diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e1e42cf713..5c8fddcc2d 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache /// /// /// true if the asset was in the cache, false if it was not - private bool TryGetCachedAsset(UUID assetId, out AssetBase asset) + public bool TryGetCachedAsset(UUID assetId, out AssetBase asset) { if (Textures.ContainsKey(assetId)) {