diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index ba07f9c316..cdeb117764 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
- // for safe funtions always active
+ // for safe funtions always active
public void CheckThreatLevel()
{
m_host.AddScriptLPS(1);
@@ -1056,7 +1056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
targetID,
part.SitTargetPosition);
}
-
+
// Get a list of all the avatars/agents in the region
public LSL_List osGetAgents()
{
@@ -1074,7 +1074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osGetAgentIP(string agent)
{
- CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
+ CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
return "";
@@ -1651,7 +1651,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
{
if (UUID.TryParse(arg, out uuid))
- {
+ {
if(newLand.OwnerID != uuid)
{
changed = true;
@@ -1760,7 +1760,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
avatar.currentParcelUUID = parcelID; // force parcel flags review
-
+
if(avatar.ControllingClient == null)
return;
@@ -4500,7 +4500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// LSL_Vector CenterOfMass, center mass relative to root prim
/// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
/// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
- ///
+ ///
public LSL_List osGetInertiaData()
{
CheckThreatLevel();
@@ -4513,8 +4513,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
- return result;
-
+ return result;
+
sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
if(TotalMass > 0)
{
@@ -4538,7 +4538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// set inertial data
/// replaces the automatic calculation of mass, center of mass and inertia
- ///
+ ///
///
/// total mass of linkset
/// location of center of mass relative to root prim in local coords
@@ -4562,7 +4562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
- Vector3 Inertia;
+ Vector3 Inertia;
float m = (float)mass;
Inertia.X = m * (float)principalInertiaScaled.x;
@@ -4578,7 +4578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// set inertial data as a sphere
/// replaces the automatic calculation of mass, center of mass and inertia
- ///
+ ///
///
/// total mass of linkset
/// size of the Box
@@ -4600,7 +4600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
- Vector3 Inertia;
+ Vector3 Inertia;
float lx = (float)boxSize.x;
float ly = (float)boxSize.y;
float lz = (float)boxSize.z;
@@ -4620,7 +4620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// set inertial data as a sphere
/// replaces the automatic calculation of mass, center of mass and inertia
- ///
+ ///
///
/// total mass of linkset
/// radius of the sphere
@@ -4639,9 +4639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// need more checks
-
+
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
- Vector3 Inertia;
+ Vector3 Inertia;
float r = (float)radius;
float m = (float)mass;
float t = 0.4f * m * r * r;
@@ -4656,7 +4656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// set inertial data as a cylinder
/// replaces the automatic calculation of mass, center of mass and inertia
- ///
+ ///
///
/// total mass of linkset
/// radius of the cylinder
@@ -4678,9 +4678,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// need more checks
-
+
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
- Vector3 Inertia;
+ Vector3 Inertia;
float m = (float)mass;
float r = (float)radius;
r *= r;
@@ -4702,7 +4702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// removes inertial data manual override
/// default automatic calculation is used again
- ///
+ ///
///
public void osClearInertia()
{