Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
d5e0674213
|
@ -372,6 +372,11 @@ namespace OpenSim.Data.MSSQL
|
||||||
return new List<int>();
|
return new List<int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesByOwner(UUID ownerID)
|
||||||
|
{
|
||||||
|
return new List<int>();
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
// TODO: Implementation!
|
// TODO: Implementation!
|
||||||
|
|
|
@ -484,6 +484,36 @@ namespace OpenSim.Data.MySQL
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesByOwner(UUID ownerID)
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
|
||||||
|
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||||
|
{
|
||||||
|
dbcon.Open();
|
||||||
|
|
||||||
|
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = "select estateID from estate_settings where EstateOwner = ?EstateOwner";
|
||||||
|
cmd.Parameters.AddWithValue("?EstateOwner", ownerID);
|
||||||
|
|
||||||
|
using (IDataReader reader = cmd.ExecuteReader())
|
||||||
|
{
|
||||||
|
while (reader.Read())
|
||||||
|
{
|
||||||
|
result.Add(Convert.ToInt32(reader["EstateID"]));
|
||||||
|
}
|
||||||
|
reader.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dbcon.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||||
|
|
|
@ -412,6 +412,28 @@ namespace OpenSim.Data.SQLite
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesByOwner(UUID ownerID)
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
|
||||||
|
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
|
||||||
|
|
||||||
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
||||||
|
cmd.CommandText = sql;
|
||||||
|
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
|
||||||
|
|
||||||
|
IDataReader r = cmd.ExecuteReader();
|
||||||
|
|
||||||
|
while (r.Read())
|
||||||
|
{
|
||||||
|
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||||
|
}
|
||||||
|
r.Close();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
|
@ -401,7 +401,29 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesByOwner(UUID ownerID)
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
|
||||||
|
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
|
||||||
|
|
||||||
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
||||||
|
cmd.CommandText = sql;
|
||||||
|
cmd.Parameters.Add(":EstateOwner", ownerID);
|
||||||
|
|
||||||
|
IDataReader r = cmd.ExecuteReader();
|
||||||
|
|
||||||
|
while (r.Read())
|
||||||
|
{
|
||||||
|
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||||
|
}
|
||||||
|
r.Close();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
|
@ -8809,13 +8809,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
case "instantmessage":
|
case "instantmessage":
|
||||||
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
|
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
|
||||||
{
|
{
|
||||||
if (messagePacket.ParamList.Length < 5)
|
if (messagePacket.ParamList.Length < 2)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
UUID invoice = messagePacket.MethodData.Invoice;
|
UUID invoice = messagePacket.MethodData.Invoice;
|
||||||
UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
|
|
||||||
string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
|
|
||||||
string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
|
|
||||||
UUID sessionID = messagePacket.AgentData.SessionID;
|
UUID sessionID = messagePacket.AgentData.SessionID;
|
||||||
|
|
||||||
|
UUID SenderID;
|
||||||
|
string SenderName;
|
||||||
|
string Message;
|
||||||
|
|
||||||
|
if (messagePacket.ParamList.Length < 5)
|
||||||
|
{
|
||||||
|
SenderID = AgentId;
|
||||||
|
SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
|
||||||
|
Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
|
||||||
|
SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
|
||||||
|
Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
|
||||||
|
}
|
||||||
|
|
||||||
OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
|
OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -200,12 +200,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
}
|
}
|
||||||
Scene.RegionInfo.RegionSettings.Save();
|
Scene.RegionInfo.RegionSettings.Save();
|
||||||
TriggerRegionInfoChange();
|
TriggerRegionInfoChange();
|
||||||
|
sendRegionHandshakeToAll();
|
||||||
sendRegionInfoPacketToAll();
|
sendRegionInfoPacketToAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
sendRegionHandshakeToAll();
|
// sendRegionHandshakeToAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRegionTerrainSettings(float WaterHeight,
|
public void setRegionTerrainSettings(float WaterHeight,
|
||||||
|
@ -274,8 +275,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.AddEstateUser(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
|
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
TriggerEstateInfoChange();
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
|
@ -289,10 +307,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.RemoveEstateUser(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
|
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
TriggerEstateInfoChange();
|
|
||||||
|
|
||||||
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -304,8 +338,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.AddEstateGroup(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
|
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
TriggerEstateInfoChange();
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
|
@ -318,10 +369,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.RemoveEstateGroup(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
|
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
TriggerEstateInfoChange();
|
|
||||||
|
|
||||||
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -349,6 +416,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
if (!alreadyInList)
|
if (!alreadyInList)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
EstateBan bitem = new EstateBan();
|
||||||
|
|
||||||
|
bitem.BannedUserID = user;
|
||||||
|
bitem.EstateID = (uint)estateID;
|
||||||
|
bitem.BannedHostAddress = "0.0.0.0";
|
||||||
|
bitem.BannedHostIPMask = "0.0.0.0";
|
||||||
|
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.AddBan(bitem);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EstateBan item = new EstateBan();
|
EstateBan item = new EstateBan();
|
||||||
|
|
||||||
item.BannedUserID = user;
|
item.BannedUserID = user;
|
||||||
|
@ -358,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.AddBan(item);
|
Scene.RegionInfo.EstateSettings.AddBan(item);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
TriggerEstateInfoChange();
|
TriggerEstateInfoChange();
|
||||||
|
|
||||||
ScenePresence s = Scene.GetScenePresence(user);
|
ScenePresence s = Scene.GetScenePresence(user);
|
||||||
|
@ -403,8 +494,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
|
|
||||||
if (alreadyInList && listitem != null)
|
if (alreadyInList && listitem != null)
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.RemoveBan(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
TriggerEstateInfoChange();
|
TriggerEstateInfoChange();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -424,8 +532,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.AddEstateManager(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
TriggerEstateInfoChange();
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
|
@ -438,10 +563,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
if ((estateAccessType & 1) != 0) // All estates
|
||||||
|
{
|
||||||
|
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
|
||||||
|
EstateSettings estateSettings;
|
||||||
|
|
||||||
|
foreach (int estateID in estateIDs)
|
||||||
|
{
|
||||||
|
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
|
||||||
|
{
|
||||||
|
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
estateSettings.RemoveEstateManager(user);
|
||||||
|
estateSettings.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||||
Scene.RegionInfo.EstateSettings.Save();
|
Scene.RegionInfo.EstateSettings.Save();
|
||||||
TriggerEstateInfoChange();
|
|
||||||
|
|
||||||
|
TriggerEstateInfoChange();
|
||||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -469,8 +469,8 @@ namespace OpenSim.Region.CoreModules
|
||||||
m_SunFixedHour = FixedSunHour;
|
m_SunFixedHour = FixedSunHour;
|
||||||
m_SunFixed = FixedSun;
|
m_SunFixed = FixedSun;
|
||||||
|
|
||||||
m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
|
// m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
|
||||||
m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
|
// m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
|
||||||
|
|
||||||
receivedEstateToolsSunUpdate = true;
|
receivedEstateToolsSunUpdate = true;
|
||||||
|
|
||||||
|
@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
// When sun settings are updated, we should update all clients with new settings.
|
// When sun settings are updated, we should update all clients with new settings.
|
||||||
SunUpdateToAllClients();
|
SunUpdateToAllClients();
|
||||||
|
|
||||||
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
|
// m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -70,6 +70,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
List<int> GetEstates(string search);
|
List<int> GetEstates(string search);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the IDs of all estates owned by the given user.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<int> GetEstatesByOwner(UUID ownerID);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the IDs of all estates.
|
/// Get the IDs of all estates.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -74,6 +74,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
List<int> GetEstates(string search);
|
List<int> GetEstates(string search);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the IDs of all estates owned by the given user.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<int> GetEstatesByOwner(UUID ownerID);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the IDs of all estates.
|
/// Get the IDs of all estates.
|
||||||
|
|
|
@ -33,6 +33,9 @@ using Nini.Config;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
[assembly: Addin("BareBonesSharedModule", "0.1")]
|
||||||
|
[assembly: AddinDependency("OpenSim", "0.5")]
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
|
namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -111,6 +111,11 @@ namespace OpenSim.Services.Connectors
|
||||||
return m_database.GetEstatesAll();
|
return m_database.GetEstatesAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesByOwner(UUID ownerID)
|
||||||
|
{
|
||||||
|
return m_database.GetEstatesByOwner(ownerID);
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
return m_database.LinkRegion(regionID, estateID);
|
return m_database.LinkRegion(regionID, estateID);
|
||||||
|
|
Loading…
Reference in New Issue