More on putting TP V1 as it was

cpu-performance
Diva Canto 2013-07-22 13:29:58 -07:00
parent d70a0c09cb
commit d5f8b7924c
1 changed files with 16 additions and 16 deletions

View File

@ -810,11 +810,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
// We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator,
// where that neighbour simulator could otherwise request a child agent create on the source which then
// closes our existing agent which is still signalled as root.
sp.IsChildAgent = true;
// A common teleport failure occurs when we can send CreateAgent to the // A common teleport failure occurs when we can send CreateAgent to the
// destination region but the viewer cannot establish the connection (e.g. due to network issues between // destination region but the viewer cannot establish the connection (e.g. due to network issues between
// the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then
@ -840,17 +835,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
// OK, send TPFinish to the client, so that it starts the process of contacting the destination region
if (m_eqModule != null)
{
m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
}
else
{
sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
teleportFlags, capsPath);
}
if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
{ {
m_interRegionTeleportCancels.Value++; m_interRegionTeleportCancels.Value++;
@ -868,6 +852,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
// We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator,
// where that neighbour simulator could otherwise request a child agent create on the source which then
// closes our existing agent which is still signalled as root.
sp.IsChildAgent = true;
// OK, send TPFinish to the client, so that it starts the process of contacting the destination region
if (m_eqModule != null)
{
m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
}
else
{
sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
teleportFlags, capsPath);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here. // that the client contacted the destination before we close things here.