Increased the flying speed
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				|  | @ -228,7 +228,7 @@ namespace OpenSim.world | |||
|                     //work out velocity for sim physics system | ||||
|                     direc = direc * ((0.03f) * 128f); | ||||
|                     if (this._physActor.Flying) | ||||
|                         direc *= 2; | ||||
|                         direc *= 4; | ||||
| 
 | ||||
|                     newVelocity.X = direc.x; | ||||
|                     newVelocity.Y = direc.y; | ||||
|  |  | |||
|  | @ -252,6 +252,11 @@ namespace OpenSim.world | |||
|             remoteClient.OutPacket(outPacket); | ||||
|         } | ||||
| 
 | ||||
|         public void SendFullUpdateToAllClients() | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         public void SendTerseUpdateToClient(SimClient RemoteClient) | ||||
|         { | ||||
| 
 | ||||
|  |  | |||
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