Fix task inventory giving
parent
62d0a0cdbf
commit
d6486fe14a
|
@ -146,20 +146,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
ScenePresence sp = scene.GetScenePresence(toAgentID);
|
ScenePresence sp = scene.GetScenePresence(toAgentID);
|
||||||
if (sp != null && !sp.IsChildAgent)
|
if (sp != null && !sp.IsChildAgent)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// Local message
|
||||||
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
|
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
|
||||||
// toAgentID.ToString(), scene.RegionInfo.RegionName);
|
sp.ControllingClient.SendInstantMessage(im);
|
||||||
|
|
||||||
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
|
||||||
if (!user.IsChildAgent)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
|
|
||||||
user.ControllingClient.SendInstantMessage(im);
|
|
||||||
|
|
||||||
// Message sent
|
// Message sent
|
||||||
result(true);
|
result(true);
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -172,10 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
// Local message
|
// Local message
|
||||||
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
|
||||||
|
sp.ControllingClient.SendInstantMessage(im);
|
||||||
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
|
|
||||||
user.ControllingClient.SendInstantMessage(im);
|
|
||||||
|
|
||||||
// Message sent
|
// Message sent
|
||||||
result(true);
|
result(true);
|
||||||
|
|
|
@ -212,7 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
|
im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
|
||||||
im.dialog != (byte)InstantMessageDialog.GroupNotice &&
|
im.dialog != (byte)InstantMessageDialog.GroupNotice &&
|
||||||
im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
|
im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
|
||||||
im.dialog != (byte)InstantMessageDialog.InventoryOffered)
|
im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
|
||||||
|
im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -265,7 +265,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
|
else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
|
||||||
|
im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
|
||||||
{
|
{
|
||||||
ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
|
ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
|
||||||
|
|
||||||
|
@ -276,30 +277,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_TransferModule != null)
|
if (m_TransferModule != null)
|
||||||
m_TransferModule.SendInstantMessage(im, delegate(bool success) {
|
m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
|
||||||
|
|
||||||
// justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
|
|
||||||
// and is apparently supposed to fix bulk inventory updates after accepting items. But
|
|
||||||
// instead it appears to cause two copies of an accepted folder for the receiving user in
|
|
||||||
// at least some cases. Folder/item update is already done when the offer is made (see code above)
|
|
||||||
|
|
||||||
// // Send BulkUpdateInventory
|
|
||||||
// IInventoryService invService = scene.InventoryService;
|
|
||||||
// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
|
|
||||||
//
|
|
||||||
// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
|
|
||||||
// folder = invService.GetFolder(folder);
|
|
||||||
//
|
|
||||||
// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
|
|
||||||
//
|
|
||||||
// // If the user has left the scene by the time the message comes back then we can't send
|
|
||||||
// // them the update.
|
|
||||||
// if (fromUser != null)
|
|
||||||
// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
|
else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
|
||||||
|
im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)
|
||||||
{
|
{
|
||||||
// Here, the recipient is local and we can assume that the
|
// Here, the recipient is local and we can assume that the
|
||||||
// inventory is loaded. Courtesy of the above bulk update,
|
// inventory is loaded. Courtesy of the above bulk update,
|
||||||
|
@ -335,6 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
{
|
{
|
||||||
folder.ParentID = trashFolder.ID;
|
folder.ParentID = trashFolder.ID;
|
||||||
invService.MoveFolder(folder);
|
invService.MoveFolder(folder);
|
||||||
|
client.SendBulkUpdateInventory(folder);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4368,22 +4368,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (agentItem == null)
|
if (agentItem == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
byte[] bucket = new byte[17];
|
byte[] bucket = new byte[1];
|
||||||
bucket[0] = (byte)assetType;
|
bucket[0] = (byte)assetType;
|
||||||
byte[] objBytes = agentItem.ID.GetBytes();
|
//byte[] objBytes = agentItem.ID.GetBytes();
|
||||||
Array.Copy(objBytes, 0, bucket, 1, 16);
|
//Array.Copy(objBytes, 0, bucket, 1, 16);
|
||||||
|
|
||||||
GridInstantMessage msg = new GridInstantMessage(World,
|
GridInstantMessage msg = new GridInstantMessage(World,
|
||||||
m_host.UUID, m_host.Name+", an object owned by "+
|
m_host.OwnerID, m_host.Name, destId,
|
||||||
resolveName(m_host.OwnerID)+",", destId,
|
|
||||||
(byte)InstantMessageDialog.TaskInventoryOffered,
|
(byte)InstantMessageDialog.TaskInventoryOffered,
|
||||||
false, objName+"\n"+m_host.Name+" is located at "+
|
false, objName+". "+m_host.Name+" is located at "+
|
||||||
World.RegionInfo.RegionName+" "+
|
World.RegionInfo.RegionName+" "+
|
||||||
m_host.AbsolutePosition.ToString(),
|
m_host.AbsolutePosition.ToString(),
|
||||||
agentItem.ID, true, m_host.AbsolutePosition,
|
agentItem.ID, true, m_host.AbsolutePosition,
|
||||||
bucket);
|
bucket);
|
||||||
if (m_TransferModule != null)
|
|
||||||
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
ScenePresence sp;
|
||||||
|
|
||||||
|
if (World.TryGetScenePresence(destId, out sp))
|
||||||
|
{
|
||||||
|
sp.ControllingClient.SendInstantMessage(msg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_TransferModule != null)
|
||||||
|
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
||||||
|
}
|
||||||
|
|
||||||
//This delay should only occur when giving inventory to avatars.
|
//This delay should only occur when giving inventory to avatars.
|
||||||
ScriptSleep(3000);
|
ScriptSleep(3000);
|
||||||
|
@ -6708,16 +6717,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (folderID == UUID.Zero)
|
if (folderID == UUID.Zero)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
byte[] bucket = new byte[17];
|
byte[] bucket = new byte[1];
|
||||||
bucket[0] = (byte)AssetType.Folder;
|
bucket[0] = (byte)AssetType.Folder;
|
||||||
byte[] objBytes = folderID.GetBytes();
|
//byte[] objBytes = folderID.GetBytes();
|
||||||
Array.Copy(objBytes, 0, bucket, 1, 16);
|
//Array.Copy(objBytes, 0, bucket, 1, 16);
|
||||||
|
|
||||||
GridInstantMessage msg = new GridInstantMessage(World,
|
GridInstantMessage msg = new GridInstantMessage(World,
|
||||||
m_host.UUID, m_host.Name+", an object owned by "+
|
m_host.OwnerID, m_host.Name, destID,
|
||||||
resolveName(m_host.OwnerID)+",", destID,
|
(byte)InstantMessageDialog.TaskInventoryOffered,
|
||||||
(byte)InstantMessageDialog.InventoryOffered,
|
false, category+". "+m_host.Name+" is located at "+
|
||||||
false, category+"\n"+m_host.Name+" is located at "+
|
|
||||||
World.RegionInfo.RegionName+" "+
|
World.RegionInfo.RegionName+" "+
|
||||||
m_host.AbsolutePosition.ToString(),
|
m_host.AbsolutePosition.ToString(),
|
||||||
folderID, true, m_host.AbsolutePosition,
|
folderID, true, m_host.AbsolutePosition,
|
||||||
|
|
Loading…
Reference in New Issue