* Expose client statistics to the console via 'show stats'
* Potentially useful for diagnostics without needing to log in a client * Packet queue statistics commented out for now pending a better way to cope with the information overload0.6.0-stable
parent
00c15eb0c4
commit
d75cacb050
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Statistics.Interfaces;
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namespace OpenSim.Framework.Statistics
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@ -49,6 +50,28 @@ namespace OpenSim.Framework.Statistics
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private long assetServiceRequestFailures;
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private long inventoryServiceRetrievalFailures;
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private float timeDilation;
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private float simFps;
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private float physicsFps;
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private float agentUpdates;
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private float rootAgents;
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private float childAgents;
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private float totalPrims;
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private float activePrims;
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private float totalFrameTime;
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private float netFrameTime;
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private float physicsFrameTime;
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private float otherFrameTime;
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private float imageFrameTime;
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private float inPacketsPerSecond;
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private float outPacketsPerSecond;
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private float unackedBytes;
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private float agentFrameTime;
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private float pendingDownloads;
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private float pendingUploads;
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private float activeScripts;
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private float scriptLinesPerSecond;
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/// <summary>
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/// Number of times that a client thread terminated because of an exception
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/// </summary>
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@ -86,6 +109,16 @@ namespace OpenSim.Framework.Statistics
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/// </summary>
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public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
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/// <summary>
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/// Retrieve the total frame time (in ms) of the last frame
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/// </summary>
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//public float TotalFrameTime { get { return totalFrameTime; } }
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/// <summary>
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/// Retrieve the physics update component (in ms) of the last frame
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/// </summary>
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//public float PhysicsFrameTime { get { return physicsFrameTime; } }
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/// <summary>
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/// Retain a dictionary of all packet queues stats reporters
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/// </summary>
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@ -167,6 +200,38 @@ namespace OpenSim.Framework.Statistics
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}
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}
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/// <summary>
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/// This is the method on which the classic sim stats reporter (which collects stats for
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/// client purposes) sends information to listeners.
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/// </summary>
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/// <param name="pack"></param>
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public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket)
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{
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// FIXME: Really shouldn't rely on the probably arbitrary order in which
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// stats are packed into the packet
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timeDilation = statsPacket.Stat[0].StatValue;
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simFps = statsPacket.Stat[1].StatValue;
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physicsFps = statsPacket.Stat[2].StatValue;
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agentUpdates = statsPacket.Stat[3].StatValue;
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rootAgents = statsPacket.Stat[4].StatValue;
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childAgents = statsPacket.Stat[5].StatValue;
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totalPrims = statsPacket.Stat[6].StatValue;
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activePrims = statsPacket.Stat[7].StatValue;
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totalFrameTime = statsPacket.Stat[8].StatValue;
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netFrameTime = statsPacket.Stat[9].StatValue;
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physicsFrameTime = statsPacket.Stat[10].StatValue;
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otherFrameTime = statsPacket.Stat[11].StatValue;
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imageFrameTime = statsPacket.Stat[12].StatValue;
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inPacketsPerSecond = statsPacket.Stat[13].StatValue;
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outPacketsPerSecond = statsPacket.Stat[14].StatValue;
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unackedBytes = statsPacket.Stat[15].StatValue;
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agentFrameTime = statsPacket.Stat[16].StatValue;
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pendingDownloads = statsPacket.Stat[17].StatValue;
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pendingUploads = statsPacket.Stat[18].StatValue;
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activeScripts = statsPacket.Stat[19].StatValue;
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scriptLinesPerSecond = statsPacket.Stat[20].StatValue;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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@ -203,6 +268,30 @@ Asset service request failures: {5}"+ Environment.NewLine,
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"Initial inventory caching failures: {0}" + Environment.NewLine,
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InventoryServiceRetrievalFailures));
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sb.Append(Environment.NewLine);
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sb.Append("FRAME STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
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timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
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childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond));
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sb.Append(Environment.NewLine);
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sb.Append(Environment.NewLine);
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// There is no script frame time currently because we don't yet collect it
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sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
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inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
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netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
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sb.Append(Environment.NewLine);
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/*
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sb.Append(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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@ -219,6 +308,7 @@ Asset service request failures: {5}"+ Environment.NewLine,
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sb.Append(packetQueueStatsCollectors[key].Report());
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sb.Append(Environment.NewLine);
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}
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*/
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sb.Append(base.Report());
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@ -29,6 +29,7 @@ using System;
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using System.Timers;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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@ -114,7 +115,6 @@ namespace OpenSim.Region.Environment.Scenes
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public SimStatsReporter(Scene scene)
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{
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statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
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m_scene = scene;
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ReportingRegion = scene.RegionInfo;
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@ -126,6 +126,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_report.Interval = statsUpdatesEveryMS;
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m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
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m_report.Enabled = true;
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if (StatsManager.SimExtraStats != null)
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OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
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}
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public void SetUpdateMS(int ms)
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