Detach attachments displaced by other attachments
parent
0b74662ce2
commit
d665f0ae66
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@ -142,19 +142,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Saves and gets itemID
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UUID itemId;
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// Remove any previous attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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UUID itemID = UUID.Zero;
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if (sp != null)
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{
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foreach(SceneObjectGroup grp in sp.Attachments)
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{
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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{
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itemID = grp.GetFromItemID();
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break;
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}
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}
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if (itemID != UUID.Zero)
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DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
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}
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else
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{
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itemId = group.GetFromItemID();
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itemID = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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