Remove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid duplication and divergence with config-include/FlotsamCache.ini.example
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@ -53,57 +53,6 @@ using OpenSim.Services.Interfaces;
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namespace Flotsam.RegionModules.AssetCache
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{
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/// <summary>
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/// OpenSim.ini Options:
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/// -------
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/// [Modules]
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/// AssetCaching = "FlotsamAssetCache"
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///
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/// [AssetCache]
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/// ; cache directory can be shared by multiple instances
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/// CacheDirectory = /directory/writable/by/OpenSim/instance
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///
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/// ; Log level
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/// ; 0 - (Error) Errors only
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/// ; 1 - (Info) Hit Rate Stats + Level 0
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/// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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/// ;
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/// LogLevel = 1
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///
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/// ; How often should hit rates be displayed (given in AssetRequests)
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/// ; 0 to disable
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/// HitRateDisplay = 100
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///
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/// ; Set to false for disk cache only.
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/// MemoryCacheEnabled = true
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///
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/// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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/// MemoryCacheTimeout = 2
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///
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/// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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/// ; Specify 0 if you do not want your disk cache to expire
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/// FileCacheTimeout = 0
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///
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/// ; How often {in hours} should the disk be checked for expired filed
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/// ; Specify 0 to disable expiration checking
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/// FileCleanupTimer = .166 ;roughly every 10 minutes
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///
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/// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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/// ; long (in miliseconds) to block a request thread while trying to complete
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/// ; writing to disk.
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/// WaitOnInprogressTimeout = 3000
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///
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/// ; Number of tiers to use for cache directories (current valid range 1 to 3)
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/// CacheDirectoryTiers = 1
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///
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/// ; Number of letters per path tier, 1 will create 16 directories per tier, 2 - 256, 3 - 4096 and 4 - 65K
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/// CacheDirectoryTierLength = 3
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///
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/// ; Warning level for cache directory size
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/// CacheWarnAt = 30000
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/// -------
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache
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{
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