buildShape(DataRow row)
|
||||
// {
|
||||
// PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
// s.Scale = new LLVector3(
|
||||
// Convert.ToSingle(row["ScaleX"]),
|
||||
// Convert.ToSingle(row["ScaleY"]),
|
||||
// Convert.ToSingle(row["ScaleZ"])
|
||||
// );
|
||||
// // paths
|
||||
// s.PCode = Convert.ToByte(row["PCode"]);
|
||||
// s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
||||
// s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
||||
// s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
||||
// s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
||||
// s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
||||
// s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
||||
// s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
||||
// s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
||||
// s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
||||
// s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
||||
// s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
||||
// s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
||||
// s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
||||
// s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
||||
// // profile
|
||||
// s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
||||
// s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
||||
// s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
||||
// s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]);
|
||||
// // text TODO: this isn't right] = but I'm not sure the right
|
||||
// // way to specify this as a blob atm
|
||||
// s.TextureEntry = (byte[])row["Texture"];
|
||||
// s.ExtraParams = (byte[])row["ExtraParams"];
|
||||
// // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
||||
// // string texture = encoding.GetString((Byte[])row["Texture"]);
|
||||
// // if (!texture.StartsWith("<"))
|
||||
// // {
|
||||
// // //here so that we can still work with old format database files (ie from before I added xml serialization)
|
||||
// // LLObject.TextureEntry textureEntry = null;
|
||||
// // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
|
||||
// // s.TextureEntry = textureEntry.ToBytes();
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
|
||||
// // s.TextureEntry = textureEntry.TextureData;
|
||||
// // s.ExtraParams = textureEntry.ExtraParams;
|
||||
// // }
|
||||
private UserAgentData buildUserAgent(DataRow row)
|
||||
{
|
||||
UserAgentData ua = new UserAgentData();
|
||||
|
||||
// return s;
|
||||
// }
|
||||
|
||||
// private void fillShapeRow(DataRow row, SceneObjectPart prim)
|
||||
// {
|
||||
// PrimitiveBaseShape s = prim.Shape;
|
||||
// row["UUID"] = prim.UUID;
|
||||
// // shape is an enum
|
||||
// row["Shape"] = 0;
|
||||
// // vectors
|
||||
// row["ScaleX"] = s.Scale.X;
|
||||
// row["ScaleY"] = s.Scale.Y;
|
||||
// row["ScaleZ"] = s.Scale.Z;
|
||||
// // paths
|
||||
// row["PCode"] = s.PCode;
|
||||
// row["PathBegin"] = s.PathBegin;
|
||||
// row["PathEnd"] = s.PathEnd;
|
||||
// row["PathScaleX"] = s.PathScaleX;
|
||||
// row["PathScaleY"] = s.PathScaleY;
|
||||
// row["PathShearX"] = s.PathShearX;
|
||||
// row["PathShearY"] = s.PathShearY;
|
||||
// row["PathSkew"] = s.PathSkew;
|
||||
// row["PathCurve"] = s.PathCurve;
|
||||
// row["PathRadiusOffset"] = s.PathRadiusOffset;
|
||||
// row["PathRevolutions"] = s.PathRevolutions;
|
||||
// row["PathTaperX"] = s.PathTaperX;
|
||||
// row["PathTaperY"] = s.PathTaperY;
|
||||
// row["PathTwist"] = s.PathTwist;
|
||||
// row["PathTwistBegin"] = s.PathTwistBegin;
|
||||
// // profile
|
||||
// row["ProfileBegin"] = s.ProfileBegin;
|
||||
// row["ProfileEnd"] = s.ProfileEnd;
|
||||
// row["ProfileCurve"] = s.ProfileCurve;
|
||||
// row["ProfileHollow"] = s.ProfileHollow;
|
||||
// // text TODO: this isn't right] = but I'm not sure the right
|
||||
// // way to specify this as a blob atm
|
||||
ua.UUID = new LLUUID((string)row["UUID"]);
|
||||
ua.agentIP = (string)row["agentIP"];
|
||||
ua.agentPort = Convert.ToUInt32(row["agentPort"]);
|
||||
ua.agentOnline = Convert.ToBoolean(row["agentOnline"]);
|
||||
ua.sessionID = new LLUUID((string)row["sessionID"]);
|
||||
ua.secureSessionID = new LLUUID((string)row["secureSessionID"]);
|
||||
ua.regionID = new LLUUID((string)row["regionID"]);
|
||||
ua.loginTime = Convert.ToInt32(row["loginTime"]);
|
||||
ua.logoutTime = Convert.ToInt32(row["logoutTime"]);
|
||||
ua.currentRegion = new LLUUID((string)row["currentRegion"]);
|
||||
ua.currentHandle = Convert.ToUInt32(row["currentHandle"]);
|
||||
ua.currentPos = new LLVector3(
|
||||
Convert.ToSingle(row["currentPosX"]),
|
||||
Convert.ToSingle(row["currentPosY"]),
|
||||
Convert.ToSingle(row["currentPosZ"])
|
||||
);
|
||||
return ua;
|
||||
}
|
||||
|
||||
// // And I couldn't work out how to save binary data either
|
||||
// // seems that the texture colum is being treated as a string in the Datarow
|
||||
// // if you do a .getType() on it, it returns string, while the other columns return correct type
|
||||
// // MW[10-08-07]
|
||||
// // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
|
||||
// // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
|
||||
// // MW[17-08-07]
|
||||
// row["Texture"] = s.TextureEntry;
|
||||
// row["ExtraParams"] = s.ExtraParams;
|
||||
// // TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
|
||||
// // textureBlock.ExtraParams = s.ExtraParams;
|
||||
// // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
||||
// // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
|
||||
// }
|
||||
private void fillUserAgentRow(DataRow row, UserAgentData ua)
|
||||
{
|
||||
row["UUID"] = ua.UUID;
|
||||
row["agentIP"] = ua.agentIP;
|
||||
row["agentPort"] = ua.agentPort;
|
||||
row["agentOnline"] = ua.agentOnline;
|
||||
row["sessionID"] = ua.sessionID;
|
||||
row["secureSessionID"] = ua.secureSessionID;
|
||||
row["regionID"] = ua.regionID;
|
||||
row["loginTime"] = ua.loginTime;
|
||||
row["logoutTime"] = ua.logoutTime;
|
||||
row["currentRegion"] = ua.currentRegion;
|
||||
row["currentHandle"] = ua.currentHandle;
|
||||
// vectors
|
||||
row["currentPosX"] = ua.currentPos.X;
|
||||
row["currentPosY"] = ua.currentPos.Y;
|
||||
row["currentPosZ"] = ua.currentPos.Z;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue