Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).

0.8-extended
Justin Clark-Casey (justincc) 2014-08-13 22:57:14 +01:00 committed by Justin Clark-Casey
parent 238c51329e
commit d66e264e50
1 changed files with 3 additions and 1 deletions

View File

@ -1077,8 +1077,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Queue or Send
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
// If we were not provided a method for handling unacked, use the UDPServer default method
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
if ((outgoingPacket.Buffer.Data[0] & Helpers.MSG_RELIABLE) != 0)
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
// If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will
// continue to display the deleted object until relog. Therefore, we need to always queue a kill object