diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e1e42cf713..5c8fddcc2d 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
///
///
/// true if the asset was in the cache, false if it was not
- private bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
+ public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
{
if (Textures.ContainsKey(assetId))
{