Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
d6f9f690e5
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@ -19,10 +19,14 @@ Prereqs:
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From the distribution type:
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* ./runprebuild.sh
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* nant (or xbuild)
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* nant (or !* xbuild)
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* cd bin
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* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
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* run mono OpenSim.exe
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!* xbuild option switches
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!* clean: xbuild /target:clean
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!* debug: (default) xbuild /property:Configuration=Debug
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!* release: xbuild /property:Configuration=Release
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# Using Monodevelop
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@ -109,7 +109,7 @@ namespace OpenSim.Groups
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string method = request["METHOD"].ToString();
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request.Remove("METHOD");
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m_log.DebugFormat("[Groups.Handler]: {0}", method);
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// m_log.DebugFormat("[Groups.Handler]: {0}", method);
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switch (method)
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{
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case "PUTGROUP":
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@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly : AssemblyVersion("0.7.6.*")]
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[assembly : AssemblyVersion("0.8.0.*")]
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@ -296,6 +296,14 @@ namespace OpenSim.Framework.Communications
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#endregion Async communications with server
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/// <summary>
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/// Perform a synchronous request
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/// </summary>
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public Stream Request()
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{
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return Request(null);
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}
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/// <summary>
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/// Perform a synchronous request
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/// </summary>
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@ -147,8 +147,29 @@ namespace OpenSim.Framework
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public uint WorldLocX = 0;
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public uint WorldLocY = 0;
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public uint WorldLocZ = 0;
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/// <summary>
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/// X dimension of the region.
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/// </summary>
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/// <remarks>
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/// If this is a varregion then the default size set here will be replaced when we load the region config.
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/// </remarks>
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public uint RegionSizeX = Constants.RegionSize;
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/// <summary>
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/// X dimension of the region.
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/// </summary>
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/// <remarks>
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/// If this is a varregion then the default size set here will be replaced when we load the region config.
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/// </remarks>
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public uint RegionSizeY = Constants.RegionSize;
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/// <summary>
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/// Z dimension of the region.
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/// </summary>
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/// <remarks>
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/// XXX: Unknown if this accounts for regions with negative Z.
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/// </remarks>
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public uint RegionSizeZ = Constants.RegionHeight;
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private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>();
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@ -152,7 +152,7 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
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// A sanity check that the response has the expected number of descendents for a default inventory
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// TODO: Need a more thorough check.
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Assert.That((int)folderOsd["descendents"], Is.EqualTo(14));
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Assert.That((int)folderOsd["descendents"], Is.EqualTo(16));
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}
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}
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}
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@ -1578,12 +1578,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private Byte[] GenerateOverlay()
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{
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using (Bitmap overlay = new Bitmap(256, 256))
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// These need to be ints for bitmap generation
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int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
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int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
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int landTileSize = LandManagementModule.LandUnit;
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int regionLandTilesX = regionSizeX / landTileSize;
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int regionLandTilesY = regionSizeY / landTileSize;
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using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
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{
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bool[,] saleBitmap = new bool[64, 64];
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for (int x = 0 ; x < 64 ; x++)
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bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
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for (int x = 0; x < regionLandTilesX; x++)
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{
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for (int y = 0 ; y < 64 ; y++)
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for (int y = 0; y < regionLandTilesY; y++)
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saleBitmap[x, y] = false;
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}
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@ -1596,8 +1604,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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using (Graphics g = Graphics.FromImage(overlay))
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{
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using (SolidBrush transparent = new SolidBrush(background))
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g.FillRectangle(transparent, 0, 0, 256, 256);
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g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
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foreach (ILandObject land in parcels)
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{
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@ -1620,12 +1627,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
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{
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for (int x = 0 ; x < 64 ; x++)
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for (int x = 0 ; x < regionLandTilesX ; x++)
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{
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for (int y = 0 ; y < 64 ; y++)
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for (int y = 0 ; y < regionLandTilesY ; y++)
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{
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if (saleBitmap[x, y])
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g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
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g.FillRectangle(
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yellow, x * landTileSize,
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regionSizeX - landTileSize - (y * landTileSize),
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landTileSize,
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landTileSize);
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}
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}
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}
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@ -1654,4 +1665,4 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public uint itemtype;
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public ulong regionhandle;
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}
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}
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}
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@ -3257,7 +3257,11 @@ namespace OpenSim.Region.Framework.Scenes
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float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
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float speed = Velocity.Length();
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float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
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float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
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// velocidyDiff, lastVelocitySentToAllClients, Velocity, Name, Scene.Name);
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// assuming 5 ms. worst case precision for timer, use 2x that
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// for distance error threshold
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@ -3265,8 +3269,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (speed < 0.01f // allow rotation updates if avatar position is unchanged
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|| Math.Abs(distanceError) > distanceErrorThreshold
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|| velocidyDiff > 0.01f) // did velocity change from last update?
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|| velocityDiff > 0.01f) // did velocity change from last update?
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
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// speed, distanceError, distanceErrorThreshold, velocidyDiff, Name, Scene.Name);
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lastVelocitySentToAllClients = Velocity;
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lastTerseUpdateToAllClientsTick = currentTick;
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lastPositionSentToAllClients = OffsetPosition;
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@ -105,8 +105,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.LoginLock = true;
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m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
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// Warn level because the region cannot be used while logins are disabled
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m_log.WarnFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
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// This should always show up to the user but should not trigger warn/errors as these messages are
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// expected and are not simulator problems. Ideally, there would be a status level in log4net but
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// failing that, we will print out to console instead.
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MainConsole.Instance.OutputFormat("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
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if (m_uri != string.Empty)
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{
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@ -744,7 +744,18 @@ public sealed class BSCharacter : BSPhysObject
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// and will send agent updates to the clients if velocity changes by more than
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// 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
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// extra updates.
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if (!entprop.Velocity.ApproxEquals(RawVelocity, 0.1f))
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//
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// XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to
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// avatar movement rather than removes it. The larger the threshold, the bigger the jitter.
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// This is most noticeable in level flight and can be seen with
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// the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower
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// bound and an upper bound, where the difference between the two is enough to trigger a large delta v update
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// and subsequently trigger an update in ScenePresence.SendTerseUpdateToAllClients(). The cause of this cycle (feedback?)
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// has not yet been identified.
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//
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// If there is a threshold below 0.4 or no threshold check at all (as in ODE), then RawVelocity stays constant and extra
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// updates are not triggered in ScenePresence.SendTerseUpdateToAllClients().
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// if (!entprop.Velocity.ApproxEquals(RawVelocity, 0.1f))
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RawVelocity = entprop.Velocity;
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_acceleration = entprop.Acceleration;
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.CodeDom.Compiler;
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using System.Collections.Generic;
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@ -48,6 +49,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
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private CSharpCodeProvider m_CSCodeProvider;
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private CompilerParameters m_compilerParameters;
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private CompilerResults m_compilerResults;
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private ResolveEventHandler m_resolveEventHandler;
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/// <summary>
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/// Creates a temporary directory where build artifacts are stored.
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@ -67,7 +69,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
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m_CSCodeProvider = new CSharpCodeProvider();
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m_compilerParameters = new CompilerParameters();
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string rootPath = Path.Combine(Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory));
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string rootPath = System.AppDomain.CurrentDomain.BaseDirectory;
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m_resolveEventHandler = new ResolveEventHandler(AssemblyResolver.OnAssemblyResolve);
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System.AppDomain.CurrentDomain.AssemblyResolve += m_resolveEventHandler;
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m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
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m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
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m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenMetaverseTypes.dll"));
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@ -81,6 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
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[TestFixtureTearDown]
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public void CleanUp()
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{
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System.AppDomain.CurrentDomain.AssemblyResolve -= m_resolveEventHandler;
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if (Directory.Exists(m_testDir))
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{
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// Blow away the temporary directory with artifacts.
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@ -166,10 +175,11 @@ default
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m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
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// foreach (CompilerError compErr in m_compilerResults.Errors)
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// {
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// System.Console.WriteLine("Error: {0}", compErr);
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// }
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System.Console.WriteLine("ERRORS: {0}", m_compilerResults.Errors.Count);
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foreach (CompilerError compErr in m_compilerResults.Errors)
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{
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System.Console.WriteLine("Error: {0}", compErr);
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}
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Assert.AreEqual(0, m_compilerResults.Errors.Count);
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}
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@ -74,7 +74,7 @@ namespace OpenSim.Server.Handlers.Authentication
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protected override byte[] ProcessRequest(string path, Stream request,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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m_log.Error("[XXX]: Authenticating...");
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// m_log.Error("[XXX]: Authenticating...");
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string[] p = SplitParams(path);
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if (p.Length > 0)
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@ -108,7 +108,7 @@ namespace OpenSim.Services.Connectors
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public bool Verify(UUID principalID, string token, int lifetime)
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{
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m_log.Error("[XXX]: Verify");
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// m_log.Error("[XXX]: Verify");
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["LIFETIME"] = lifetime.ToString();
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sendData["PRINCIPAL"] = principalID.ToString();
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@ -17,7 +17,7 @@
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<acceptOnMatch value="false"/>
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</filter>
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<layout type="log4net.Layout.PatternLayout">
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<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
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<conversionPattern value="%date{HH:mm:ss} - %message" />
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</layout>
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</appender>
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|
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@ -17,7 +17,7 @@
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<acceptOnMatch value="false"/>
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</filter>
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<layout type="log4net.Layout.PatternLayout">
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<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
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<conversionPattern value="%date{HH:mm:ss} - %message" />
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</layout>
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</appender>
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@ -11,7 +11,7 @@
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<log4net>
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<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
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<layout type="log4net.Layout.PatternLayout">
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<conversionPattern value="%date{HH:mm:ss.fff} - %message%newline" />
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<conversionPattern value="%date{HH:mm:ss.fff} - %message" />
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</layout>
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</appender>
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<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
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|
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Loading…
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