Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null.
parent
d71c6dea7e
commit
d73805d7f4
|
@ -1391,13 +1391,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
Packet packet = incomingPacket.Packet;
|
Packet packet = incomingPacket.Packet;
|
||||||
LLClientView client = incomingPacket.Client;
|
LLClientView client = incomingPacket.Client;
|
||||||
|
|
||||||
// Sanity check
|
|
||||||
if (packet == null || client == null)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\"",
|
|
||||||
packet, client);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (client.IsActive)
|
if (client.IsActive)
|
||||||
{
|
{
|
||||||
m_currentIncomingClient = client;
|
m_currentIncomingClient = client;
|
||||||
|
@ -1442,4 +1435,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
RemoveClient(((LLClientView)client).UDPClient);
|
RemoveClient(((LLClientView)client).UDPClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue