Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
d5d6a274a7
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@ -301,10 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// If we're an NPC then skip all the item checks and manipulations since we don't have an
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// If we're an NPC then skip all the item checks and manipulations since we don't have an
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// inventory right now.
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// inventory right now.
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if (sp.PresenceType == PresenceType.Npc)
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RezSingleAttachmentFromInventoryInternal(sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p | (uint)0x80, null);
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RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null, true);
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else
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RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80, d);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -519,26 +516,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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"[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
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"[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
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(AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
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(AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
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bool append = (AttachmentPt & 0x80) != 0;
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// We check the attachments in the avatar appearance here rather than the objects attached to the
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AttachmentPt &= 0x7f;
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// ScenePresence itself so that we can ignore calls by viewer 2/3 to attach objects on startup. We are
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// already doing this in ScenePresence.MakeRootAgent(). Simulator-side attaching needs to be done
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// Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such).
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// because pre-outfit folder viewers (most version 1 viewers) require it.
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// This often happens during login - not sure the exact reason.
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// For now, we will ignore the request. Unfortunately, this means that we need to dig through all the
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// ScenePresence attachments. We can't use the data in AvatarAppearance because that's present at login
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// before anything has actually been attached.
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bool alreadyOn = false;
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bool alreadyOn = false;
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List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
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List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments();
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foreach (SceneObjectGroup so in existingAttachments)
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foreach (AvatarAttachment existingAttachment in existingAttachments)
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{
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{
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if (so.FromItemID == itemID)
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if (existingAttachment.ItemID == itemID)
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{
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{
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alreadyOn = true;
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alreadyOn = true;
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break;
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break;
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}
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}
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}
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}
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// if (sp.Appearance.GetAttachmentForItem(itemID) != null)
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if (alreadyOn)
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if (alreadyOn)
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{
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{
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if (DebugLevel > 0)
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if (DebugLevel > 0)
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@ -549,7 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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return null;
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}
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}
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return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc, append);
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return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
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}
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}
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public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
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public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
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@ -558,7 +550,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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return;
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if (DebugLevel > 0)
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}",
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rezlist.Count, sp.Name, m_scene.Name);
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foreach (KeyValuePair<UUID, uint> rez in rezlist)
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foreach (KeyValuePair<UUID, uint> rez in rezlist)
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{
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{
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@ -957,11 +951,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc, bool append)
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IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
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{
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{
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if (m_invAccessModule == null)
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if (m_invAccessModule == null)
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return null;
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return null;
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bool append = (attachmentPt & 0x80) != 0;
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attachmentPt &= 0x7f;
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SceneObjectGroup objatt;
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SceneObjectGroup objatt;
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if (itemID != UUID.Zero)
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if (itemID != UUID.Zero)
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@ -130,7 +130,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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config.AddConfig("Modules");
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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modules.Add(new AttachmentsModule());
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AttachmentsModule attMod = new AttachmentsModule();
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attMod.DebugLevel = 1;
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modules.Add(attMod);
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modules.Add(new BasicInventoryAccessModule());
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modules.Add(new BasicInventoryAccessModule());
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}
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}
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@ -728,7 +730,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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public void TestRezAttachmentsOnAvatarEntrance()
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public void TestRezAttachmentsOnAvatarEntrance()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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Scene scene = CreateTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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@ -189,6 +189,45 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
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case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
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htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
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htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
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break;
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break;
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case (int)HttpRequestConstants.HTTP_VERBOSE_THROTTLE:
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// TODO implement me
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break;
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case (int)HttpRequestConstants.HTTP_CUSTOM_HEADER:
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//Parameters are in pairs and custom header takes
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//arguments in pairs so adjust for header marker.
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++i;
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//Maximum of 8 headers are allowed based on the
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//Second Life documentation for llHTTPRequest.
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for (int count = 1; count <= 8; ++count)
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{
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//Not enough parameters remaining for a header?
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if (parms.Length - i < 2)
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break;
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//Have we reached the end of the list of headers?
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//End is marked by a string with a single digit.
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//We already know we have at least one parameter
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//so it is safe to do this check at top of loop.
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if (Char.IsDigit(parms[i][0]))
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break;
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if (htc.HttpCustomHeaders == null)
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htc.HttpCustomHeaders = new List<string>();
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htc.HttpCustomHeaders.Add(parms[i]);
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htc.HttpCustomHeaders.Add(parms[i+1]);
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i += 2;
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}
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break;
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case (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE:
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htc.HttpPragmaNoCache = (int.Parse(parms[i + 1]) != 0);
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break;
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}
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}
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}
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}
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}
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}
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@ -353,9 +392,12 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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// public const int HTTP_METHOD = 0;
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// public const int HTTP_METHOD = 0;
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// public const int HTTP_MIMETYPE = 1;
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// public const int HTTP_MIMETYPE = 1;
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// public const int HTTP_VERIFY_CERT = 3;
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// public const int HTTP_VERIFY_CERT = 3;
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// public const int HTTP_VERBOSE_THROTTLE = 4;
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// public const int HTTP_CUSTOM_HEADER = 5;
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// public const int HTTP_PRAGMA_NO_CACHE = 6;
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private bool _finished;
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private bool _finished;
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public bool Finished
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public bool Finished
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{
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{
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get { return _finished; }
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get { return _finished; }
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}
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}
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// public int HttpBodyMaxLen = 2048; // not implemented
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// public int HttpBodyMaxLen = 2048; // not implemented
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@ -367,9 +409,14 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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public bool HttpVerifyCert = true;
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public bool HttpVerifyCert = true;
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public IWorkItemResult WorkItem = null;
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public IWorkItemResult WorkItem = null;
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//public bool HttpVerboseThrottle = true; // not implemented
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public List<string> HttpCustomHeaders = null;
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public bool HttpPragmaNoCache = true;
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private Thread httpThread;
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// Request info
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// Request info
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private UUID _itemID;
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private UUID _itemID;
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public UUID ItemID
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public UUID ItemID
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{
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{
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get { return _itemID; }
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get { return _itemID; }
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set { _itemID = value; }
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set { _itemID = value; }
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@ -385,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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public string proxyexcepts;
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public string proxyexcepts;
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public string OutboundBody;
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public string OutboundBody;
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private UUID _reqID;
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private UUID _reqID;
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public UUID ReqID
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public UUID ReqID
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{
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{
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get { return _reqID; }
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get { return _reqID; }
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set { _reqID = value; }
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set { _reqID = value; }
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@ -434,20 +481,34 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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Request.Method = HttpMethod;
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Request.Method = HttpMethod;
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Request.ContentType = HttpMIMEType;
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Request.ContentType = HttpMIMEType;
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if(!HttpVerifyCert)
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if (!HttpVerifyCert)
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{
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{
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// We could hijack Connection Group Name to identify
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// We could hijack Connection Group Name to identify
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// a desired security exception. But at the moment we'll use a dummy header instead.
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// a desired security exception. But at the moment we'll use a dummy header instead.
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Request.Headers.Add("NoVerifyCert", "true");
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Request.Headers.Add("NoVerifyCert", "true");
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}
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}
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if (proxyurl != null && proxyurl.Length > 0)
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// else
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// {
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// Request.ConnectionGroupName="Verify";
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// }
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if (!HttpPragmaNoCache)
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{
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{
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if (proxyexcepts != null && proxyexcepts.Length > 0)
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Request.Headers.Add("Pragma", "no-cache");
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}
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if (HttpCustomHeaders != null)
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{
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for (int i = 0; i < HttpCustomHeaders.Count; i += 2)
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Request.Headers.Add(HttpCustomHeaders[i],
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HttpCustomHeaders[i+1]);
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}
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if (proxyurl != null && proxyurl.Length > 0)
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{
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if (proxyexcepts != null && proxyexcepts.Length > 0)
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{
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{
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string[] elist = proxyexcepts.Split(';');
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string[] elist = proxyexcepts.Split(';');
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Request.Proxy = new WebProxy(proxyurl, true, elist);
|
Request.Proxy = new WebProxy(proxyurl, true, elist);
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}
|
}
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else
|
else
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{
|
{
|
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Request.Proxy = new WebProxy(proxyurl, true);
|
Request.Proxy = new WebProxy(proxyurl, true);
|
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}
|
}
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|
@ -460,7 +521,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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Request.Headers[entry.Key] = entry.Value;
|
Request.Headers[entry.Key] = entry.Value;
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|
|
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// Encode outbound data
|
// Encode outbound data
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if (OutboundBody.Length > 0)
|
if (OutboundBody.Length > 0)
|
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{
|
{
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byte[] data = Util.UTF8.GetBytes(OutboundBody);
|
byte[] data = Util.UTF8.GetBytes(OutboundBody);
|
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|
|
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|
|
|
@ -36,6 +36,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
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HTTP_MIMETYPE = 1,
|
HTTP_MIMETYPE = 1,
|
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HTTP_BODY_MAXLENGTH = 2,
|
HTTP_BODY_MAXLENGTH = 2,
|
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HTTP_VERIFY_CERT = 3,
|
HTTP_VERIFY_CERT = 3,
|
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|
HTTP_VERBOSE_THROTTLE = 4,
|
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|
HTTP_CUSTOM_HEADER = 5,
|
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|
HTTP_PRAGMA_NO_CACHE = 6
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IHttpRequestModule
|
public interface IHttpRequestModule
|
||||||
|
|
|
@ -1100,15 +1100,12 @@ namespace OpenSim.Region.Framework.Scenes
|
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{
|
{
|
||||||
// Viewers which have a current outfit folder will actually rez their own attachments. However,
|
// Viewers which have a current outfit folder will actually rez their own attachments. However,
|
||||||
// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
|
// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
|
||||||
//
|
|
||||||
// However, we leave a 5 second pause to try and avoid a clash with viewers that are rezzing
|
|
||||||
// attachments themselves. This should then mean that this call ends up doing nothing.
|
|
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if (Scene.AttachmentsModule != null)
|
if (Scene.AttachmentsModule != null)
|
||||||
Util.FireAndForget(
|
Util.FireAndForget(
|
||||||
o =>
|
o =>
|
||||||
{
|
{
|
||||||
if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
|
// if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
|
||||||
System.Threading.Thread.Sleep(5000);
|
// System.Threading.Thread.Sleep(7000);
|
||||||
|
|
||||||
Scene.AttachmentsModule.RezAttachments(this);
|
Scene.AttachmentsModule.RezAttachments(this);
|
||||||
});
|
});
|
||||||
|
|
|
@ -71,6 +71,7 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Timer = System.Timers.Timer;
|
using Timer = System.Timers.Timer;
|
||||||
|
using System.Linq;
|
||||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Shared.Api
|
namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
@ -96,8 +97,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used for script sleeps when we are using co-operative script termination.
|
/// Used for script sleeps when we are using co-operative script termination.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>null if co-operative script termination is not active</remarks>
|
/// <remarks>null if co-operative script termination is not active</remarks>
|
||||||
WaitHandle m_coopSleepHandle;
|
WaitHandle m_coopSleepHandle;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The item that hosts this script
|
/// The item that hosts this script
|
||||||
|
@ -150,6 +151,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{"TURNLEFT", "Turning Left"},
|
{"TURNLEFT", "Turning Left"},
|
||||||
{"TURNRIGHT", "Turning Right"}
|
{"TURNRIGHT", "Turning Right"}
|
||||||
};
|
};
|
||||||
|
//An array of HTTP/1.1 headers that are not allowed to be used
|
||||||
|
//as custom headers by llHTTPRequest.
|
||||||
|
private string[] HttpStandardHeaders =
|
||||||
|
{
|
||||||
|
"Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language",
|
||||||
|
"Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control",
|
||||||
|
"Connection", "Content-Encoding", "Content-Language",
|
||||||
|
"Content-Length", "Content-Location", "Content-MD5",
|
||||||
|
"Content-Range", "Content-Type", "Date", "ETag", "Expect",
|
||||||
|
"Expires", "From", "Host", "If-Match", "If-Modified-Since",
|
||||||
|
"If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified",
|
||||||
|
"Location", "Max-Forwards", "Pragma", "Proxy-Authenticate",
|
||||||
|
"Proxy-Authorization", "Range", "Referer", "Retry-After", "Server",
|
||||||
|
"TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent",
|
||||||
|
"Vary", "Via", "Warning", "WWW-Authenticate"
|
||||||
|
};
|
||||||
|
|
||||||
public void Initialize(
|
public void Initialize(
|
||||||
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
|
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
|
||||||
|
@ -391,7 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number
|
/// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number
|
||||||
/// of entities, then the entity which corresponds to that linknum is returned.
|
/// of entities, then the entity which corresponds to that linknum is returned.
|
||||||
/// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then
|
/// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then
|
||||||
/// null is returned.
|
/// null is returned.
|
||||||
/// </param>
|
/// </param>
|
||||||
public ISceneEntity GetLinkEntity(int linknum)
|
public ISceneEntity GetLinkEntity(int linknum)
|
||||||
{
|
{
|
||||||
|
@ -1750,7 +1767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (tex.FaceTextures[i] != null)
|
if (tex.FaceTextures[i] != null)
|
||||||
{
|
{
|
||||||
tex.FaceTextures[i].Shiny = sval;
|
tex.FaceTextures[i].Shiny = sval;
|
||||||
tex.FaceTextures[i].Bump = bump;;
|
tex.FaceTextures[i].Bump = bump;
|
||||||
}
|
}
|
||||||
tex.DefaultTexture.Shiny = sval;
|
tex.DefaultTexture.Shiny = sval;
|
||||||
tex.DefaultTexture.Bump = bump;
|
tex.DefaultTexture.Bump = bump;
|
||||||
|
@ -1873,7 +1890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
||||||
tex.DefaultTexture.RGBA = texcolor;
|
tex.DefaultTexture.RGBA = texcolor;
|
||||||
}
|
}
|
||||||
|
|
||||||
part.UpdateTextureEntry(tex.GetBytes());
|
part.UpdateTextureEntry(tex.GetBytes());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1996,7 +2013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
rgb.x = texcolor.R;
|
rgb.x = texcolor.R;
|
||||||
rgb.y = texcolor.G;
|
rgb.y = texcolor.G;
|
||||||
rgb.z = texcolor.B;
|
rgb.z = texcolor.B;
|
||||||
|
|
||||||
return rgb;
|
return rgb;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2038,12 +2055,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
UUID textureID = new UUID();
|
UUID textureID = new UUID();
|
||||||
|
|
||||||
textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
|
textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
|
||||||
if (textureID == UUID.Zero)
|
if (textureID == UUID.Zero)
|
||||||
{
|
{
|
||||||
if (!UUID.TryParse(texture, out textureID))
|
if (!UUID.TryParse(texture, out textureID))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||||
|
|
||||||
|
@ -2249,7 +2266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND.
|
// IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND.
|
||||||
//
|
//
|
||||||
// This workaround is to prevent silent failure of this function.
|
// This workaround is to prevent silent failure of this function.
|
||||||
// According to the specification on the SL Wiki, providing a position outside of the
|
// According to the specification on the SL Wiki, providing a position outside of the
|
||||||
if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize)
|
if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -2484,7 +2501,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
return llGetRootRotation();
|
return llGetRootRotation();
|
||||||
}
|
}
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Quaternion q = m_host.GetWorldRotation();
|
Quaternion q = m_host.GetWorldRotation();
|
||||||
|
|
||||||
|
@ -3317,7 +3334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (!UUID.TryParse(id, out objectID))
|
if (!UUID.TryParse(id, out objectID))
|
||||||
objectID = UUID.Zero;
|
objectID = UUID.Zero;
|
||||||
|
|
||||||
if (objectID == UUID.Zero && name == "")
|
if (objectID == UUID.Zero && name == "")
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -3527,19 +3544,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
||||||
|
|
||||||
Vector3 pos = m_host.AbsolutePosition;
|
Vector3 pos = m_host.AbsolutePosition;
|
||||||
msg.binaryBucket
|
msg.binaryBucket
|
||||||
= Util.StringToBytes256(
|
= Util.StringToBytes256(
|
||||||
"{0}/{1}/{2}/{3}",
|
"{0}/{1}/{2}/{3}",
|
||||||
World.RegionInfo.RegionName,
|
World.RegionInfo.RegionName,
|
||||||
(int)Math.Floor(pos.X),
|
(int)Math.Floor(pos.X),
|
||||||
(int)Math.Floor(pos.Y),
|
(int)Math.Floor(pos.Y),
|
||||||
(int)Math.Floor(pos.Z));
|
(int)Math.Floor(pos.Z));
|
||||||
|
|
||||||
if (m_TransferModule != null)
|
if (m_TransferModule != null)
|
||||||
{
|
{
|
||||||
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
||||||
}
|
}
|
||||||
|
|
||||||
ScriptSleep(2000);
|
ScriptSleep(2000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3664,7 +3681,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
|
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
|
||||||
// set the rotation of the object, copy that behavior
|
// set the rotation of the object, copy that behavior
|
||||||
PhysicsActor pa = m_host.PhysActor;
|
PhysicsActor pa = m_host.PhysActor;
|
||||||
|
@ -5458,7 +5475,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// SL spits out an empty string for types other than key & string
|
// SL spits out an empty string for types other than key & string
|
||||||
// At the time of patching, LSL_Key is currently LSL_String,
|
// At the time of patching, LSL_Key is currently LSL_String,
|
||||||
// so the OR check may be a little redundant, but it's being done
|
// so the OR check may be a little redundant, but it's being done
|
||||||
// for completion and should LSL_Key ever be implemented
|
// for completion and should LSL_Key ever be implemented
|
||||||
// as it's own struct
|
// as it's own struct
|
||||||
else if (!(src.Data[index] is LSL_String ||
|
else if (!(src.Data[index] is LSL_String ||
|
||||||
src.Data[index] is LSL_Key ||
|
src.Data[index] is LSL_Key ||
|
||||||
|
@ -5595,8 +5612,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
return string.Join(", ",
|
return string.Join(", ",
|
||||||
(new List<object>(src.Data)).ConvertAll<string>(o =>
|
(new List<object>(src.Data)).ConvertAll<string>(o =>
|
||||||
{
|
{
|
||||||
return o.ToString();
|
return o.ToString();
|
||||||
}).ToArray());
|
}).ToArray());
|
||||||
|
@ -6700,7 +6717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
SetParticleSystem(m_host, rules);
|
SetParticleSystem(m_host, rules);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
|
private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
|
||||||
{
|
{
|
||||||
if (rules.Length == 0)
|
if (rules.Length == 0)
|
||||||
{
|
{
|
||||||
|
@ -6937,7 +6954,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.OwnerID, m_host.Name, destID,
|
m_host.OwnerID, m_host.Name, destID,
|
||||||
(byte)InstantMessageDialog.TaskInventoryOffered,
|
(byte)InstantMessageDialog.TaskInventoryOffered,
|
||||||
false, string.Format("'{0}'", category),
|
false, string.Format("'{0}'", category),
|
||||||
// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
|
// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
|
||||||
// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
|
// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
|
||||||
folderID, false, pos,
|
folderID, false, pos,
|
||||||
bucket, false);
|
bucket, false);
|
||||||
|
@ -7056,12 +7073,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public LSL_String llAvatarOnLinkSitTarget(int linknum)
|
public LSL_String llAvatarOnLinkSitTarget(int linknum)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
if(linknum == ScriptBaseClass.LINK_SET ||
|
if(linknum == ScriptBaseClass.LINK_SET ||
|
||||||
linknum == ScriptBaseClass.LINK_ALL_CHILDREN ||
|
linknum == ScriptBaseClass.LINK_ALL_CHILDREN ||
|
||||||
linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString();
|
linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString();
|
||||||
|
|
||||||
List<SceneObjectPart> parts = GetLinkParts(linknum);
|
List<SceneObjectPart> parts = GetLinkParts(linknum);
|
||||||
if (parts.Count == 0) return UUID.Zero.ToString();
|
if (parts.Count == 0) return UUID.Zero.ToString();
|
||||||
return parts[0].SitTargetAvatar.ToString();
|
return parts[0].SitTargetAvatar.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7451,7 +7468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
hollow = 0.70f;
|
hollow = 0.70f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Otherwise, hollow is limited to 95%.
|
// Otherwise, hollow is limited to 95%.
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (hollow > 0.95f)
|
if (hollow > 0.95f)
|
||||||
|
@ -8906,16 +8923,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
|
res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
|
||||||
|
|
||||||
// float revolutions
|
// float revolutions
|
||||||
res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d);
|
res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d);
|
||||||
// Slightly inaccurate, because an unsigned byte is being used to represent
|
// Slightly inaccurate, because an unsigned byte is being used to represent
|
||||||
// the entire range of floating-point values from 1.0 through 4.0 (which is how
|
// the entire range of floating-point values from 1.0 through 4.0 (which is how
|
||||||
// SL does it).
|
// SL does it).
|
||||||
//
|
//
|
||||||
// Using these formulas to store and retrieve PathRevolutions, it is not
|
// Using these formulas to store and retrieve PathRevolutions, it is not
|
||||||
// possible to use all values between 1.00 and 4.00. For instance, you can't
|
// possible to use all values between 1.00 and 4.00. For instance, you can't
|
||||||
// represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you
|
// represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you
|
||||||
// use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them
|
// use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them
|
||||||
// with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar
|
// with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar
|
||||||
// behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11.
|
// behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11.
|
||||||
// In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value
|
// In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value
|
||||||
// such as 1.10. So, SL must store and retreive the actual user input rather
|
// such as 1.10. So, SL must store and retreive the actual user input rather
|
||||||
|
@ -9199,7 +9216,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.PRIM_DESC:
|
case (int)ScriptBaseClass.PRIM_DESC:
|
||||||
res.Add(new LSL_String(part.Description));
|
res.Add(new LSL_String(part.Description));
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||||
res.Add(new LSL_Rotation(part.RotationOffset));
|
res.Add(new LSL_Rotation(part.RotationOffset));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -11127,9 +11144,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
IHttpRequestModule httpScriptMod =
|
IHttpRequestModule httpScriptMod =
|
||||||
m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>();
|
m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>();
|
||||||
List<string> param = new List<string>();
|
List<string> param = new List<string>();
|
||||||
foreach (object o in parameters.Data)
|
bool ok;
|
||||||
|
Int32 flag;
|
||||||
|
|
||||||
|
for (int i = 0; i < parameters.Data.Length; i += 2)
|
||||||
{
|
{
|
||||||
param.Add(o.ToString());
|
ok = Int32.TryParse(parameters.Data[i].ToString(), out flag);
|
||||||
|
if (!ok || flag < 0 ||
|
||||||
|
flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
|
||||||
|
{
|
||||||
|
throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag");
|
||||||
|
}
|
||||||
|
|
||||||
|
param.Add(parameters.Data[i].ToString()); //Add parameter flag
|
||||||
|
|
||||||
|
if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER)
|
||||||
|
{
|
||||||
|
param.Add(parameters.Data[i+1].ToString()); //Add parameter value
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Parameters are in pairs and custom header takes
|
||||||
|
//arguments in pairs so adjust for header marker.
|
||||||
|
++i;
|
||||||
|
|
||||||
|
//Maximum of 8 headers are allowed based on the
|
||||||
|
//Second Life documentation for llHTTPRequest.
|
||||||
|
for (int count = 1; count <= 8; ++count)
|
||||||
|
{
|
||||||
|
//Enough parameters remaining for (another) header?
|
||||||
|
if (parameters.Data.Length - i < 2)
|
||||||
|
{
|
||||||
|
//There must be at least one name/value pair for custom header
|
||||||
|
if (count == 1)
|
||||||
|
throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
|
||||||
|
throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString());
|
||||||
|
|
||||||
|
param.Add(parameters.Data[i].ToString());
|
||||||
|
param.Add(parameters.Data[i+1].ToString());
|
||||||
|
|
||||||
|
//Have we reached the end of the list of headers?
|
||||||
|
//End is marked by a string with a single digit.
|
||||||
|
if (i+2 >= parameters.Data.Length ||
|
||||||
|
Char.IsDigit(parameters.Data[i].ToString()[0]))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 position = m_host.AbsolutePosition;
|
Vector3 position = m_host.AbsolutePosition;
|
||||||
|
@ -11295,12 +11363,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
|
public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
|
ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
|
||||||
|
|
||||||
if (lo == null)
|
if (lo == null)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
IPrimCounts pc = lo.PrimCounts;
|
IPrimCounts pc = lo.PrimCounts;
|
||||||
|
|
||||||
if (sim_wide != ScriptBaseClass.FALSE)
|
if (sim_wide != ScriptBaseClass.FALSE)
|
||||||
|
@ -11330,7 +11398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
|
else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
|
||||||
return 0; // counts not implemented yet
|
return 0; // counts not implemented yet
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11691,7 +11759,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return new LSL_List();
|
return new LSL_List();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12071,7 +12139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// Vector3 bc = group.AbsolutePosition - rayEnd;
|
// Vector3 bc = group.AbsolutePosition - rayEnd;
|
||||||
|
|
||||||
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
|
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
|
||||||
|
|
||||||
// Too far off ray, don't bother
|
// Too far off ray, don't bother
|
||||||
if (d > radius)
|
if (d > radius)
|
||||||
return;
|
return;
|
||||||
|
@ -12434,7 +12502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ScenePresence sp = World.GetScenePresence(result.ConsumerID);
|
ScenePresence sp = World.GetScenePresence(result.ConsumerID);
|
||||||
/// It it a boy? a girl?
|
/// It it a boy? a girl?
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
itemID = sp.UUID;
|
itemID = sp.UUID;
|
||||||
}
|
}
|
||||||
|
|
|
@ -356,6 +356,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int HTTP_MIMETYPE = 1;
|
public const int HTTP_MIMETYPE = 1;
|
||||||
public const int HTTP_BODY_MAXLENGTH = 2;
|
public const int HTTP_BODY_MAXLENGTH = 2;
|
||||||
public const int HTTP_VERIFY_CERT = 3;
|
public const int HTTP_VERIFY_CERT = 3;
|
||||||
|
public const int HTTP_VERBOSE_THROTTLE = 4;
|
||||||
|
public const int HTTP_CUSTOM_HEADER = 5;
|
||||||
|
public const int HTTP_PRAGMA_NO_CACHE = 6;
|
||||||
|
|
||||||
public const int PRIM_MATERIAL = 2;
|
public const int PRIM_MATERIAL = 2;
|
||||||
public const int PRIM_PHYSICS = 3;
|
public const int PRIM_PHYSICS = 3;
|
||||||
|
@ -636,7 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int TOUCH_INVALID_FACE = -1;
|
public const int TOUCH_INVALID_FACE = -1;
|
||||||
public static readonly vector TOUCH_INVALID_TEXCOORD = new vector(-1.0, -1.0, 0.0);
|
public static readonly vector TOUCH_INVALID_TEXCOORD = new vector(-1.0, -1.0, 0.0);
|
||||||
public static readonly vector TOUCH_INVALID_VECTOR = ZERO_VECTOR;
|
public static readonly vector TOUCH_INVALID_VECTOR = ZERO_VECTOR;
|
||||||
|
|
||||||
// constants for llGetPrimMediaParams/llSetPrimMediaParams
|
// constants for llGetPrimMediaParams/llSetPrimMediaParams
|
||||||
public const int PRIM_MEDIA_ALT_IMAGE_ENABLE = 0;
|
public const int PRIM_MEDIA_ALT_IMAGE_ENABLE = 0;
|
||||||
public const int PRIM_MEDIA_CONTROLS = 1;
|
public const int PRIM_MEDIA_CONTROLS = 1;
|
||||||
|
@ -653,10 +656,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int PRIM_MEDIA_WHITELIST = 12;
|
public const int PRIM_MEDIA_WHITELIST = 12;
|
||||||
public const int PRIM_MEDIA_PERMS_INTERACT = 13;
|
public const int PRIM_MEDIA_PERMS_INTERACT = 13;
|
||||||
public const int PRIM_MEDIA_PERMS_CONTROL = 14;
|
public const int PRIM_MEDIA_PERMS_CONTROL = 14;
|
||||||
|
|
||||||
public const int PRIM_MEDIA_CONTROLS_STANDARD = 0;
|
public const int PRIM_MEDIA_CONTROLS_STANDARD = 0;
|
||||||
public const int PRIM_MEDIA_CONTROLS_MINI = 1;
|
public const int PRIM_MEDIA_CONTROLS_MINI = 1;
|
||||||
|
|
||||||
public const int PRIM_MEDIA_PERM_NONE = 0;
|
public const int PRIM_MEDIA_PERM_NONE = 0;
|
||||||
public const int PRIM_MEDIA_PERM_OWNER = 1;
|
public const int PRIM_MEDIA_PERM_OWNER = 1;
|
||||||
public const int PRIM_MEDIA_PERM_GROUP = 2;
|
public const int PRIM_MEDIA_PERM_GROUP = 2;
|
||||||
|
@ -689,7 +692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
|
public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
|
||||||
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
||||||
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
||||||
|
|
||||||
// Constants for osGetRegionStats
|
// Constants for osGetRegionStats
|
||||||
public const int STATS_TIME_DILATION = 0;
|
public const int STATS_TIME_DILATION = 0;
|
||||||
public const int STATS_SIM_FPS = 1;
|
public const int STATS_SIM_FPS = 1;
|
||||||
|
@ -742,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public static readonly LSLInteger RC_GET_ROOT_KEY = 2;
|
public static readonly LSLInteger RC_GET_ROOT_KEY = 2;
|
||||||
public static readonly LSLInteger RC_GET_LINK_NUM = 4;
|
public static readonly LSLInteger RC_GET_LINK_NUM = 4;
|
||||||
|
|
||||||
public static readonly LSLInteger RCERR_UNKNOWN = -1;
|
public static readonly LSLInteger RCERR_UNKNOWN = -1;
|
||||||
public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
|
public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
|
||||||
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
|
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue