RegionHandshake IS critical llupd protocol not to be done by odd modules
parent
81ff118378
commit
d6b3413c63
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@ -153,7 +153,7 @@ namespace OpenSim.Framework
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private bool m_DenyAnonymous = false;
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public bool DenyAnonymous
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{
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get { return m_DenyAnonymous; }
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get { return (DoDenyAnonymous && m_DenyAnonymous); }
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set { m_DenyAnonymous = value; }
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}
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@ -233,7 +233,7 @@ namespace OpenSim.Framework
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private bool m_DenyMinors = false;
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public bool DenyMinors
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{
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get { return m_DenyMinors; }
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get { return (DoDenyMinors && m_DenyMinors); }
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set { m_DenyMinors = value; }
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}
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@ -379,14 +379,14 @@ namespace OpenSim.Framework
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if (!HasAccess(avatarID))
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{
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if (DoDenyMinors && DenyMinors)
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if (DenyMinors)
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{
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if ((userFlags & 32) == 0)
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{
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return true;
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}
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}
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if (DoDenyAnonymous && DenyAnonymous)
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if (DenyAnonymous)
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{
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if ((userFlags & 4) == 0)
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{
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@ -1106,7 +1106,7 @@ namespace OpenSim.Framework
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// void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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void SendRegionHandshake();
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/// <summary>
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/// Send chat to the viewer.
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@ -890,7 +890,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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0xff, 0xff, 0, 1, 148 // ID 148 (low frequency bigendian) zero encoded
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};
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public void SendRegionHandshake(RegionInfo _regionInfo, RegionHandshakeArgs args)
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public void SendRegionHandshake()
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{
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RegionInfo regionInfo = m_scene.RegionInfo;
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RegionSettings regionSettings = regionInfo.RegionSettings;
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@ -1725,11 +1725,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// circuit code to the existing child agent. This is not particularly obvious.
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SendAckImmediate(endPoint, uccp.Header.Sequence);
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client.CheckViewerCaps();
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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{
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client.SendRegionHandshake();
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client.CheckViewerCaps();
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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bool tp = (aCircuit.teleportFlags > 0);
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// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
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if (!tp)
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@ -932,7 +932,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
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}
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public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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public void SendRegionHandshake()
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{
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m_log.Info("[IRCd ClientStack] Completing Handshake to Region");
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@ -668,10 +668,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public virtual void SendStartPingCheck(byte seq)
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{
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}
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public virtual void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
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{
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}
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@ -928,7 +924,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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public virtual void SendRegionHandshake()
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{
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if (OnRegionHandShakeReply != null)
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{
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@ -876,7 +876,7 @@ namespace OpenSim.Tests.Common
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{
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}
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public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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public virtual void SendRegionHandshake()
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{
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if (OnRegionHandShakeReply != null)
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{
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