Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
d7346dd5ff
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.IO;
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@ -363,5 +364,85 @@ namespace OpenSim.Framework
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}
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#endregion Stream
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public class QBasedComparer : IComparer
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{
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public int Compare(Object x, Object y)
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{
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float qx = GetQ(x);
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float qy = GetQ(y);
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if (qx < qy)
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return -1;
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if (qx == qy)
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return 0;
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return 1;
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}
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private float GetQ(Object o)
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{
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// Example: image/png;q=0.9
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if (o is String)
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{
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string mime = (string)o;
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string[] parts = mime.Split(new char[] { ';' });
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if (parts.Length > 1)
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{
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string[] kvp = parts[1].Split(new char[] { '=' });
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if (kvp.Length == 2 && kvp[0] == "q")
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{
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float qvalue = 1F;
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float.TryParse(kvp[1], out qvalue);
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return qvalue;
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}
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}
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}
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return 1F;
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}
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}
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/// <summary>
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/// Takes the value of an Accept header and returns the preferred types
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/// ordered by q value (if it exists).
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/// Example input: image/jpg;q=0.7, image/png;q=0.8, image/jp2
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/// Exmaple output: ["jp2", "png", "jpg"]
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/// NOTE: This doesn't handle the semantics of *'s...
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/// </summary>
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/// <param name="accept"></param>
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/// <returns></returns>
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public static string[] GetPreferredImageTypes(string accept)
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{
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if (accept == null || accept == string.Empty)
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return new string[0];
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string[] types = accept.Split(new char[] { ',' });
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if (types.Length > 0)
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{
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List<string> list = new List<string>(types);
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list.RemoveAll(delegate(string s) { return !s.ToLower().StartsWith("image"); });
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ArrayList tlist = new ArrayList(list);
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tlist.Sort(new QBasedComparer());
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string[] result = new string[tlist.Count];
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for (int i = 0; i < tlist.Count; i++)
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{
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string mime = (string)tlist[i];
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string[] parts = mime.Split(new char[] { ';' });
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string[] pair = parts[0].Split(new char[] { '/' });
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if (pair.Length == 2)
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result[i] = pair[1].ToLower();
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else // oops, we don't know what this is...
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result[i] = pair[0];
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}
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return result;
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}
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return new string[0];
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}
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}
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}
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@ -28,6 +28,8 @@
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.IO;
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using System.Web;
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@ -35,6 +37,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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@ -74,6 +77,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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private Scene m_scene;
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private IAssetService m_assetService;
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public const string DefaultFormat = "x-j2c";
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// TODO: Change this to a config option
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const string REDIRECT_URL = null;
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#region IRegionModule Members
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public void Initialise(Scene pScene, IConfigSource pSource)
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@ -96,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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UUID capID = UUID.Random();
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m_log.Info("[GETTEXTURE]: /CAPS/" + capID);
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m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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}
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@ -104,12 +113,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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private byte[] ProcessGetTexture(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// TODO: Change this to a config option
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const string REDIRECT_URL = null;
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//m_log.DebugFormat("[GETTEXTURE]: called in {0}", m_scene.RegionInfo.RegionName);
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// Try to parse the texture ID from the request URL
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NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
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string textureStr = query.GetOne("texture_id");
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string format = query.GetOne("format");
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if (m_assetService == null)
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{
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@ -121,52 +130,27 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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UUID textureID;
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if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
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{
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//m_log.DebugFormat("[GETTEXTURE]: {0}", textureID);
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AssetBase texture;
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if (!String.IsNullOrEmpty(REDIRECT_URL))
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string[] formats;
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if (format != null && format != string.Empty)
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{
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// Only try to fetch locally cached textures. Misses are redirected
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texture = m_assetService.GetCached(textureID.ToString());
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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httpResponse.Send();
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return null;
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}
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SendTexture(httpRequest, httpResponse, texture);
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}
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else
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{
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string textureUrl = REDIRECT_URL + textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.RedirectLocation = textureUrl;
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}
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formats = new string[1] { format.ToLower() };
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}
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else
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{
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// Fetch locally or remotely. Misses return a 404
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texture = m_assetService.Get(textureID.ToString());
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formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
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if (formats.Length == 0)
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formats = new string[1] { DefaultFormat }; // default
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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httpResponse.Send();
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return null;
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}
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SendTexture(httpRequest, httpResponse, texture);
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}
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else
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{
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m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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}
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}
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// OK, we have an array with preferred formats, possibly with only one entry
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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foreach (string f in formats)
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{
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if (FetchTexture(httpRequest, httpResponse, textureID, f))
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break;
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}
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}
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else
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{
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@ -177,11 +161,105 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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return null;
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}
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private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture)
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/// <summary>
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///
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/// </summary>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <param name="textureID"></param>
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/// <param name="format"></param>
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
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{
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m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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AssetBase texture;
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string fullID = textureID.ToString();
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if (format != DefaultFormat)
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fullID = fullID + "-" + format;
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if (!String.IsNullOrEmpty(REDIRECT_URL))
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{
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// Only try to fetch locally cached textures. Misses are redirected
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texture = m_assetService.GetCached(fullID);
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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WriteTextureData(httpRequest, httpResponse, texture, format);
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}
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else
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{
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string textureUrl = REDIRECT_URL + textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.RedirectLocation = textureUrl;
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return true;
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}
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}
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else // no redirect
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{
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// try the cache
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texture = m_assetService.GetCached(fullID);
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if (texture == null)
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{
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//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
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// Fetch locally or remotely. Misses return a 404
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texture = m_assetService.Get(textureID.ToString());
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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if (format == DefaultFormat)
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{
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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else
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{
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AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.CreatorID);
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newTexture.Data = ConvertTextureData(texture, format);
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if (newTexture.Data.Length == 0)
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return false; // !!! Caller try another codec, please!
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newTexture.Flags = AssetFlags.Collectable;
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newTexture.Temporary = true;
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m_assetService.Store(newTexture);
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WriteTextureData(httpRequest, httpResponse, newTexture, format);
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return true;
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}
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}
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}
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else // it was on the cache
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{
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//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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}
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// not found
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m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
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{
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string range = request.Headers.GetOne("Range");
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//m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
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if (!String.IsNullOrEmpty(range))
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if (!String.IsNullOrEmpty(range)) // JP2's only
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{
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// Range request
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int start, end;
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@ -212,15 +290,19 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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}
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else
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{
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m_log.Warn("Malformed Range header: " + range);
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m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
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response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
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}
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}
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else
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else // JP2's or other formats
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{
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// Full content request
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response.StatusCode = (int)System.Net.HttpStatusCode.OK;
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response.ContentLength = texture.Data.Length;
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response.ContentType = texture.Metadata.ContentType;
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if (format == DefaultFormat)
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response.ContentType = texture.Metadata.ContentType;
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else
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response.ContentType = "image/" + format;
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response.Body.Write(texture.Data, 0, texture.Data.Length);
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}
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}
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@ -240,5 +322,83 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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start = end = 0;
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return false;
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}
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private byte[] ConvertTextureData(AssetBase texture, string format)
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{
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m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
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byte[] data = new byte[0];
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MemoryStream imgstream = new MemoryStream();
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Bitmap mTexture = new Bitmap(1, 1);
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ManagedImage managedImage;
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Image image = (Image)mTexture;
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try
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{
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// Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
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imgstream = new MemoryStream();
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// Decode image to System.Drawing.Image
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if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image))
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{
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// Save to bitmap
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mTexture = new Bitmap(image);
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EncoderParameters myEncoderParameters = new EncoderParameters();
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myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
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// Save bitmap to stream
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ImageCodecInfo codec = GetEncoderInfo("image/" + format);
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if (codec != null)
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{
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mTexture.Save(imgstream, codec, myEncoderParameters);
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// Write the stream to a byte array for output
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data = imgstream.ToArray();
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}
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else
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m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
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}
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message);
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}
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finally
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{
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// Reclaim memory, these are unmanaged resources
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// If we encountered an exception, one or more of these will be null
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if (mTexture != null)
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mTexture.Dispose();
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if (image != null)
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image.Dispose();
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|
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if (imgstream != null)
|
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{
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imgstream.Close();
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imgstream.Dispose();
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}
|
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}
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return data;
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}
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|
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// From msdn
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private static ImageCodecInfo GetEncoderInfo(String mimeType)
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{
|
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ImageCodecInfo[] encoders;
|
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encoders = ImageCodecInfo.GetImageEncoders();
|
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for (int j = 0; j < encoders.Length; ++j)
|
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{
|
||||
if (encoders[j].MimeType == mimeType)
|
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return encoders[j];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue