From d664192dfee3a703a7a5b284c4562745f78fcb7f Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Wed, 5 Nov 2008 02:23:44 +0000 Subject: [PATCH] Mantis#2557. Thank you kindly, Diva for a patch that: This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid. --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e1e42cf713..5c8fddcc2d 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache /// /// /// true if the asset was in the cache, false if it was not - private bool TryGetCachedAsset(UUID assetId, out AssetBase asset) + public bool TryGetCachedAsset(UUID assetId, out AssetBase asset) { if (Textures.ContainsKey(assetId)) {