Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
						commit
						d5e0674213
					
				| 
						 | 
				
			
			@ -372,6 +372,11 @@ namespace OpenSim.Data.MSSQL
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            return new List<int>();
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        }
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        public List<int> GetEstatesByOwner(UUID ownerID)
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        {
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            return new List<int>();
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        }
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        public bool LinkRegion(UUID regionID, int estateID)
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        {
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            // TODO: Implementation!            
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			@ -484,6 +484,36 @@ namespace OpenSim.Data.MySQL
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            return result;
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        }
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        public List<int> GetEstatesByOwner(UUID ownerID)
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        {
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            List<int> result = new List<int>();
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            using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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            {
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                dbcon.Open();
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                using (MySqlCommand cmd = dbcon.CreateCommand())
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                {
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                    cmd.CommandText = "select estateID from estate_settings where EstateOwner = ?EstateOwner";
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                    cmd.Parameters.AddWithValue("?EstateOwner", ownerID);
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                    using (IDataReader reader = cmd.ExecuteReader())
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                    {
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                        while (reader.Read())
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                        {
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                            result.Add(Convert.ToInt32(reader["EstateID"]));
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                        }
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                        reader.Close();
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                    }
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                }
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                dbcon.Close();
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            }
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            return result;
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        }
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        public bool LinkRegion(UUID regionID, int estateID)
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        {
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            using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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			@ -412,6 +412,28 @@ namespace OpenSim.Data.SQLite
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            return result;            
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        }
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        public List<int> GetEstatesByOwner(UUID ownerID)
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        {
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            List<int> result = new List<int>();
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            string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
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            SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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            cmd.CommandText = sql;
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            cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
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            IDataReader r = cmd.ExecuteReader();
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            while (r.Read())
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            {
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                result.Add(Convert.ToInt32(r["EstateID"]));
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            }
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            r.Close();
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            return result;
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        }
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        public bool LinkRegion(UUID regionID, int estateID)
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        {
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            SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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			@ -401,7 +401,29 @@ namespace OpenSim.Data.SQLiteLegacy
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            return result;
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        }
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        public List<int> GetEstatesByOwner(UUID ownerID)
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        {
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            List<int> result = new List<int>();
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            string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
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            SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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            cmd.CommandText = sql;
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            cmd.Parameters.Add(":EstateOwner", ownerID);
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            IDataReader r = cmd.ExecuteReader();
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            while (r.Read())
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            {
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                result.Add(Convert.ToInt32(r["EstateID"]));
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            }
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            r.Close();
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            return result;
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        }
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        public bool LinkRegion(UUID regionID, int estateID)
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        {
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            SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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			@ -8809,13 +8809,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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                case "instantmessage":
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                    if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
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                    {
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                        if (messagePacket.ParamList.Length < 5)
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                        if (messagePacket.ParamList.Length < 2)
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                            return true;
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                        UUID invoice = messagePacket.MethodData.Invoice;
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                        UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
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                        string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
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                        string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
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                        UUID sessionID = messagePacket.AgentData.SessionID;
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                        UUID SenderID;
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                        string SenderName;
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                        string Message;
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                        if (messagePacket.ParamList.Length < 5)
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                        {
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                            SenderID = AgentId;
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                            SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
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                            Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
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                        }
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                        else
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                        { 
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                            SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
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                            SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
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                            Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
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                        }
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                        OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
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                    }
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                    return true;
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			@ -200,12 +200,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            }
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            Scene.RegionInfo.RegionSettings.Save();
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            TriggerRegionInfoChange();
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            sendRegionHandshakeToAll();
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            sendRegionInfoPacketToAll();
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        }
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        private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
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        {
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            sendRegionHandshakeToAll();
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            // sendRegionHandshakeToAll();
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        }
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        public void setRegionTerrainSettings(float WaterHeight,
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			@ -274,8 +275,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            {
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                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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                {
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                    if ((estateAccessType & 1) != 0) // All estates
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                    {
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                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                        EstateSettings estateSettings;
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                        foreach (int estateID in estateIDs)
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                        {
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                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                            {
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                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                estateSettings.AddEstateUser(user);
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                                estateSettings.Save();
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                            }
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                        }
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                    }
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                    Scene.RegionInfo.EstateSettings.AddEstateUser(user);
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                    Scene.RegionInfo.EstateSettings.Save();
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                    TriggerEstateInfoChange();
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                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
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                }
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			@ -289,10 +307,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            {
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                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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                {
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                    if ((estateAccessType & 1) != 0) // All estates
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                    {
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                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                        EstateSettings estateSettings;
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                        foreach (int estateID in estateIDs)
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                        {
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                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                            {
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                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                estateSettings.RemoveEstateUser(user);
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                                estateSettings.Save();
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                            }
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                        }
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                    }
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                    Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
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                    Scene.RegionInfo.EstateSettings.Save();
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                    TriggerEstateInfoChange();
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                    TriggerEstateInfoChange();
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                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
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                }
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                else
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			@ -304,8 +338,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            {
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                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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                {
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                    if ((estateAccessType & 1) != 0) // All estates
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                    {
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                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                        EstateSettings estateSettings;
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                        foreach (int estateID in estateIDs)
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                        {
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                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                            {
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                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                estateSettings.AddEstateGroup(user);
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                                estateSettings.Save();
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                            }
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                        }
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                    }
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                    Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
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                    Scene.RegionInfo.EstateSettings.Save();
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                    TriggerEstateInfoChange();
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                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
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                }
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			@ -318,10 +369,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            {
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                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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                {
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                    if ((estateAccessType & 1) != 0) // All estates
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                    {
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                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                        EstateSettings estateSettings;
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                        foreach (int estateID in estateIDs)
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                        {
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                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                            {
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                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                estateSettings.RemoveEstateGroup(user);
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                                estateSettings.Save();
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                            }
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                        }
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                    }
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                    Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
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                    Scene.RegionInfo.EstateSettings.Save();
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                    TriggerEstateInfoChange();
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                    TriggerEstateInfoChange();
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                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
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                }
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                else
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			@ -349,6 +416,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
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                    if (!alreadyInList)
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                    {
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                        if ((estateAccessType & 1) != 0) // All estates
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                        {
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                            List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                            EstateSettings estateSettings;
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                            foreach (int estateID in estateIDs)
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                            {
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                                if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                                {
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                                    EstateBan bitem = new EstateBan();
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                                    bitem.BannedUserID = user;
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                                    bitem.EstateID = (uint)estateID;
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                                    bitem.BannedHostAddress = "0.0.0.0";
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                                    bitem.BannedHostIPMask = "0.0.0.0";
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                                    estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                    estateSettings.AddBan(bitem);
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                                    estateSettings.Save();
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                                }
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                            }
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                        }
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                        EstateBan item = new EstateBan();
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                        item.BannedUserID = user;
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			@ -358,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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                        Scene.RegionInfo.EstateSettings.AddBan(item);
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                        Scene.RegionInfo.EstateSettings.Save();
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                        TriggerEstateInfoChange();
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                        ScenePresence s = Scene.GetScenePresence(user);
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			@ -403,8 +494,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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                    if (alreadyInList && listitem != null)
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                    {
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                        if ((estateAccessType & 1) != 0) // All estates
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                        {
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                            List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
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                            EstateSettings estateSettings;
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                            foreach (int estateID in estateIDs)
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                            {
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                                if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
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                                {
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                                    estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
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                                    estateSettings.RemoveBan(user);
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                                    estateSettings.Save();
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                                }
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                            }
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                        }
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                        Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
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                        Scene.RegionInfo.EstateSettings.Save();
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                        TriggerEstateInfoChange();
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                    }
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                    else
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			@ -424,8 +532,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            {
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                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
 | 
			
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                {
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		||||
                    if ((estateAccessType & 1) != 0) // All estates
 | 
			
		||||
                    {
 | 
			
		||||
                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
 | 
			
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                        EstateSettings estateSettings;
 | 
			
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 | 
			
		||||
                        foreach (int estateID in estateIDs)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
 | 
			
		||||
                            {
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                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
 | 
			
		||||
                                estateSettings.AddEstateManager(user);
 | 
			
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                                estateSettings.Save();
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
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		||||
                    Scene.RegionInfo.EstateSettings.AddEstateManager(user);
 | 
			
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                    Scene.RegionInfo.EstateSettings.Save();
 | 
			
		||||
 | 
			
		||||
                    TriggerEstateInfoChange();
 | 
			
		||||
                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -438,10 +563,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
 | 
			
		|||
            {
 | 
			
		||||
                if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
 | 
			
		||||
                {
 | 
			
		||||
                    if ((estateAccessType & 1) != 0) // All estates
 | 
			
		||||
                    {
 | 
			
		||||
                        List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
 | 
			
		||||
                        EstateSettings estateSettings;
 | 
			
		||||
 | 
			
		||||
                        foreach (int estateID in estateIDs)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
 | 
			
		||||
                            {
 | 
			
		||||
                                estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
 | 
			
		||||
                                estateSettings.RemoveEstateManager(user);
 | 
			
		||||
                                estateSettings.Save();
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
 | 
			
		||||
                    Scene.RegionInfo.EstateSettings.Save();
 | 
			
		||||
                    TriggerEstateInfoChange();
 | 
			
		||||
 | 
			
		||||
                    TriggerEstateInfoChange();
 | 
			
		||||
                    remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -469,8 +469,8 @@ namespace OpenSim.Region.CoreModules
 | 
			
		|||
                m_SunFixedHour = FixedSunHour;
 | 
			
		||||
                m_SunFixed = FixedSun;
 | 
			
		||||
 | 
			
		||||
                m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
 | 
			
		||||
                m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour   : {0}", m_SunFixedHour.ToString());
 | 
			
		||||
                // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
 | 
			
		||||
                // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour   : {0}", m_SunFixedHour.ToString());
 | 
			
		||||
 | 
			
		||||
                receivedEstateToolsSunUpdate = true;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules
 | 
			
		|||
                // When sun settings are updated, we should update all clients with new settings.
 | 
			
		||||
                SunUpdateToAllClients();
 | 
			
		||||
 | 
			
		||||
                m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
 | 
			
		||||
                // m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -70,6 +70,12 @@ namespace OpenSim.Region.Framework.Interfaces
 | 
			
		|||
        /// <returns></returns>        
 | 
			
		||||
        List<int> GetEstates(string search);
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the IDs of all estates owned by the given user.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>An empty list if no estates were found.</returns>
 | 
			
		||||
        List<int> GetEstatesByOwner(UUID ownerID);        
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the IDs of all estates.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -74,6 +74,12 @@ namespace OpenSim.Region.Framework.Interfaces
 | 
			
		|||
        /// <param name="search">Name of estate to search for.  This is the exact name, no parttern matching is done.</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        List<int> GetEstates(string search);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the IDs of all estates owned by the given user.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>An empty list if no estates were found.</returns>
 | 
			
		||||
        List<int> GetEstatesByOwner(UUID ownerID);
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the IDs of all estates.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,6 +33,9 @@ using Nini.Config;
 | 
			
		|||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
[assembly: Addin("BareBonesSharedModule", "0.1")]
 | 
			
		||||
[assembly: AddinDependency("OpenSim", "0.5")]
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -111,6 +111,11 @@ namespace OpenSim.Services.Connectors
 | 
			
		|||
            return m_database.GetEstatesAll();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public List<int> GetEstatesByOwner(UUID ownerID)
 | 
			
		||||
        {
 | 
			
		||||
            return m_database.GetEstatesByOwner(ownerID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool LinkRegion(UUID regionID, int estateID)
 | 
			
		||||
        {
 | 
			
		||||
            return m_database.LinkRegion(regionID, estateID);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue