Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1

This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
bullet-2.82
Justin Clark-Casey (justincc) 2014-08-05 00:49:17 +01:00
parent de3421b408
commit d6890d78ad
1 changed files with 24 additions and 16 deletions

View File

@ -101,7 +101,7 @@ namespace OpenSim.Region.ClientStack.Linden
"debug eq [0|1|2]", "debug eq [0|1|2]",
"Turn on event queue debugging\n" "Turn on event queue debugging\n"
+ " <= 0 - turns off all event queue logging\n" + " <= 0 - turns off all event queue logging\n"
+ " >= 1 - turns on outgoing event logging\n" + " >= 1 - turns on event queue setup and outgoing event logging\n"
+ " >= 2 - turns on poll notification", + " >= 2 - turns on poll notification",
HandleDebugEq); HandleDebugEq);
@ -188,9 +188,11 @@ namespace OpenSim.Region.ClientStack.Linden
{ {
if (!queues.ContainsKey(agentId)) if (!queues.ContainsKey(agentId))
{ {
m_log.DebugFormat( if (DebugLevel > 0)
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", m_log.DebugFormat(
agentId, m_scene.RegionInfo.RegionName); "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
agentId, m_scene.RegionInfo.RegionName);
queues[agentId] = new Queue<OSD>(); queues[agentId] = new Queue<OSD>();
} }
@ -302,9 +304,10 @@ namespace OpenSim.Region.ClientStack.Linden
{ {
// Register an event queue for the client // Register an event queue for the client
m_log.DebugFormat( if (DebugLevel > 0)
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", m_log.DebugFormat(
agentID, caps, m_scene.RegionInfo.RegionName); "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
agentID, caps, m_scene.RegionInfo.RegionName);
// Let's instantiate a Queue for this agent right now // Let's instantiate a Queue for this agent right now
TryGetQueue(agentID); TryGetQueue(agentID);
@ -720,8 +723,9 @@ namespace OpenSim.Region.ClientStack.Linden
public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
{ {
m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", if (DebugLevel > 0)
LogHeader, handle, avatarID, regionSizeX, regionSizeY); m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}",
LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY);
OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY);
Enqueue(item, avatarID); Enqueue(item, avatarID);
@ -730,8 +734,10 @@ namespace OpenSim.Region.ClientStack.Linden
public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath,
ulong regionHandle, int regionSizeX, int regionSizeY) ulong regionHandle, int regionSizeX, int regionSizeY)
{ {
m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", if (DebugLevel > 0)
LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}",
LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY);
OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY);
Enqueue(item, avatarID); Enqueue(item, avatarID);
} }
@ -741,8 +747,9 @@ namespace OpenSim.Region.ClientStack.Linden
uint locationID, uint flags, string capsURL, uint locationID, uint flags, string capsURL,
UUID avatarID, int regionSizeX, int regionSizeY) UUID avatarID, int regionSizeX, int regionSizeY)
{ {
m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>", if (DebugLevel > 0)
LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}",
LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY);
OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY);
@ -753,8 +760,9 @@ namespace OpenSim.Region.ClientStack.Linden
IPEndPoint newRegionExternalEndPoint, IPEndPoint newRegionExternalEndPoint,
string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
{ {
m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", if (DebugLevel > 0)
LogHeader, handle, avatarID, regionSizeX, regionSizeY); m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
LogHeader, handle, avatarID, regionSizeX, regionSizeY);
OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint,
capsURL, avatarID, sessionID, regionSizeX, regionSizeY); capsURL, avatarID, sessionID, regionSizeX, regionSizeY);