* Write basic, incomplete load iar test

0.6.5-rc1
Justin Clarke Casey 2009-04-24 15:02:48 +00:00
parent de1aef9499
commit d69a018ba8
3 changed files with 42 additions and 64 deletions

View File

@ -76,9 +76,7 @@ namespace OpenSim.Framework.Serialization.External
reader.ReadStartElement("InvType");
item.InvType = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreatorUUID");
item.CreatorId = reader.ReadString();
reader.ReadEndElement();
item.CreatorId = reader.ReadElementString("CreatorUUID");
reader.ReadStartElement("CreationDate");
item.CreationDate = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();

View File

@ -35,17 +35,18 @@ using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture, LongRunning]
[TestFixture]
public class InventoryArchiverTests
{
private void SaveCompleted(
@ -189,72 +190,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// TODO: Test presence of more files and contents of files.
}
/*
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestLoadIarV0p1()
{
//log4net.Config.XmlConfigurator.Configure();
{
Console.WriteLine("Started TestLoadIarV0p1()");
log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Mr";
string userLastName = "Tiddles";
string folderName = "a";
string archiveFolderName
= string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string itemName = "b.lsl";
string archiveItemName
= string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
string item1FileName = string.Format("{0}{1}/{2}", INVENTORY_PATH, "a", "b.lsl");
tar.WriteFile(item1FileName, item1.
string part1Name = "object1";
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1Name,
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
part1.UUID);
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
string item1FileName
= string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
// SerialiserModule serialiserModule = new SerialiserModule();
// ArchiverModule archiverModule = new ArchiverModule();
// Scene scene = SceneSetupHelpers.SetupScene();
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
archiverModule.DearchiveRegion(archiveReadStream);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
Assert.That(
object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
Assert.That(
object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
// Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName);
Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName));
InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName);
Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName));
Console.WriteLine("Finished TestLoadIarV0p1()");
}
*/
}
}

View File

@ -225,12 +225,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
// ArchiverModule archiverModule = new ArchiverModule();
// Scene scene = SceneSetupHelpers.SetupScene();
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
archiverModule.DearchiveRegion(archiveReadStream);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);