Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.0.7.4.1
parent
dda999a22c
commit
d6f54b25cd
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@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected string m_lastName;
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protected Thread m_clientThread;
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protected Vector3 m_startpos;
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protected EndPoint m_userEndPoint;
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protected UUID m_activeGroupID;
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protected string m_activeGroupName = String.Empty;
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protected ulong m_activeGroupPowers;
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@ -442,7 +441,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Constructor
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/// </summary>
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public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
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public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
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UUID agentId, UUID sessionId, uint circuitCode)
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{
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// DebugPacketLevel = 1;
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@ -466,7 +465,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_sessionId = sessionId;
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m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
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m_circuitCode = circuitCode;
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m_userEndPoint = remoteEP;
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m_firstName = sessionInfo.LoginInfo.First;
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m_lastName = sessionInfo.LoginInfo.Last;
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m_startpos = sessionInfo.LoginInfo.StartPos;
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@ -11832,7 +11830,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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ClientInfo info = m_udpClient.GetClientInfo();
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info.userEP = m_userEndPoint;
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info.proxyEP = null;
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info.agentcircuit = RequestClientInfo();
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@ -1103,7 +1103,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
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client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
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client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
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client.OnLogout += LogoutHandler;
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((LLClientView)client).DisableFacelights = m_disableFacelights;
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