Add optional GodNames region module
Signed-off-by: Diva Canto <diva@metaverseink.com>fsassets
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.ViewerSupport
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodNamesModule")]
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public class GodNamesModule : ISharedRegionModule
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{
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// Infrastructure
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Configuration
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private static bool m_enabled = false;
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private static List<String> m_lastNames = new List<String>();
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private static List<String> m_fullNames = new List<String>();
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["GodNames"];
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if (moduleConfig == null) {
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return;
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}
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if (!moduleConfig.GetBoolean("Enabled", false)) {
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m_log.Info("[GODNAMES] Addon is disabled");
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return;
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}
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m_log.Info("[GODNAMES] Enabled");
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m_enabled = true;
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string conf_str = moduleConfig.GetString("FullNames", String.Empty);
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foreach (string strl in conf_str.Split(',')) {
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string strlan = strl.Trim(" \t".ToCharArray());
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m_log.DebugFormat("[GODNAMES] Adding {0} as a God name", strlan);
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m_fullNames.Add(strlan);
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}
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conf_str = moduleConfig.GetString("Surnames", String.Empty);
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foreach (string strl in conf_str.Split(',')) {
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string strlan = strl.Trim(" \t".ToCharArray());
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m_log.DebugFormat("[GODNAMES] Adding {0} as a God last name", strlan);
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m_lastNames.Add(strlan);
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}
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}
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public void AddRegion(Scene scene) {
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/*no op*/
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}
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public void RemoveRegion(Scene scene) {
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/*no op*/
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}
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public void PostInitialise() {
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/*no op*/
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}
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public void Close() {
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/*no op*/
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}
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public Type ReplaceableInterface {
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get { return null; }
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}
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public string Name {
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get { return "Godnames"; }
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}
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public bool IsSharedModule {
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get { return true; }
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}
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public virtual void RegionLoaded(Scene scene)
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{
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if (!m_enabled)
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return;
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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}
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private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
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{
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OSD namesmap = new OSDMap();
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if (features.ContainsKey("god_names"))
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namesmap = features["god_names"];
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else
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features["god_names"] = namesmap;
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OSDArray fnames = new OSDArray();
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foreach (string name in m_fullNames) {
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fnames.Add(name);
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}
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((OSDMap)namesmap)["full_names"] = fnames;
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OSDArray lnames = new OSDArray();
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foreach (string name in m_lastNames) {
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lnames.Add(name);
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}
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((OSDMap)namesmap)["last_names"] = lnames;
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}
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}
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}
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