intermediate checkin of code that compiles before I do something

stupid and nuke all this work.
afrisby
Sean Dague 2007-08-09 01:54:01 +00:00
parent 8425693076
commit d746813130
1 changed files with 87 additions and 4 deletions

View File

@ -22,6 +22,9 @@ namespace OpenSim.DataStore.MonoSqliteStorage
private const string primSelect = "select * from prims";
private const string shapeSelect = "select * from primshapes";
private Dictionary<string, DbType> primDataDefs;
private Dictionary<string, DbType> shapeDataDefs;
private DataSet ds;
private SqliteDataAdapter primDa;
private SqliteDataAdapter shapeDa;
@ -68,8 +71,62 @@ namespace OpenSim.DataStore.MonoSqliteStorage
return param;
}
private Dictionary<string, DbType> createPrimDataDefs()
{
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
data.Add("UUID", DbType.String);
data.Add("ParentID", DbType.Int32);
data.Add("CreationDate", DbType.Int32);
data.Add("Name", DbType.String);
// various text fields
data.Add("Text", DbType.String);
data.Add("Description", DbType.String);
data.Add("SitName", DbType.String);
data.Add("TouchName", DbType.String);
// permissions
data.Add("CreatorID", DbType.String);
data.Add("OwnerID", DbType.String);
data.Add("GroupID", DbType.String);
data.Add("LastOwnerID", DbType.String);
data.Add("OwnerMask", DbType.Int32);
data.Add("NextOwnerMask", DbType.Int32);
data.Add("GroupMask", DbType.Int32);
data.Add("EveryoneMask", DbType.Int32);
data.Add("BaseMask", DbType.Int32);
// vectors
data.Add("PositionX", DbType.Double);
data.Add("PositionY", DbType.Double);
data.Add("PositionZ", DbType.Double);
data.Add("VelocityX", DbType.Double);
data.Add("VelocityY", DbType.Double);
data.Add("VelocityZ", DbType.Double);
data.Add("AngularVelocityX", DbType.Double);
data.Add("AngularVelocityY", DbType.Double);
data.Add("AngularVelocityZ", DbType.Double);
data.Add("AccelerationX", DbType.Double);
data.Add("AccelerationY", DbType.Double);
data.Add("AccelerationZ", DbType.Double);
// quaternions
data.Add("RotationX", DbType.Double);
data.Add("RotationY", DbType.Double);
data.Add("RotationZ", DbType.Double);
data.Add("RotationW", DbType.Double);
return data;
}
private SqliteCommand createInsertCommand(Dictionary<string, DbType> defs)
{
SqliteCommand cmd = new SqliteCommand();
string sql = "insert into prims(";
return cmd;
}
private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
{
Dictionary<string, DbType> primDataDefs = createPrimDataDefs();
da.InsertCommand = createInsertCommand(primDataDefs);
/*
* Create all the bound parameters. Try to keep these in the same order
* as the sql file, with comments in the same places, or your head will probably
@ -119,14 +176,40 @@ namespace OpenSim.DataStore.MonoSqliteStorage
SqliteCommand insert =
new SqliteCommand("insert into prims(" +
"UUID, CreationDate, Name, PositionX, PositionY, PositionZ" +
") values(:UUID, :CreationDate, :Name, :PositionX, :PositionY, :PositionZ)");
"UUID, ParentID, CreationDate, Name, " +
"Text, Description, SitName, TouchName, " +
"CreatorID, OwnerID, GroupID, LastOwnerID, " +
"OwnerMask, NextOwnerMask, GroupMask, EveryoneMask, BaseMask, " +
"PositionX, PositionY, PositionZ, " +
"VelocityX, VelocityY, VelocityZ, " +
"AngularVelocityX, AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, AccelerationZ, " +
"RotationX, RotationY, RotationZ, RotationW" +
") values (" +
":UUID, :ParentID, :CreationDate, :Name, " +
":Text, :Description, :SitName, :TouchName, " +
":CreatorID, :OwnerID, :GroupID, :LastOwnerID, " +
":OwnerMask, :NextOwnerMask, :GroupMask, :EveryoneMask, :BaseMask, " +
":PositionX, :PositionY, :PositionZ, " +
":VelocityX, :VelocityY, :VelocityZ, " +
":AngularVelocityX, :AngularVelocityY, :AngularVelocityZ, " +
":AccelerationX, :AccelerationY, :AccelerationZ, " +
":RotationX, :RotationY, :RotationZ, :RotationW)");
insert.Connection = conn;
SqliteCommand update =
new SqliteCommand("update prims set " +
"UUID = :UUID, CreationDate = :CreationDate, Name = :Name, PositionX = :PositionX, " +
"PositionY = :PositionY, PositionZ = :PositionZ where UUID = :UUID");
"UUID = :UUID, ParentID = :ParentID, CreationDate = :CreationDate, Name = :Name, " +
"Text = :Text, Description = :Description, SitName = :SitName, TouchName = :TouchName, " +
"CreatorID = :CreatorID, OwnerID = :OwnerID, GroupID = :GroupID, LastOwnerID = :LastOwnerID, " +
"OwnerMask = :OwnerMask, NextOwnerMask = :NextOwnerMask, GroupMask = :GroupMask, = :EveryoneMask, = :BaseMask, " +
" = :PositionX, = :PositionY, = :PositionZ, " +
" = :VelocityX, = :VelocityY, = :VelocityZ, " +
" = :AngularVelocityX, = :AngularVelocityY, = :AngularVelocityZ, " +
" = :AccelerationX, = :AccelerationY, = :AccelerationZ, " +
" = :RotationX, = :RotationY, = :RotationZ, = :RotationW " +
"where UUID = :UUID");
update.Connection = conn;
delete.Parameters.Add(UUID);