Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
d5d6a274a7
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@ -301,10 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// If we're an NPC then skip all the item checks and manipulations since we don't have an
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// inventory right now.
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if (sp.PresenceType == PresenceType.Npc)
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RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null, true);
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else
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RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80, d);
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RezSingleAttachmentFromInventoryInternal(sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p | (uint)0x80, null);
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}
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catch (Exception e)
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{
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@ -519,26 +516,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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"[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
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(AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
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bool append = (AttachmentPt & 0x80) != 0;
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AttachmentPt &= 0x7f;
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// Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such).
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// This often happens during login - not sure the exact reason.
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// For now, we will ignore the request. Unfortunately, this means that we need to dig through all the
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// ScenePresence attachments. We can't use the data in AvatarAppearance because that's present at login
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// before anything has actually been attached.
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// We check the attachments in the avatar appearance here rather than the objects attached to the
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// ScenePresence itself so that we can ignore calls by viewer 2/3 to attach objects on startup. We are
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// already doing this in ScenePresence.MakeRootAgent(). Simulator-side attaching needs to be done
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// because pre-outfit folder viewers (most version 1 viewers) require it.
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bool alreadyOn = false;
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List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
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foreach (SceneObjectGroup so in existingAttachments)
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List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments();
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foreach (AvatarAttachment existingAttachment in existingAttachments)
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{
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if (so.FromItemID == itemID)
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if (existingAttachment.ItemID == itemID)
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{
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alreadyOn = true;
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break;
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}
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}
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// if (sp.Appearance.GetAttachmentForItem(itemID) != null)
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if (alreadyOn)
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{
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if (DebugLevel > 0)
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@ -549,7 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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}
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return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc, append);
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return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
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}
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public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
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@ -558,7 +550,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}",
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rezlist.Count, sp.Name, m_scene.Name);
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foreach (KeyValuePair<UUID, uint> rez in rezlist)
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{
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@ -957,11 +951,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc, bool append)
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IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
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{
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if (m_invAccessModule == null)
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return null;
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bool append = (attachmentPt & 0x80) != 0;
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attachmentPt &= 0x7f;
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SceneObjectGroup objatt;
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if (itemID != UUID.Zero)
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@ -130,7 +130,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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modules.Add(new AttachmentsModule());
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AttachmentsModule attMod = new AttachmentsModule();
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attMod.DebugLevel = 1;
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modules.Add(attMod);
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modules.Add(new BasicInventoryAccessModule());
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}
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@ -728,7 +730,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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public void TestRezAttachmentsOnAvatarEntrance()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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@ -189,6 +189,45 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
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htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
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break;
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case (int)HttpRequestConstants.HTTP_VERBOSE_THROTTLE:
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// TODO implement me
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break;
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case (int)HttpRequestConstants.HTTP_CUSTOM_HEADER:
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//Parameters are in pairs and custom header takes
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//arguments in pairs so adjust for header marker.
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++i;
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//Maximum of 8 headers are allowed based on the
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//Second Life documentation for llHTTPRequest.
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for (int count = 1; count <= 8; ++count)
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{
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//Not enough parameters remaining for a header?
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if (parms.Length - i < 2)
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break;
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//Have we reached the end of the list of headers?
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//End is marked by a string with a single digit.
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//We already know we have at least one parameter
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//so it is safe to do this check at top of loop.
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if (Char.IsDigit(parms[i][0]))
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break;
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if (htc.HttpCustomHeaders == null)
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htc.HttpCustomHeaders = new List<string>();
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htc.HttpCustomHeaders.Add(parms[i]);
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htc.HttpCustomHeaders.Add(parms[i+1]);
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i += 2;
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}
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break;
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case (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE:
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htc.HttpPragmaNoCache = (int.Parse(parms[i + 1]) != 0);
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break;
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}
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}
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}
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@ -353,6 +392,9 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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// public const int HTTP_METHOD = 0;
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// public const int HTTP_MIMETYPE = 1;
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// public const int HTTP_VERIFY_CERT = 3;
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// public const int HTTP_VERBOSE_THROTTLE = 4;
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// public const int HTTP_CUSTOM_HEADER = 5;
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// public const int HTTP_PRAGMA_NO_CACHE = 6;
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private bool _finished;
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public bool Finished
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{
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@ -367,6 +409,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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public bool HttpVerifyCert = true;
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public IWorkItemResult WorkItem = null;
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//public bool HttpVerboseThrottle = true; // not implemented
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public List<string> HttpCustomHeaders = null;
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public bool HttpPragmaNoCache = true;
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private Thread httpThread;
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// Request info
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private UUID _itemID;
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public UUID ItemID
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@ -440,6 +487,20 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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// a desired security exception. But at the moment we'll use a dummy header instead.
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Request.Headers.Add("NoVerifyCert", "true");
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}
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// else
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// {
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// Request.ConnectionGroupName="Verify";
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// }
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if (!HttpPragmaNoCache)
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{
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Request.Headers.Add("Pragma", "no-cache");
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}
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if (HttpCustomHeaders != null)
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{
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for (int i = 0; i < HttpCustomHeaders.Count; i += 2)
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Request.Headers.Add(HttpCustomHeaders[i],
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HttpCustomHeaders[i+1]);
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}
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if (proxyurl != null && proxyurl.Length > 0)
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{
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if (proxyexcepts != null && proxyexcepts.Length > 0)
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@ -36,6 +36,9 @@ namespace OpenSim.Region.Framework.Interfaces
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HTTP_MIMETYPE = 1,
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HTTP_BODY_MAXLENGTH = 2,
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HTTP_VERIFY_CERT = 3,
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HTTP_VERBOSE_THROTTLE = 4,
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HTTP_CUSTOM_HEADER = 5,
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HTTP_PRAGMA_NO_CACHE = 6
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}
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public interface IHttpRequestModule
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@ -1100,15 +1100,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Viewers which have a current outfit folder will actually rez their own attachments. However,
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// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
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//
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// However, we leave a 5 second pause to try and avoid a clash with viewers that are rezzing
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// attachments themselves. This should then mean that this call ends up doing nothing.
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if (Scene.AttachmentsModule != null)
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Util.FireAndForget(
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o =>
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{
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if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
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System.Threading.Thread.Sleep(5000);
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// if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
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// System.Threading.Thread.Sleep(7000);
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Scene.AttachmentsModule.RezAttachments(this);
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});
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@ -71,6 +71,7 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using System.Reflection;
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using Timer = System.Timers.Timer;
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using System.Linq;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{"TURNLEFT", "Turning Left"},
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{"TURNRIGHT", "Turning Right"}
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};
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//An array of HTTP/1.1 headers that are not allowed to be used
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//as custom headers by llHTTPRequest.
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private string[] HttpStandardHeaders =
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{
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"Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language",
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"Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control",
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"Connection", "Content-Encoding", "Content-Language",
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"Content-Length", "Content-Location", "Content-MD5",
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"Content-Range", "Content-Type", "Date", "ETag", "Expect",
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"Expires", "From", "Host", "If-Match", "If-Modified-Since",
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"If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified",
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"Location", "Max-Forwards", "Pragma", "Proxy-Authenticate",
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"Proxy-Authorization", "Range", "Referer", "Retry-After", "Server",
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"TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent",
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"Vary", "Via", "Warning", "WWW-Authenticate"
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};
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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@ -1750,7 +1767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (tex.FaceTextures[i] != null)
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{
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tex.FaceTextures[i].Shiny = sval;
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tex.FaceTextures[i].Bump = bump;;
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tex.FaceTextures[i].Bump = bump;
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}
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tex.DefaultTexture.Shiny = sval;
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tex.DefaultTexture.Bump = bump;
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@ -11127,9 +11144,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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IHttpRequestModule httpScriptMod =
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>();
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List<string> param = new List<string>();
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foreach (object o in parameters.Data)
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bool ok;
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Int32 flag;
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for (int i = 0; i < parameters.Data.Length; i += 2)
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{
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param.Add(o.ToString());
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ok = Int32.TryParse(parameters.Data[i].ToString(), out flag);
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if (!ok || flag < 0 ||
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flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
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{
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throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag");
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}
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param.Add(parameters.Data[i].ToString()); //Add parameter flag
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if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER)
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{
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param.Add(parameters.Data[i+1].ToString()); //Add parameter value
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}
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else
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{
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//Parameters are in pairs and custom header takes
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//arguments in pairs so adjust for header marker.
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++i;
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//Maximum of 8 headers are allowed based on the
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//Second Life documentation for llHTTPRequest.
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for (int count = 1; count <= 8; ++count)
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{
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//Enough parameters remaining for (another) header?
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if (parameters.Data.Length - i < 2)
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{
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//There must be at least one name/value pair for custom header
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if (count == 1)
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throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString());
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break;
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}
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if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
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throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString());
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param.Add(parameters.Data[i].ToString());
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param.Add(parameters.Data[i+1].ToString());
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//Have we reached the end of the list of headers?
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//End is marked by a string with a single digit.
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if (i+2 >= parameters.Data.Length ||
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Char.IsDigit(parameters.Data[i].ToString()[0]))
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{
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break;
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}
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i += 2;
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}
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}
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}
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Vector3 position = m_host.AbsolutePosition;
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@ -356,6 +356,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int HTTP_MIMETYPE = 1;
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public const int HTTP_BODY_MAXLENGTH = 2;
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public const int HTTP_VERIFY_CERT = 3;
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public const int HTTP_VERBOSE_THROTTLE = 4;
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public const int HTTP_CUSTOM_HEADER = 5;
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public const int HTTP_PRAGMA_NO_CACHE = 6;
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_PHYSICS = 3;
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