Merge branch 'master' of /home/opensim/var/repo/opensim
commit
d5e2d2949f
|
@ -700,6 +700,7 @@ namespace OpenSim
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
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@ -27,11 +27,49 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.CoreModules.Scripting.VectorRender;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.World.Tests
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namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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{
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class SOGSpamTest
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[TestFixture]
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public class VectorRenderModuleTests
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{
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[Test]
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public void TestDraw()
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{
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TestHelpers.InMethod();
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Scene scene = new SceneHelpers().SetupScene();
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DynamicTextureModule dtm = new DynamicTextureModule();
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VectorRenderModule vrm = new VectorRenderModule();
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SceneHelpers.SetupSceneModules(scene, dtm, vrm);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
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UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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dtm.AddDynamicTextureData(
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scene.RegionInfo.RegionID,
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so.UUID,
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vrm.GetContentType(),
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"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
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"",
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0);
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Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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}
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}
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}
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@ -98,16 +98,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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public void GetDrawStringSize(string text, string fontName, int fontSize,
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out double xSize, out double ySize)
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{
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Font myFont = new Font(fontName, fontSize);
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SizeF stringSize = new SizeF();
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lock (m_graph) {
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stringSize = m_graph.MeasureString(text, myFont);
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xSize = stringSize.Width;
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ySize = stringSize.Height;
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using (Font myFont = new Font(fontName, fontSize))
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{
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SizeF stringSize = new SizeF();
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lock (m_graph)
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{
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stringSize = m_graph.MeasureString(text, myFont);
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xSize = stringSize.Width;
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ySize = stringSize.Height;
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}
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}
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}
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#endregion
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#region IRegionModule Members
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@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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if (m_graph == null)
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{
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// We won't dispose of these explicitly since this module is only removed when the entire simulator
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// is shut down.
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Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
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m_graph = Graphics.FromImage(bitmap);
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}
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@ -299,53 +303,64 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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}
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Bitmap bitmap;
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if (alpha == 256)
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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}
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else
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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}
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Graphics graph = Graphics.FromImage(bitmap);
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// this is really just to save people filling the
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// background color in their scripts, only do when fully opaque
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if (alpha >= 255)
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{
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graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
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}
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for (int w = 0; w < bitmap.Width; w++)
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{
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if (alpha <= 255)
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{
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for (int h = 0; h < bitmap.Height; h++)
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{
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bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
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}
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}
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}
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GDIDraw(data, graph, altDataDelim);
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byte[] imageJ2000 = new byte[0];
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Bitmap bitmap = null;
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Graphics graph = null;
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try
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
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e.Message, e.StackTrace);
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}
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if (alpha == 256)
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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else
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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m_textureManager.ReturnData(id, imageJ2000);
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graph = Graphics.FromImage(bitmap);
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// this is really just to save people filling the
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// background color in their scripts, only do when fully opaque
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if (alpha >= 255)
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{
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using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
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{
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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}
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for (int w = 0; w < bitmap.Width; w++)
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{
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if (alpha <= 255)
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{
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for (int h = 0; h < bitmap.Height; h++)
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{
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bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
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}
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}
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}
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GDIDraw(data, graph, altDataDelim);
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byte[] imageJ2000 = new byte[0];
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try
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
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e.Message, e.StackTrace);
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}
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m_textureManager.ReturnData(id, imageJ2000);
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}
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finally
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{
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if (graph != null)
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graph.Dispose();
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if (bitmap != null)
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bitmap.Dispose();
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}
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}
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private int parseIntParam(string strInt)
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@ -407,237 +422,284 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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Point startPoint = new Point(0, 0);
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Point endPoint = new Point(0, 0);
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Pen drawPen = new Pen(Color.Black, 7);
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string fontName = m_fontName;
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float fontSize = 14;
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Font myFont = new Font(fontName, fontSize);
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SolidBrush myBrush = new SolidBrush(Color.Black);
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char[] lineDelimiter = {dataDelim};
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char[] partsDelimiter = {','};
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string[] lines = data.Split(lineDelimiter);
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Pen drawPen = null;
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Font myFont = null;
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SolidBrush myBrush = null;
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foreach (string line in lines)
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try
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{
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string nextLine = line.Trim();
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//replace with switch, or even better, do some proper parsing
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if (nextLine.StartsWith("MoveTo"))
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drawPen = new Pen(Color.Black, 7);
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string fontName = m_fontName;
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float fontSize = 14;
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myFont = new Font(fontName, fontSize);
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myBrush = new SolidBrush(Color.Black);
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char[] lineDelimiter = {dataDelim};
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char[] partsDelimiter = {','};
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string[] lines = data.Split(lineDelimiter);
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foreach (string line in lines)
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
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startPoint.X = (int) x;
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startPoint.Y = (int) y;
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}
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else if (nextLine.StartsWith("LineTo"))
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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graph.DrawLine(drawPen, startPoint, endPoint);
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startPoint.X = endPoint.X;
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startPoint.Y = endPoint.Y;
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}
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else if (nextLine.StartsWith("Text"))
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{
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nextLine = nextLine.Remove(0, 4);
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nextLine = nextLine.Trim();
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graph.DrawString(nextLine, myFont, myBrush, startPoint);
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}
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else if (nextLine.StartsWith("Image"))
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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Image image = ImageHttpRequest(nextLine);
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if (image != null)
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string nextLine = line.Trim();
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//replace with switch, or even better, do some proper parsing
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if (nextLine.StartsWith("MoveTo"))
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{
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graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
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startPoint.X = (int) x;
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startPoint.Y = (int) y;
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}
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else
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else if (nextLine.StartsWith("LineTo"))
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{
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graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
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myBrush, startPoint);
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graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
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myBrush, new Point(startPoint.X, 12 + startPoint.Y));
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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graph.DrawLine(drawPen, startPoint, endPoint);
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startPoint.X = endPoint.X;
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startPoint.Y = endPoint.Y;
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}
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else if (nextLine.StartsWith("Text"))
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{
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nextLine = nextLine.Remove(0, 4);
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nextLine = nextLine.Trim();
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graph.DrawString(nextLine, myFont, myBrush, startPoint);
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}
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else if (nextLine.StartsWith("Image"))
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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using (Image image = ImageHttpRequest(nextLine))
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{
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if (image != null)
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{
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graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
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}
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else
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{
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using (Font errorFont = new Font(m_fontName,6))
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{
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graph.DrawString("URL couldn't be resolved or is", errorFont,
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myBrush, startPoint);
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graph.DrawString("not an image. Please check URL.", errorFont,
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myBrush, new Point(startPoint.X, 12 + startPoint.Y));
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}
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graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
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}
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}
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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else if (nextLine.StartsWith("Rectangle"))
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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else if (nextLine.StartsWith("Rectangle"))
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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else if (nextLine.StartsWith("FillRectangle"))
|
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{
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float x = 0;
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float y = 0;
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GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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else if (nextLine.StartsWith("FillPolygon"))
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{
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PointF[] points = null;
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GetParams(partsDelimiter, ref nextLine, 11, ref points);
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graph.FillPolygon(myBrush, points);
|
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}
|
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else if (nextLine.StartsWith("Polygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref points);
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graph.DrawPolygon(drawPen, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Ellipse"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
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GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
|
||||
endPoint.X = (int)x;
|
||||
endPoint.Y = (int)y;
|
||||
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
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startPoint.X += endPoint.X;
|
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startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FontSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("FontProp"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
|
||||
string[] fprops = nextLine.Split(partsDelimiter);
|
||||
foreach (string prop in fprops)
|
||||
else if (nextLine.StartsWith("FillRectangle"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FillPolygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 11, ref points);
|
||||
graph.FillPolygon(myBrush, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Polygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref points);
|
||||
graph.DrawPolygon(drawPen, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Ellipse"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
|
||||
endPoint.X = (int)x;
|
||||
endPoint.Y = (int)y;
|
||||
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FontSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
|
||||
switch (prop)
|
||||
myFont.Dispose();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("FontProp"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
|
||||
string[] fprops = nextLine.Split(partsDelimiter);
|
||||
foreach (string prop in fprops)
|
||||
{
|
||||
case "B":
|
||||
if (!(myFont.Bold))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
|
||||
break;
|
||||
case "I":
|
||||
if (!(myFont.Italic))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
|
||||
break;
|
||||
case "U":
|
||||
if (!(myFont.Underline))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
|
||||
break;
|
||||
case "S":
|
||||
if (!(myFont.Strikeout))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
|
||||
break;
|
||||
case "R":
|
||||
myFont = new Font(myFont, FontStyle.Regular);
|
||||
break;
|
||||
|
||||
switch (prop)
|
||||
{
|
||||
case "B":
|
||||
if (!(myFont.Bold))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "I":
|
||||
if (!(myFont.Italic))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "U":
|
||||
if (!(myFont.Underline))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
if (!(myFont.Strikeout))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
Font newFont = new Font(myFont, FontStyle.Regular);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nextLine.StartsWith("FontName"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
fontName = nextLine.Trim();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("PenSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 7);
|
||||
nextLine = nextLine.Trim();
|
||||
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
drawPen.Width = size;
|
||||
}
|
||||
else if (nextLine.StartsWith("PenCap"))
|
||||
{
|
||||
bool start = true, end = true;
|
||||
nextLine = nextLine.Remove(0, 6);
|
||||
nextLine = nextLine.Trim();
|
||||
string[] cap = nextLine.Split(partsDelimiter);
|
||||
if (cap[0].ToLower() == "start")
|
||||
end = false;
|
||||
else if (cap[0].ToLower() == "end")
|
||||
start = false;
|
||||
else if (cap[0].ToLower() != "both")
|
||||
return;
|
||||
string type = cap[1].ToLower();
|
||||
|
||||
if (end)
|
||||
else if (nextLine.StartsWith("FontName"))
|
||||
{
|
||||
switch (type)
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
fontName = nextLine.Trim();
|
||||
myFont.Dispose();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("PenSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 7);
|
||||
nextLine = nextLine.Trim();
|
||||
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
drawPen.Width = size;
|
||||
}
|
||||
else if (nextLine.StartsWith("PenCap"))
|
||||
{
|
||||
bool start = true, end = true;
|
||||
nextLine = nextLine.Remove(0, 6);
|
||||
nextLine = nextLine.Trim();
|
||||
string[] cap = nextLine.Split(partsDelimiter);
|
||||
if (cap[0].ToLower() == "start")
|
||||
end = false;
|
||||
else if (cap[0].ToLower() == "end")
|
||||
start = false;
|
||||
else if (cap[0].ToLower() != "both")
|
||||
return;
|
||||
string type = cap[1].ToLower();
|
||||
|
||||
if (end)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
switch (type)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (start)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (start)
|
||||
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
|
||||
{
|
||||
switch (type)
|
||||
nextLine = nextLine.Remove(0, 9);
|
||||
nextLine = nextLine.Trim();
|
||||
int hex = 0;
|
||||
|
||||
Color newColor;
|
||||
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
newColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this doesn't fail, it just returns black if nothing is found
|
||||
newColor = Color.FromName(nextLine);
|
||||
}
|
||||
|
||||
myBrush.Color = newColor;
|
||||
drawPen.Color = newColor;
|
||||
}
|
||||
}
|
||||
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 9);
|
||||
nextLine = nextLine.Trim();
|
||||
int hex = 0;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (drawPen != null)
|
||||
drawPen.Dispose();
|
||||
|
||||
Color newColor;
|
||||
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
newColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this doesn't fail, it just returns black if nothing is found
|
||||
newColor = Color.FromName(nextLine);
|
||||
}
|
||||
if (myFont != null)
|
||||
myFont.Dispose();
|
||||
|
||||
myBrush.Color = newColor;
|
||||
drawPen.Color = newColor;
|
||||
}
|
||||
if (myBrush != null)
|
||||
myBrush.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -691,7 +753,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
{
|
||||
try
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
|
||||
//Ckrinke Stream str = null;
|
||||
HttpWebResponse response = (HttpWebResponse)(request).GetResponse();
|
||||
|
@ -702,7 +764,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
|
||||
{
|
||||
bool close = true;
|
||||
|
||||
try
|
||||
{
|
||||
lock (this)
|
||||
|
@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// Take care of the possibilty that this thread started but was paused just outside the lock before
|
||||
// the final request came in (assuming that such a thing is possible)
|
||||
if (m_requestState == RequestState.Completed)
|
||||
{
|
||||
close = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_requestState = RequestState.Aborted;
|
||||
}
|
||||
|
@ -208,7 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
finally
|
||||
{
|
||||
m_assetsArchiver.ForceClose();
|
||||
if (close)
|
||||
m_assetsArchiver.ForceClose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_requestCallbackTimer.Stop();
|
||||
|
||||
if (m_requestState == RequestState.Aborted)
|
||||
if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
|
||||
id);
|
||||
"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
|
||||
id, m_requestState);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -268,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_notFoundAssetUuids.Add(new UUID(id));
|
||||
}
|
||||
|
||||
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
|
||||
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
|
||||
{
|
||||
m_requestState = RequestState.Completed;
|
||||
|
||||
|
|
|
@ -2131,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
|
||||
}
|
||||
|
||||
|
||||
group.FromPartID = sourcePart.UUID;
|
||||
AddNewSceneObject(group, true, pos, rot, vel);
|
||||
|
||||
// We can only call this after adding the scene object, since the scene object references the scene
|
||||
|
|
|
@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_SpawnPoint = 1;
|
||||
return m_SpawnPoint - 1;
|
||||
}
|
||||
|
||||
// Wrappers to get physics modules retrieve assets. Has to be done this way
|
||||
// because we can't assign the asset service to physics directly - at the
|
||||
// time physics are instantiated it's not registered but it will be by
|
||||
// the time the first prim exists.
|
||||
public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
|
||||
{
|
||||
AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
|
||||
}
|
||||
|
||||
private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
|
||||
{
|
||||
AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
|
||||
|
||||
callback(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
@ -610,6 +611,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public UUID FromItemID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not applicable will be UUID.Zero
|
||||
/// </remarks>
|
||||
public UUID FromPartID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The folder ID that this object was rezzed from, if applicable.
|
||||
/// </summary>
|
||||
|
@ -640,6 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// The original SceneObjectPart will be used rather than a copy, preserving
|
||||
/// its existing localID and UUID.
|
||||
/// </summary>
|
||||
/// <param name='part'>Root part for this scene object.</param>
|
||||
public SceneObjectGroup(SceneObjectPart part)
|
||||
{
|
||||
SetRootPart(part);
|
||||
|
@ -649,8 +659,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Constructor. This object is added to the scene later via AttachToScene()
|
||||
/// </summary>
|
||||
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
:this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
|
||||
{
|
||||
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2467,7 +2467,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this prim. Terse updates only send position,
|
||||
/// rotation, velocity, rotational velocity and shape information.
|
||||
/// rotation, velocity and rotational velocity information.
|
||||
/// </summary>
|
||||
public void ScheduleTerseUpdate()
|
||||
{
|
||||
|
|
|
@ -54,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
GroupPowers.AllowVoiceChat |
|
||||
GroupPowers.ReceiveNotices |
|
||||
GroupPowers.StartProposal |
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
GroupPowers.AllowVoiceChat |
|
||||
GroupPowers.ReceiveNotices |
|
||||
GroupPowers.StartProposal |
|
||||
GroupPowers.VoteOnProposal;
|
||||
|
||||
private bool m_connectorEnabled = false;
|
||||
|
@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
/// <summary>
|
||||
/// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
|
||||
/// </summary>
|
||||
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
|
||||
int membershipFee, bool openEnrollment, bool allowPublish,
|
||||
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
|
||||
int membershipFee, bool openEnrollment, bool allowPublish,
|
||||
bool maturePublish, UUID founderID)
|
||||
{
|
||||
UUID GroupID = UUID.Random();
|
||||
|
@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
param["Charter"] = charter;
|
||||
param["ShowInList"] = showInList == true ? 1 : 0;
|
||||
param["InsigniaID"] = insigniaID.ToString();
|
||||
param["MembershipFee"] = 0;
|
||||
param["MembershipFee"] = membershipFee;
|
||||
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
|
||||
param["AllowPublish"] = allowPublish == true ? 1 : 0;
|
||||
param["MaturePublish"] = maturePublish == true ? 1 : 0;
|
||||
|
@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
return UUID.Parse((string)respData["GroupID"]);
|
||||
}
|
||||
|
||||
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
|
||||
UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
|
||||
UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
bool allowPublish, bool maturePublish)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
|
@ -302,7 +302,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
XmlRpcCall(requestingAgentID, "groups.updateGroup", param);
|
||||
}
|
||||
|
||||
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
string title, ulong powers)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
|
@ -325,7 +325,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param);
|
||||
}
|
||||
|
||||
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
string title, ulong powers)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
|
@ -580,7 +580,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
memberships.Add(HashTableToGroupMembershipData((Hashtable)membership));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return memberships;
|
||||
}
|
||||
|
||||
|
@ -800,9 +800,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking drops for this group,
|
||||
// If we're tracking drops for this group,
|
||||
// and we find them, well... then they've dropped
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
|
@ -888,7 +888,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
return group;
|
||||
}
|
||||
|
||||
|
||||
private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData)
|
||||
{
|
||||
GroupMembershipData data = new GroupMembershipData();
|
||||
|
@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
data.MembershipFee = int.Parse((string)respData["MembershipFee"]);
|
||||
data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1");
|
||||
data.ShowInList = ((string)respData["ShowInList"] == "1");
|
||||
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
m_memoryCache.TryGetValue(CacheKey, out resp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (resp == null)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
|
@ -967,7 +967,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
string UserService;
|
||||
UUID SessionID;
|
||||
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
|
||||
|
||||
|
||||
param.Add("RequestingAgentID", requestingAgentID.ToString());
|
||||
param.Add("RequestingAgentUserService", UserService);
|
||||
param.Add("RequestingSessionID", SessionID.ToString());
|
||||
|
@ -992,9 +992,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
|
||||
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
|
||||
function, m_groupsServerURI);
|
||||
|
||||
|
||||
m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
|
||||
|
@ -1061,9 +1061,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Group Request Tokens are an attempt to allow the groups service to authenticate
|
||||
/// Group Request Tokens are an attempt to allow the groups service to authenticate
|
||||
/// requests.
|
||||
/// TODO: This broke after the big grid refactor, either find a better way, or discard this
|
||||
/// </summary>
|
||||
|
@ -1103,7 +1103,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor
|
|||
|
||||
base.RequestPhysicsterseUpdate();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// For debugging, we can also report the movement of children
|
||||
// For debugging, we also report the movement of children
|
||||
DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
|
||||
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
|
||||
entprop.Acceleration, entprop.RotationalVelocity);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// I've collided with something
|
||||
|
|
|
@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
// Simulate one timestep
|
||||
public override float Simulate(float timeStep)
|
||||
{
|
||||
int updatedEntityCount;
|
||||
int updatedEntityCount = 0;
|
||||
IntPtr updatedEntitiesPtr;
|
||||
int collidersCount;
|
||||
int collidersCount = 0;
|
||||
IntPtr collidersPtr;
|
||||
|
||||
LastSimulatedTimestep = timeStep;
|
||||
|
@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
// step the physical world one interval
|
||||
m_simulationStep++;
|
||||
int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
|
||||
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
|
||||
int numSubSteps = 0;
|
||||
try
|
||||
{
|
||||
numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
|
||||
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
|
||||
DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e);
|
||||
DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
|
||||
// updatedEntityCount = 0;
|
||||
collidersCount = 0;
|
||||
}
|
||||
|
||||
|
||||
// Don't have to use the pointers passed back since we know it is the same pinned memory we passed in
|
||||
|
||||
|
@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
return true;
|
||||
}
|
||||
|
||||
// The calls to the PhysicsActors can't directly call into the physics engine
|
||||
// Calls to the PhysicsActors can't directly call into the physics engine
|
||||
// because it might be busy. We delay changes to a known time.
|
||||
// We rely on C#'s closure to save and restore the context for the delegate.
|
||||
public void TaintedObject(TaintCallback callback)
|
||||
|
@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
#endregion Runtime settable parameters
|
||||
|
||||
// Invoke the detailed logger and output something if it's enabled.
|
||||
private void DetailLog(string msg, params Object[] args)
|
||||
{
|
||||
PhysicsLogging.Write(msg, args);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public delegate void JointDeactivated(PhysicsJoint joint);
|
||||
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
|
||||
|
||||
public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
|
||||
public delegate void AssetReceivedDelegate(AssetBase asset);
|
||||
|
||||
/// <summary>
|
||||
/// Contact result from a raycast.
|
||||
/// </summary>
|
||||
|
@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
|
|||
get { return new NullPhysicsScene(); }
|
||||
}
|
||||
|
||||
public RequestAssetDelegate RequestAssetMethod { private get; set; }
|
||||
|
||||
public virtual void TriggerPhysicsBasedRestart()
|
||||
{
|
||||
physicsCrash handler = OnPhysicsCrash;
|
||||
|
|
|
@ -3314,5 +3314,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return Math.Max(a, b);
|
||||
}
|
||||
|
||||
public LSL_Key osGetRezzingObject()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
/// <param name="b"></param>
|
||||
/// <returns></returns>
|
||||
LSL_Float osMax(double a, double b);
|
||||
|
||||
/// <summary>
|
||||
/// Get the key of the object that rezzed this object.
|
||||
/// </summary>
|
||||
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
|
||||
LSL_Key osGetRezzingObject();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
{
|
||||
return m_OSSL_Functions.osMax(a, b);
|
||||
}
|
||||
|
||||
public LSL_Key osGetRezzingObject()
|
||||
{
|
||||
return m_OSSL_Functions.osGetRezzingObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -191,7 +191,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
|
|
@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
|
|
@ -47,6 +47,9 @@ namespace pCampBot
|
|||
{
|
||||
Dictionary<UUID, Primitive> objects = Bot.Objects;
|
||||
|
||||
if (objects.Count <= 0)
|
||||
return;
|
||||
|
||||
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
|
||||
|
||||
// This appears to be a typical message sent when a viewer user clicks a clickable object
|
||||
|
|
|
@ -937,7 +937,7 @@
|
|||
FixedTimeStep = .01667
|
||||
|
||||
MaxCollisionsPerFrame = 2048
|
||||
MaxUpdatesPerFrame = 8192
|
||||
MaxUpdatesPerFrame = 2048
|
||||
|
||||
[RemoteAdmin]
|
||||
enabled = false
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -2995,13 +2995,13 @@
|
|||
-->
|
||||
<Files>
|
||||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue