Stop redundantly passing in the endpoint to the LLClientView constructor.

This can always be retrieved via the LLUDPClient and is so done in various places already.
0.7.4.1
Justin Clark-Casey (justincc) 2012-07-12 23:48:42 +01:00
parent dda999a22c
commit d6f54b25cd
2 changed files with 2 additions and 5 deletions

View File

@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected string m_lastName; protected string m_lastName;
protected Thread m_clientThread; protected Thread m_clientThread;
protected Vector3 m_startpos; protected Vector3 m_startpos;
protected EndPoint m_userEndPoint;
protected UUID m_activeGroupID; protected UUID m_activeGroupID;
protected string m_activeGroupName = String.Empty; protected string m_activeGroupName = String.Empty;
protected ulong m_activeGroupPowers; protected ulong m_activeGroupPowers;
@ -442,7 +441,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary> /// <summary>
/// Constructor /// Constructor
/// </summary> /// </summary>
public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
UUID agentId, UUID sessionId, uint circuitCode) UUID agentId, UUID sessionId, uint circuitCode)
{ {
// DebugPacketLevel = 1; // DebugPacketLevel = 1;
@ -466,7 +465,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_sessionId = sessionId; m_sessionId = sessionId;
m_secureSessionId = sessionInfo.LoginInfo.SecureSession; m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
m_circuitCode = circuitCode; m_circuitCode = circuitCode;
m_userEndPoint = remoteEP;
m_firstName = sessionInfo.LoginInfo.First; m_firstName = sessionInfo.LoginInfo.First;
m_lastName = sessionInfo.LoginInfo.Last; m_lastName = sessionInfo.LoginInfo.Last;
m_startpos = sessionInfo.LoginInfo.StartPos; m_startpos = sessionInfo.LoginInfo.StartPos;
@ -11832,7 +11830,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
ClientInfo info = m_udpClient.GetClientInfo(); ClientInfo info = m_udpClient.GetClientInfo();
info.userEP = m_userEndPoint;
info.proxyEP = null; info.proxyEP = null;
info.agentcircuit = RequestClientInfo(); info.agentcircuit = RequestClientInfo();

View File

@ -1103,7 +1103,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler; client.OnLogout += LogoutHandler;
((LLClientView)client).DisableFacelights = m_disableFacelights; ((LLClientView)client).DisableFacelights = m_disableFacelights;