* Align new fields upgrade sql to have the same 'not null' and default settings as when an inventoryitems table is newly created
* Normalize logging titles in database code, though this doesn't yet cover invoking code0.6.0-stable
parent
6e9042c3d3
commit
d72bdf432a
|
@ -49,7 +49,7 @@ namespace OpenSim.Data.MSSQL
|
|||
// null as the version, indicates that the table didn't exist
|
||||
if (tableName == null)
|
||||
{
|
||||
m_log.Info("[ASSETS]: Creating new database tables");
|
||||
m_log.Info("[ASSET DB]: Creating new database tables");
|
||||
database.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
|
|||
m_dataSet = new DataSet();
|
||||
this.persistPrimInventories = persistPrimInventories;
|
||||
|
||||
m_log.Info("[DATASTORE]: MSSql - connecting: " + connectionString);
|
||||
m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
|
||||
m_connection = new SqlConnection(connectionString);
|
||||
|
||||
SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
|
||||
|
@ -154,7 +154,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, obj.UUID, regionUUID);
|
||||
}
|
||||
else
|
||||
|
@ -171,7 +171,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
// Instance.RemoveObject(obj, regionUUID);
|
||||
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = m_primTable;
|
||||
DataTable shapes = m_shapeTable;
|
||||
|
@ -238,7 +238,7 @@ namespace OpenSim.Data.MSSQL
|
|||
lock (m_dataSet)
|
||||
{
|
||||
DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
|
||||
m_log.Info("[DATASTORE]: " +
|
||||
m_log.Info("[REGION DB]: " +
|
||||
"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
||||
|
||||
foreach (DataRow primRow in primsForRegion)
|
||||
|
@ -342,7 +342,7 @@ namespace OpenSim.Data.MSSQL
|
|||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
{
|
||||
int revision = Util.UnixTimeSinceEpoch();
|
||||
m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
|
||||
DataTable terrain = m_dataSet.Tables["terrain"];
|
||||
lock (m_dataSet)
|
||||
|
@ -395,11 +395,11 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[DATASTORE]: No terrain found for region");
|
||||
m_log.Info("[REGION DB]: No terrain found for region");
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
|
||||
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
}
|
||||
|
||||
return terret;
|
||||
|
@ -1200,7 +1200,7 @@ namespace OpenSim.Data.MSSQL
|
|||
if (!persistPrimInventories)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
// For now, we're just going to crudely remove all the previous inventory items
|
||||
// no matter whether they have changed or not, and replace them with the current set.
|
||||
|
@ -1212,7 +1212,7 @@ namespace OpenSim.Data.MSSQL
|
|||
foreach (TaskInventoryItem newItem in items)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[DATASTORE]: " +
|
||||
// "[REGION DB]: " +
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
||||
|
||||
|
@ -1516,7 +1516,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
catch (SqlException)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
|
||||
m_log.Info("[REGION DB]: MySql Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
|
||||
|
@ -1534,7 +1534,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1543,7 +1543,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1554,7 +1554,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1563,7 +1563,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1572,7 +1572,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: MSSQL Database doesn't exist... creating");
|
||||
m_log.Info("[GRID DB]: MSSQL Database doesn't exist... creating");
|
||||
database.ExecuteResourceSql("Mssql-regions.sql");
|
||||
}
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[DATABASE]: Searched for a Region Name shorter then 3 characters");
|
||||
m_log.Error("[GRID DB]: Searched for a Region Name shorter then 3 characters");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -380,7 +380,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("MSSQLManager : " + e.ToString());
|
||||
m_log.Error("[GRID DB]: " + e.ToString());
|
||||
}
|
||||
|
||||
return returnval;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Data.MySQL
|
|||
// null as the version, indicates that the table didn't exist
|
||||
if (oldVersion == null)
|
||||
{
|
||||
m_log.Info("[ASSETS]: Creating new database tables");
|
||||
m_log.Info("[ASSETS DB]: Creating new database tables");
|
||||
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
|
||||
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", assetID);
|
||||
_dbConnection.Reconnect();
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS]: " +
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
_dbConnection.Reconnect();
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Data.MySQL
|
|||
m_dataSet = new DataSet();
|
||||
this.persistPrimInventories = persistPrimInventories;
|
||||
|
||||
m_log.Info("[DATASTORE]: MySql - connecting: " + connectionstring);
|
||||
m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring);
|
||||
m_connection = new MySqlConnection(connectionstring);
|
||||
|
||||
TestTablesVersionable(m_connection);
|
||||
|
@ -256,7 +256,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, obj.UUID, regionUUID);
|
||||
}
|
||||
else
|
||||
|
@ -270,7 +270,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = m_primTable;
|
||||
DataTable shapes = m_shapeTable;
|
||||
|
@ -334,7 +334,7 @@ namespace OpenSim.Data.MySQL
|
|||
lock (m_dataSet)
|
||||
{
|
||||
DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
|
||||
m_log.Info("[DATASTORE]: " +
|
||||
m_log.Info("[REGION DB]: " +
|
||||
"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
||||
|
||||
foreach (DataRow primRow in primsForRegion)
|
||||
|
@ -390,11 +390,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
|
||||
m_log.Info("[DATASTORE]: " + e.ToString());
|
||||
m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
|
||||
m_log.Info("[REGION DB]: " + e.ToString());
|
||||
foreach (DataColumn col in prims.Columns)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -438,7 +438,7 @@ namespace OpenSim.Data.MySQL
|
|||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
{
|
||||
int revision = Util.UnixTimeSinceEpoch();
|
||||
m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
|
||||
DataTable terrain = m_dataSet.Tables["terrain"];
|
||||
lock (m_dataSet)
|
||||
|
@ -493,11 +493,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[DATASTORE]: No terrain found for region");
|
||||
m_log.Info("[REGION DB]: No terrain found for region");
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
|
||||
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
}
|
||||
}
|
||||
return terret;
|
||||
|
@ -1329,7 +1329,7 @@ namespace OpenSim.Data.MySQL
|
|||
if (!persistPrimInventories)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
// For now, we're just going to crudely remove all the previous inventory items
|
||||
// no matter whether they have changed or not, and replace them with the current set.
|
||||
|
@ -1341,7 +1341,7 @@ namespace OpenSim.Data.MySQL
|
|||
foreach (TaskInventoryItem newItem in items)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[DATASTORE]: " +
|
||||
// "[REGION DB]: " +
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
||||
|
||||
|
@ -1572,8 +1572,8 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[MySql]: Error connecting to MySQL server: " + ex.Message);
|
||||
m_log.Error("[MySql]: Application is terminating!");
|
||||
m_log.Error("[REGION DB]: Error connecting to MySQL server: " + ex.Message);
|
||||
m_log.Error("[REGION DB]: Application is terminating!");
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
}
|
||||
|
@ -1584,7 +1584,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e);
|
||||
m_log.WarnFormat("[REGION DB]: Primitives Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1593,7 +1593,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e);
|
||||
m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1602,7 +1602,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e);
|
||||
m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1611,7 +1611,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e);
|
||||
m_log.WarnFormat("[REGION DB]: Terrain Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
//try
|
||||
|
@ -1629,7 +1629,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e);
|
||||
m_log.WarnFormat("[REGION DB]: LandAccessList Table Already Exists: {0}", e);
|
||||
}
|
||||
conn.Close();
|
||||
}
|
||||
|
@ -1682,7 +1682,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1691,7 +1691,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1702,7 +1702,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1711,7 +1711,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -284,7 +284,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[DATABASE]: Searched for a Region Name shorter then 3 characters");
|
||||
m_log.Error("[GRID DB]: Searched for a Region Name shorter then 3 characters");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new Exception( "Connection error while using connection string ["+connectionString+"]", e );
|
||||
throw new Exception("Connection error while using connection string ["+connectionString+"]", e);
|
||||
}
|
||||
|
||||
m_log.Info("[MYSQL]: Connection established");
|
||||
|
|
|
@ -346,7 +346,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid)
|
||||
{
|
||||
m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called");
|
||||
m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
|
|
|
@ -12,12 +12,12 @@ CREATE TABLE `inventoryitems` (
|
|||
`creatorID` varchar(36) default NULL,
|
||||
`inventoryBasePermissions` int(10) unsigned NOT NULL default 0,
|
||||
`inventoryEveryOnePermissions` int(10) unsigned NOT NULL default 0,
|
||||
`salePrice` int(11) default NULL,
|
||||
`saleType` tinyint(4) default NULL,
|
||||
`creationDate` int(11) default NULL,
|
||||
`groupID` varchar(36) default NULL,
|
||||
`groupOwned` tinyint(4) default NULL,
|
||||
`flags` int(11) unsigned default NULL,
|
||||
`salePrice` int(11) NOT NULL default 0,
|
||||
`saleType` tinyint(4) NOT NULL default 0,
|
||||
`creationDate` int(11) NOT NULL default 0,
|
||||
`groupID` varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
`groupOwned` tinyint(4) NOT NULL default 0,
|
||||
`flags` int(11) unsigned NOT NULL default 0,
|
||||
PRIMARY KEY (`inventoryID`),
|
||||
KEY `owner` (`avatarID`),
|
||||
KEY `folder` (`parentFolderID`)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
ALTER TABLE `inventoryitems`
|
||||
ADD COLUMN `salePrice` int(11) NOT NULL default 0,
|
||||
ADD COLUMN `saleType` tinyint(4) NOT NULL default 0,
|
||||
ADD COLUMN `creationDate` int(11) NOT NULL default 3000,
|
||||
ADD COLUMN `creationDate` int(11) NOT NULL default 0,
|
||||
ADD COLUMN `groupID` varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
ADD COLUMN `groupOwned` tinyint(4) NOT NULL default 0,
|
||||
ADD COLUMN `flags` int(11) unsigned NOT NULL default 0,
|
||||
|
|
|
@ -92,10 +92,10 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
override public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
|
||||
m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
|
||||
if (ExistsAsset(asset.FullID))
|
||||
{
|
||||
m_log.Info("[SQLITE]: Asset exists already, ignoring.");
|
||||
m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -142,7 +142,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
|
||||
m_log.Info("[SQLITE]: " +
|
||||
m_log.Info("[ASSET DB]: " +
|
||||
string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
|
||||
asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
asset.InvType, temporary, local, assetLength));
|
||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
override public void CommitAssets() // force a sync to the database
|
||||
{
|
||||
m_log.Info("[SQLITE]: Attempting commit");
|
||||
m_log.Info("[ASSET DB]: Attempting commit");
|
||||
// lock (ds)
|
||||
// {
|
||||
// da.Update(ds, "assets");
|
||||
|
@ -268,7 +268,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[SQLITE]: SQLite Database doesn't exist... creating");
|
||||
m_log.Info("[ASSET DB]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -210,7 +210,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (inventoryRow == null)
|
||||
{
|
||||
if (! add)
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
|
||||
|
||||
inventoryRow = inventoryItemTable.NewRow();
|
||||
fillItemRow(inventoryRow, item);
|
||||
|
@ -219,7 +219,7 @@ namespace OpenSim.Data.SQLite
|
|||
else
|
||||
{
|
||||
if (add)
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
|
||||
|
||||
fillItemRow(inventoryRow, item);
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
ds = new DataSet();
|
||||
|
||||
m_log.Info("[DATASTORE]: Sqlite - connecting: " + connectionString);
|
||||
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
|
||||
m_conn = new SqliteConnection(m_connectionString);
|
||||
m_conn.Open();
|
||||
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Caught fill error on primshapes table");
|
||||
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -152,7 +152,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Caught fill error on terrain table");
|
||||
m_log.Info("[REGION DB]: Caught fill error on terrain table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -161,7 +161,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Caught fill error on land table");
|
||||
m_log.Info("[REGION DB]: Caught fill error on land table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -170,7 +170,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Caught fill error on landaccesslist table");
|
||||
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -184,7 +184,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
|
||||
}
|
||||
else if (prim.Stopped)
|
||||
|
@ -206,7 +206,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
@ -275,7 +275,7 @@ namespace OpenSim.Data.SQLite
|
|||
lock (ds)
|
||||
{
|
||||
DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
|
||||
m_log.Info("[DATASTORE]: " +
|
||||
m_log.Info("[REGION DB]: " +
|
||||
"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
||||
|
||||
foreach (DataRow primRow in primsForRegion)
|
||||
|
@ -298,7 +298,7 @@ namespace OpenSim.Data.SQLite
|
|||
else
|
||||
{
|
||||
m_log.Info(
|
||||
"No shape found for prim in storage, so setting default box shape");
|
||||
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
group.AddPart(prim);
|
||||
|
@ -318,7 +318,7 @@ namespace OpenSim.Data.SQLite
|
|||
else
|
||||
{
|
||||
m_log.Info(
|
||||
"No shape found for prim in storage, so setting default box shape");
|
||||
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
|
@ -331,11 +331,11 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
|
||||
m_log.Info("[DATASTORE]: " + e.ToString());
|
||||
m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
|
||||
m_log.Info("[REGION DB]: " + e.ToString());
|
||||
foreach (DataColumn col in prims.Columns)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -384,7 +384,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
// the following is an work around for .NET. The perf
|
||||
// issues associated with it aren't as bad as you think.
|
||||
m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
|
||||
" values(:RegionUUID, :Revision, :Heightfield)";
|
||||
|
||||
|
@ -448,11 +448,11 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[DATASTORE]: No terrain found for region");
|
||||
m_log.Info("[REGION DB]: No terrain found for region");
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
|
||||
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
}
|
||||
}
|
||||
return terret;
|
||||
|
@ -988,7 +988,7 @@ namespace OpenSim.Data.SQLite
|
|||
m_conn.Close();
|
||||
m_conn.Dispose();
|
||||
|
||||
m_log.Error("[SQLITE]: The land table was recently updated. You need to restart the simulator. Exiting now.");
|
||||
m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now.");
|
||||
|
||||
System.Threading.Thread.Sleep(10000);
|
||||
|
||||
|
@ -999,7 +999,7 @@ namespace OpenSim.Data.SQLite
|
|||
catch (System.Exception)
|
||||
{
|
||||
// ICK! but it's better then A thousand red SQLITE error messages!
|
||||
m_log.Error("[SQLITE]: The land table was recently updated. You need to restart the simulator");
|
||||
m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
|
@ -1314,7 +1314,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (!persistPrimInventories)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
|
||||
|
@ -1555,7 +1555,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: Primitives Table Already Exists");
|
||||
m_log.Warn("[REGION DB]: Primitives Table Already Exists");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1564,7 +1564,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: Shapes Table Already Exists");
|
||||
m_log.Warn("[REGION DB]: Shapes Table Already Exists");
|
||||
}
|
||||
|
||||
if (persistPrimInventories)
|
||||
|
@ -1575,7 +1575,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: Primitives Inventory Table Already Exists");
|
||||
m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1585,7 +1585,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: Terrain Table Already Exists");
|
||||
m_log.Warn("[REGION DB]: Terrain Table Already Exists");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1594,7 +1594,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: Land Table Already Exists");
|
||||
m_log.Warn("[REGION DB]: Land Table Already Exists");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1660,7 +1660,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1669,7 +1669,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1680,7 +1680,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1689,7 +1689,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[SQLITE]: userfriends table not found, creating.... ");
|
||||
m_log.Info("[USER DB]: userfriends table not found, creating.... ");
|
||||
InitDB(conn);
|
||||
daf.Fill(ds.Tables["userfriends"]);
|
||||
}
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[USER]: Exception getting friends list for user: " + ex.ToString());
|
||||
m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid)
|
||||
{
|
||||
m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called");
|
||||
m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
|
||||
|
||||
|
@ -343,7 +343,7 @@ namespace OpenSim.Data.SQLite
|
|||
DataRow row = users.Rows.Find(Util.ToRawUuidString(AgentID));
|
||||
if (row == null)
|
||||
{
|
||||
m_log.Warn("[WEBLOGIN]: Unable to store new web login key for non-existant user");
|
||||
m_log.Warn("[USER DB]: Unable to store new web login key for non-existant user");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -415,7 +415,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
m_log.Info("[SQLITE]: " +
|
||||
m_log.Info("[USER DB]: " +
|
||||
"Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
|
||||
// save changes off to disk
|
||||
da.Update(ds, "users");
|
||||
|
@ -769,7 +769,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[USERS]: users table already exists");
|
||||
m_log.Info("[USER DB]: users table already exists");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -778,7 +778,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[USERS]: userfriends table already exists");
|
||||
m_log.Info("[USER DB]: userfriends table already exists");
|
||||
}
|
||||
|
||||
conn.Close();
|
||||
|
@ -801,7 +801,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
|
||||
m_log.Info("[USER DB]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
conn.Open();
|
||||
|
|
Loading…
Reference in New Issue