BulletSim: fix two compiler warnings.

Mostly code left over from things that are not done that way anymore.
fsassets
Robert Adams 2015-06-25 22:02:12 -07:00
parent 0e401238e7
commit d750647fb1
2 changed files with 0 additions and 5 deletions

View File

@ -61,7 +61,6 @@ public sealed class BSCharacter : BSPhysObject
private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; private const string AvatarMoveActorName = "BSCharacter.AvatarMove";
private OMV.Vector3 _PIDTarget; private OMV.Vector3 _PIDTarget;
private bool _usePID;
private float _PIDTau; private float _PIDTau;
// public override OMV.Vector3 RawVelocity // public override OMV.Vector3 RawVelocity

View File

@ -329,10 +329,6 @@ public sealed class BSLinksetCompound : BSLinkset
// Note that this works for rebuilding just the root after a linkset is taken apart. // Note that this works for rebuilding just the root after a linkset is taken apart.
// Called at taint time!! // Called at taint time!!
private bool UseBulletSimRootOffsetHack = false; // Attempt to have Bullet track the coords of root compound shape private bool UseBulletSimRootOffsetHack = false; // Attempt to have Bullet track the coords of root compound shape
// Number of times to perform rebuilds on broken linkset children. This should only happen when
// a linkset is initially being created and should happen only one or two times at the most.
// This exists to cause a looping problem to be reported while not rebuilding a linkset forever.
private static int LinksetRebuildFailureLoopPrevention = 10;
private void RecomputeLinksetCompound() private void RecomputeLinksetCompound()
{ {
try try