Remove unnecessary lock of OdeLock in OdePrim.changeadd()
This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock.0.7.2-post-fixes
parent
5980d57b7a
commit
d6456b9ea8
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@ -1494,30 +1494,25 @@ Console.WriteLine("CreateGeom:");
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// m_log.Debug(m_localID);
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}
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lock (_parent_scene.OdeLock)
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{
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#if SPAM
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Console.WriteLine("changeadd 1");
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#endif
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CreateGeom(m_targetSpace, mesh);
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CreateGeom(m_targetSpace, mesh);
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if (prim_geom != IntPtr.Zero)
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.X = _orientation.X;
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myrot.Y = _orientation.Y;
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myrot.Z = _orientation.Z;
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myrot.W = _orientation.W;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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if (IsPhysical && Body == IntPtr.Zero)
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{
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enableBody();
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}
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if (prim_geom != IntPtr.Zero)
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.X = _orientation.X;
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myrot.Y = _orientation.Y;
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myrot.Z = _orientation.Z;
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myrot.W = _orientation.W;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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if (IsPhysical && Body == IntPtr.Zero)
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enableBody();
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changeSelectedStatus();
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m_taintadd = false;
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