get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests
parent
57e54d84d6
commit
d73c424078
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@ -1197,10 +1197,6 @@ namespace OpenSim.Region.Framework.Scenes
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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m_agentTransfer.EnableChildAgents(this);
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else
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
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m_scene.RegionInfo.RegionName);
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IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (friendsModule != null)
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@ -2516,13 +2512,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We have an appearance but we may not have the baked textures. Check the asset cache
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// to see if all the baked textures are already here.
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if (m_scene.AvatarFactory != null)
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{
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cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient);
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}
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else
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{
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m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
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}
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// If we aren't using a cached appearance, then clear out the baked textures
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if (!cachedappearance)
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