Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!

* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
0.6.0-stable
Teravus Ovares 2008-05-15 19:28:10 +00:00
parent 4ff4475d02
commit d60e457463
9 changed files with 308 additions and 113 deletions

View File

@ -4528,7 +4528,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerObjectPermissions = OnObjectPermissions;
if (handlerObjectPermissions != null)
OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
handlerObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
}
}

View File

@ -143,6 +143,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
//Register functions with Scene External Checks!
m_scene.ExternalChecks.addBypassPermissions(BypassPermissions); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addPropagatePermissions(PropagatePermissions); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED
@ -251,6 +252,11 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
}
#endregion
public bool PropagatePermissions()
{
return false;
}
public bool BypassPermissions()
{
return m_bypassPermissions;
@ -813,7 +819,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
if (m_bypassPermissions) return m_bypassPermissionsValue;
bool permission = GenericObjectPermission(userID, objectID,false);
if (permission)
if (!permission)
{
if (!m_scene.Entities.ContainsKey(objectID))
{

View File

@ -1339,11 +1339,11 @@ namespace OpenSim.Region.Environment.Scenes
if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user))
{
obj.AddFlag(LLObject.ObjectFlags.JointWheel);
obj.ParentGroup.RootPart.AddFlag(LLObject.ObjectFlags.JointWheel);
}
else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user))
{
obj.RemFlag(LLObject.ObjectFlags.JointWheel);
obj.ParentGroup.RootPart.RemFlag(LLObject.ObjectFlags.JointWheel);
}
}

View File

@ -284,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
item.Name = itemUpd.Name;
item.Description = itemUpd.Description;
item.NextPermissions = itemUpd.NextPermissions;
item.CurrentPermissions |= 8; // Slam!
item.EveryOnePermissions = itemUpd.EveryOnePermissions;
// TODO: Requires sanity checks
@ -347,7 +348,13 @@ namespace OpenSim.Region.Environment.Scenes
InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId);
if (item != null)
{
{
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
return;
}
// TODO get recipient's root folder
CachedUserInfo recipientUserInfo
= CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId);
@ -365,12 +372,37 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientUserInfo.RootFolder.ID;
itemCopy.CurrentPermissions = 2147483647;
itemCopy.NextPermissions = 2147483647;
itemCopy.EveryOnePermissions = item.EveryOnePermissions;
itemCopy.BasePermissions = item.BasePermissions;
itemCopy.CurrentPermissions = item.CurrentPermissions;
if (ExternalChecks.ExternalChecksPropagatePermissions())
{
if(item.InvType == 6)
{
itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
}
else
{
Console.WriteLine("Non-Prim item ==>");
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
}
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
if((item.CurrentPermissions & 8) != 0) // Propagate slam bit
{
itemCopy.CurrentPermissions = item.NextPermissions;
itemCopy.BasePermissions=itemCopy.CurrentPermissions;
itemCopy.CurrentPermissions |= 8;
}
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
}
else
{
itemCopy.CurrentPermissions = item.CurrentPermissions;
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
itemCopy.BasePermissions = item.BasePermissions;
}
itemCopy.GroupID = item.GroupID;
itemCopy.GroupOwned = item.GroupOwned;
itemCopy.Flags = item.Flags;
@ -379,6 +411,12 @@ namespace OpenSim.Region.Environment.Scenes
recipientUserInfo.AddItem(itemCopy);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
senderUserInfo.DeleteItem(itemId);
}
// Let the recipient client know about this new item
recipientClient.SendBulkUpdateInventory(itemCopy);
}
@ -446,9 +484,16 @@ namespace OpenSim.Region.Environment.Scenes
if (asset != null)
{
// TODO: preserve current permissions?
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.NextPermissions);
if(remoteClient.AgentId == oldAgentID)
{
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions);
}
else
{
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions);
}
}
else
{
@ -507,7 +552,6 @@ namespace OpenSim.Region.Environment.Scenes
userInfo.DeleteItem(item.ID);
// TODO: preserve current permissions?
AddInventoryItem(remoteClient, item);
}
else
@ -525,6 +569,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
AssetBase asset, uint nextOwnerMask)
{
CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask);
}
/// <summary>
/// Create a new inventory item.
/// </summary>
@ -534,7 +584,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="asset"></param>
/// <param name="nextOwnerMask"></param>
private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
AssetBase asset, uint nextOwnerMask)
AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@ -551,8 +601,10 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = folderID;
item.CurrentPermissions = 2147483647;
item.CurrentPermissions = currentMask;
item.NextPermissions = nextOwnerMask;
item.EveryOnePermissions = everyoneMask;
item.BasePermissions = baseMask;
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
@ -766,9 +818,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
{
SceneObjectGroup group = GetGroupByPrim(primLocalId);
SceneObjectPart part = GetSceneObjectPart(primLocalId);
if (null == group)
if (null == part)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
@ -778,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
TaskInventoryItem taskItem = group.GetInventoryItem(primLocalId, itemId);
TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
if (null == taskItem)
{
@ -786,19 +838,9 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
// bool permission;
// permission = Permissions.CanCopyObject(remoteClient.AgentId,
// ((SceneObjectGroup) selectedEnt).UUID);
// Pending resolving upstream problems with permissions, we just won't allow anybody who is not the owner
// to copy
// Only owner can copy
if (remoteClient.AgentId != taskItem.OwnerID)
{
m_log.InfoFormat(
"[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5},"
+ " but temporarily not allowed pending upstream bugfixes/feature implementation",
remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID);
return;
}
@ -813,22 +855,29 @@ namespace OpenSim.Region.Environment.Scenes
agentItem.AssetType = taskItem.Type;
agentItem.InvType = taskItem.InvType;
agentItem.Folder = folderId;
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
if (remoteClient.AgentId != taskItem.OwnerID)
if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
agentItem.BasePermissions = taskItem.NextOwnerMask;
agentItem.CurrentPermissions = taskItem.NextOwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask;
}
else
{
agentItem.BasePermissions = taskItem.BaseMask;
agentItem.CurrentPermissions = taskItem.OwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
}
AddInventoryItem(remoteClient, agentItem);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
part.RemoveInventoryItem(itemId);
}
}
/// <summary>
@ -842,9 +891,9 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID,
uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (group != null)
if (part != null)
{
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
@ -864,11 +913,16 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
group.GetProperties(remoteClient);
part.ParentGroup.GetProperties(remoteClient);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
RemoveInventoryItem(remoteClient, itemID);
}
}
else
{
@ -915,12 +969,12 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
{
group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID);
group.GetProperties(remoteClient);
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.ParentGroup.StartScript(localID, copyID);
part.ParentGroup.GetProperties(remoteClient);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
@ -959,7 +1013,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="packet"></param>
/// <param name="simClient"></param>
public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
{
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
@ -1038,18 +1092,21 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
objectGroup.ApplyNextOwnerPermissions();
item.BasePermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
// TODO: add the new fields (Flags, Sale info, etc)
@ -1068,6 +1125,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
{
SceneObjectGroup objectGroup = grp;
@ -1130,19 +1188,20 @@ namespace OpenSim.Region.Environment.Scenes
// Sticking it in root folder for now.. objects folder later?
item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (agentID != objectGroup.RootPart.OwnerID)
if ((agentID != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
else
{
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
}
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
userInfo.AddItem(item);
@ -1187,18 +1246,19 @@ namespace OpenSim.Region.Environment.Scenes
// Sticking it in root folder for now.. objects folder later?
item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
userInfo.AddItem(item);
@ -1344,18 +1404,33 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
if(rootPart.OwnerID != item.Owner)
{
if((item.CurrentPermissions & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
group.ApplyNextOwnerPermissions();
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.Owner)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.EveryoneMask = item.EveryOnePermissions;
part.BaseMask = item.BasePermissions;
part.OwnerMask = item.CurrentPermissions;
part.NextOwnerMask = item.NextPermissions;
part.ChangeInventoryOwner(item.Owner);
}
else if(((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
rootPart.TrimPermissions();
@ -1421,18 +1496,33 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
if(rootPart.OwnerID != item.OwnerID)
{
if((item.OwnerMask & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryoneMask;
part.NextOwnerMask = item.NextOwnerMask;
}
}
group.ApplyNextOwnerPermissions();
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.OwnerID)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.EveryoneMask = item.EveryoneMask;
part.BaseMask = item.BaseMask;
part.OwnerMask = item.OwnerMask;
part.NextOwnerMask = item.NextOwnerMask;
part.ChangeInventoryOwner(item.OwnerID);
}
else if((item.OwnerMask & 8) != 0) // Slam!
{
part.EveryoneMask = item.EveryoneMask;
part.NextOwnerMask = item.NextOwnerMask;
}
}
rootPart.TrimPermissions();
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)

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@ -61,7 +61,16 @@ namespace OpenSim.Region.Environment.Scenes
public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID)
{
uint perms=(uint)2147483647;
SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
uint perms=part.GetEffectiveObjectFlags() |
(uint)LLObject.ObjectFlags.ObjectModify |
(uint)LLObject.ObjectFlags.ObjectCopy |
(uint)LLObject.ObjectFlags.ObjectMove |
(uint)LLObject.ObjectFlags.ObjectTransfer |
(uint)LLObject.ObjectFlags.ObjectYouOwner |
(uint)LLObject.ObjectFlags.ObjectYouOfficer;
foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
{
perms &= check(userID, objectID);
@ -117,6 +126,32 @@ namespace OpenSim.Region.Environment.Scenes
return true;
}
public delegate bool PropagatePermissions();
private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>();
public void addPropagatePermissions(PropagatePermissions delegateFunc)
{
if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
PropagatePermissionsCheckFunctions.Add(delegateFunc);
}
public void removePropagatePermissions(PropagatePermissions delegateFunc)
{
if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
PropagatePermissionsCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksPropagatePermissions()
{
foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions)
{
if (check() == false)
{
return false;
}
}
return true;
}
#region REZ OBJECT
public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();

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@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using libsecondlife;
using log4net;
@ -282,5 +283,38 @@ namespace OpenSim.Region.Environment.Scenes
return -1;
}
public uint GetEffectivePermissions()
{
uint perms=(uint)(PermissionMask.Modify |
PermissionMask.Copy |
PermissionMask.Move |
PermissionMask.Transfer) | 7;
foreach (SceneObjectPart part in m_parts.Values)
perms &= part.MaskEffectivePermissions();
if((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
if((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
perms &= ~((uint)PermissionMask.Modify >> 13);
if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
perms &= ~((uint)PermissionMask.Copy >> 13);
if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
perms &= ~((uint)PermissionMask.Transfer >> 13);
return perms;
}
public void ApplyNextOwnerPermissions()
{
foreach (SceneObjectPart part in m_parts.Values)
part.ApplyNextOwnerPermissions();
}
}
}

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@ -1352,7 +1352,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// Apply Next Owner Permissions if we're not bypassing permissions
if (!m_scene.ExternalChecks.ExternalChecksBypassPermissions())
m_rootPart.ApplyNextOwnerPermissions();
ApplyNextOwnerPermissions();
}
part.ScheduleFullUpdate();

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@ -43,19 +43,14 @@ namespace OpenSim.Region.Environment.Scenes
private string m_inventoryFileName = String.Empty;
/// <summary>
/// The inventory folder for this prim
/// </summary>
private LLUUID m_folderID = LLUUID.Zero;
/// <summary>
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
/// </summary>
public LLUUID FolderID
{
get { return m_folderID; }
set { m_folderID = value; }
get { return UUID; }
set { } // Don't allow assignment, or legacy prims wil b0rk
}
/// <summary>
@ -133,8 +128,6 @@ namespace OpenSim.Region.Environment.Scenes
{
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All;
item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All;
}
}
}
@ -291,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="item"></param>
public void AddInventoryItem(TaskInventoryItem item)
{
item.ParentID = m_folderID;
item.ParentID = UUID;
item.CreationDate = 1000;
item.ParentPartID = UUID;
@ -486,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes
// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
// isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, LLUUID.Zero);
InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero);
lock (m_taskInventory)
{
@ -494,26 +487,15 @@ namespace OpenSim.Region.Environment.Scenes
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_folderID.ToString());
invString.AddNameValueLine("parent_id", UUID.ToString());
invString.AddPermissionsStart();
// FIXME: Temporary until permissions are properly sorted.
invString.AddNameValueLine("base_mask", "7fffffff");
invString.AddNameValueLine("owner_mask", "7fffffff");
invString.AddNameValueLine("group_mask", "7fffffff");
invString.AddNameValueLine("everyone_mask", "7fffffff");
invString.AddNameValueLine("next_owner_mask", "7fffffff");
// invString.AddNameValueLine("group_mask", "00000000");
// invString.AddNameValueLine("everyone_mask", "00000000");
// invString.AddNameValueLine("next_owner_mask", "00086000");
// invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
// invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
// invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask));
// invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask));
// invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
invString.AddNameValueLine("group_mask", "00000000");
invString.AddNameValueLine("everyone_mask", "00000000");
invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
@ -538,8 +520,6 @@ namespace OpenSim.Region.Environment.Scenes
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
// invString.AddNameValueLine("creation_date", "1209151453");
invString.AddSectionEnd();
}
}
@ -629,5 +609,65 @@ namespace OpenSim.Region.Environment.Scenes
{
}
}
public uint MaskEffectivePermissions()
{
uint mask=0x7fffffff;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.InvType != 6)
{
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
else
{
if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
if((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if((item.OwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~(uint)PermissionMask.Modify;
}
return mask;
}
public void ApplyNextOwnerPermissions()
{
BaseMask &= NextOwnerMask;
OwnerMask &= NextOwnerMask;
EveryoneMask &= NextOwnerMask;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.InvType == 6)
{
if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Copy;
if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Transfer;
if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Modify;
}
item.OwnerMask &= item.NextOwnerMask;
item.BaseMask &= item.NextOwnerMask;
item.EveryoneMask &= item.NextOwnerMask;
}
TriggerScriptChangedEvent(Changed.OWNER);
}
}
}

View File

@ -813,11 +813,9 @@ namespace OpenSim.Region.Environment.Scenes
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
m_folderID = UUID;
Flags = 0;
Flags |= LLObject.ObjectFlags.AllowInventoryDrop |
LLObject.ObjectFlags.CreateSelected;
Flags |= LLObject.ObjectFlags.CreateSelected;
TrimPermissions();
//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
@ -877,9 +875,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public static SceneObjectPart FromXml(XmlReader xmlReader)
{
// It's not necessary to persist this
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
return newobject;
}
@ -913,15 +912,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void ApplyNextOwnerPermissions()
{
BaseMask = NextOwnerMask;
OwnerMask = NextOwnerMask;
TriggerScriptChangedEvent(Changed.OWNER);
}
public void TrimPermissions()
{
@ -2541,7 +2531,7 @@ namespace OpenSim.Region.Environment.Scenes
}
info.AddValue("m_inventoryFileName", m_inventoryFileName);
info.AddValue("m_folderID", m_folderID.UUID);
info.AddValue("m_folderID", UUID);
info.AddValue("PhysActor", PhysActor);
Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();