get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests

bulletsim
Justin Clark-Casey (justincc) 2011-08-16 23:12:58 +01:00
parent 57e54d84d6
commit d73c424078
1 changed files with 0 additions and 10 deletions

View File

@ -1197,10 +1197,6 @@ namespace OpenSim.Region.Framework.Scenes
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
else
m_log.DebugFormat(
"[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
m_scene.RegionInfo.RegionName);
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (friendsModule != null)
@ -2516,13 +2512,7 @@ namespace OpenSim.Region.Framework.Scenes
// We have an appearance but we may not have the baked textures. Check the asset cache
// to see if all the baked textures are already here.
if (m_scene.AvatarFactory != null)
{
cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient);
}
else
{
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
}
// If we aren't using a cached appearance, then clear out the baked textures
if (!cachedappearance)