remove failed CreateAgent from agent child regions list
parent
e2796e6044
commit
d5e21a0ad2
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@ -1049,7 +1049,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.HasMovedAway(!(OutSideViewRange || logout));
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sp.HasMovedAway(!(OutSideViewRange || logout));
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ulong sourceRegionHandle = sp.RegionHandle;
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// ulong sourceRegionHandle = sp.RegionHandle;
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// Now let's make it officially a child agent
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// Now let's make it officially a child agent
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sp.MakeChildAgent(destinationHandle);
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sp.MakeChildAgent(destinationHandle);
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@ -1196,7 +1196,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//HG hook
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//HG hook
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AgentHasMovedAway(sp, logout);
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AgentHasMovedAway(sp, logout);
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ulong sourceRegionHandle = sp.RegionHandle;
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// ulong sourceRegionHandle = sp.RegionHandle;
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// Now let's make it officially a child agent
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// Now let's make it officially a child agent
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sp.MakeChildAgent(destinationHandle);
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sp.MakeChildAgent(destinationHandle);
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@ -1804,8 +1804,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
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agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
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// this may need the attachments
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// this may need the attachments
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@ -1817,6 +1815,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// FIXME: Possibly this should occur lower down after other commands to close other agents,
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// FIXME: Possibly this should occur lower down after other commands to close other agents,
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// but not sure yet what the side effects would be.
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// but not sure yet what the side effects would be.
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m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
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m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
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// TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
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// TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
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/*
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/*
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// Backwards compatibility. Best effort
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// Backwards compatibility. Best effort
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@ -1959,7 +1959,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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UUID scope = sp.Scene.RegionInfo.ScopeID;
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UUID scope = sp.Scene.RegionInfo.ScopeID;
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foreach (ulong handler in oldregions)
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foreach (ulong handler in oldregions)
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{
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{
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// crap code
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Utils.LongToUInts(handler, out neighbourx, out neighboury);
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Utils.LongToUInts(handler, out neighbourx, out neighboury);
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GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
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GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
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sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
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sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
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@ -2398,10 +2397,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
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}
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}
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if (!regionAccepted)
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else
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{
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sp.RemoveNeighbourRegion(reg.RegionHandle);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
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"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
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reg.RegionName, sp.Name, sp.UUID, reason);
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reg.RegionName, sp.Name, sp.UUID, reason);
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}
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}
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}
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}
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}
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